Camera2D and Camera3D can be given as tables.
This commit is contained in:
@@ -8,8 +8,10 @@ void luaCallDraw();
|
||||
void luaCallExit();
|
||||
void luaRegister();
|
||||
/* Type validators. */
|
||||
bool isValidTexture( lua_State *L, int index );
|
||||
bool isValidRenderTexture( lua_State *L, int index );
|
||||
bool isValidTexture( lua_State *L, int index, bool allowTable );
|
||||
bool isValidRenderTexture( lua_State *L, int index, bool allowTable );
|
||||
bool isValidCamera2D( lua_State *L, int index, bool allowTable );
|
||||
bool isValidCamera3D( lua_State *L, int index, bool allowTable );
|
||||
/* Lua Util functions. */
|
||||
Color uluaGetColor( lua_State *L );
|
||||
Color uluaGetColorIndex( lua_State *L, int index );
|
||||
@@ -33,6 +35,8 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L );
|
||||
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
|
||||
Texture uluaGetTexture( lua_State *L, int index );
|
||||
RenderTexture uluaGetRenderTexture( lua_State *L, int index );
|
||||
Camera2D uluaGetCamera2D( lua_State *L, int index );
|
||||
Camera3D uluaGetCamera3D( lua_State *L, int index );
|
||||
/* Push types. */
|
||||
void uluaPushColor( lua_State *L, Color color );
|
||||
void uluaPushVector2( lua_State *L, Vector2 vector );
|
||||
|
||||
Reference in New Issue
Block a user