Camera2D and Camera3D can be given as tables.
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2
src/gl.c
2
src/gl.c
@@ -18,7 +18,7 @@ Use -1 RenderTexture for window framebuffer.
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- Success return true
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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if ( !isValidRenderTexture( L, 1) || !isValidRenderTexture( L, 2 ) || !lua_istable( L, 3 )
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if ( !isValidRenderTexture( L, 1, true ) || !isValidRenderTexture( L, 2, true ) || !lua_istable( L, 3 )
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|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" );
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lua_pushboolean( L, false );
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