New GenMeshCustom, UpdateMesh and lightmap example.

This commit is contained in:
jussi
2022-05-16 13:44:10 +03:00
parent b034aa01dc
commit 59ea29d8ff
11 changed files with 493 additions and 146 deletions

View File

@@ -7,6 +7,7 @@ local tilesetTex = -1
local heigthImage = -1
local mesh = -1
local material = -1
local lightmap = -1
local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
@@ -64,6 +65,8 @@ function init()
material = RL_LoadMaterialDefault()
RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
-- RL_GenTextureMipmaps( groundTexture )
-- RL_SetTextureFilter( groundTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetMaterialTexture( material, MATERIAL_MAP_ALBEDO, groundTexture )
RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )