Lightmap 100 and 120 shaders. Snake and platformer example refining.

This commit is contained in:
jussi
2023-11-16 22:37:28 +02:00
parent 118a1f3a8b
commit 5c8324d25f
8 changed files with 253 additions and 110 deletions

View File

@@ -4,6 +4,9 @@ Cam3D = require( "camera3d" )
local PLANE_SIZE = 8
local GLSL_VERSION = "330" -- PLATFORM_DESKTOP
-- local GLSL_VERSION = "100" -- PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
local monitor = 0
local camera = {}
local tileTexture = nil
@@ -52,10 +55,8 @@ function RL.init()
lightmap = RL.LoadTexture( RL.GetBasePath().."../resources/images/lightmap.png" )
RL.SetTextureFilter( lightmap, RL.TEXTURE_FILTER_TRILINEAR )
shader = RL.LoadShader( RL.GetBasePath().."../resources/shaders/glsl330/lightmap.vs",
RL.GetBasePath().."../resources/shaders/glsl330/lightmap.fs" )
print( "shader", shader )
shader = RL.LoadShader( RL.GetBasePath().."../resources/shaders/glsl"..GLSL_VERSION.."/lightmap.vs",
RL.GetBasePath().."../resources/shaders/glsl"..GLSL_VERSION.."/lightmap.fs" )
local materialData = {
shader = shader,
@@ -79,7 +80,6 @@ function RL.init()
},
}
material = RL.CreateMaterial( materialData )
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
end