GetMouseOffset and GetMouseScale.

This commit is contained in:
jussi
2024-07-02 20:49:25 +03:00
parent fd18b5526e
commit 61c932f260
16 changed files with 121 additions and 56 deletions

16
API.md
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@@ -5066,6 +5066,22 @@ Set mouse scaling
--- ---
> offset = RL.GetMouseOffset()
Get mouse offset
- Success return Vector2
---
> scale = RL.GetMouseScale()
Get mouse scale
- Success return Vector2
---
> movement = RL.GetMouseWheelMove() > movement = RL.GetMouseWheelMove()
Get mouse wheel movement for X or Y, whichever is larger Get mouse wheel movement for X or Y, whichever is larger

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@@ -31,6 +31,8 @@ List of some MISSING features that are planned to be included. For specific func
* v0.8 * v0.8
* Thorough search for any missing raylib functions that should get implemented. * Thorough search for any missing raylib functions that should get implemented.
* v0.9
* Move to raylib 5.5.
## Usage ## Usage

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@@ -2309,6 +2309,16 @@ function RL.SetMouseOffset( offset ) end
---@return any RL.SetMouseScale ---@return any RL.SetMouseScale
function RL.SetMouseScale( scale ) end function RL.SetMouseScale( scale ) end
---Get mouse offset
---- Success return Vector2
---@return any offset
function RL.GetMouseOffset() end
---Get mouse scale
---- Success return Vector2
---@return any scale
function RL.GetMouseScale() end
---Get mouse wheel movement for X or Y, whichever is larger ---Get mouse wheel movement for X or Y, whichever is larger
---- Success return float ---- Success return float
---@return any movement ---@return any movement

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@@ -60,6 +60,7 @@ DETAILED CHANGES:
- CHANGE: Naming of gui functions set2Top and set2Back to setToTop and setToBack. - CHANGE: Naming of gui functions set2Top and set2Back to setToTop and setToBack.
- FIXED: GuiGetIcons was returning just first int. Now returns a Buffer. - FIXED: GuiGetIcons was returning just first int. Now returns a Buffer.
- ADDED: GuiSetIcons. - ADDED: GuiSetIcons.
- ADDED: GetMouseOffset and GetMouseScale.
------------------------------------------------------------------------ ------------------------------------------------------------------------
Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0 Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0

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@@ -3,7 +3,7 @@ if table.unpack == nil then
table.unpack = unpack table.unpack = unpack
end end
local Vector3 = require( "vector3" ) local Vector3 = Vector3 or require( "vector3" )
local BoundingBox = {} local BoundingBox = {}
local metatable = { local metatable = {

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@@ -1,5 +1,5 @@
local Vec2 = require( "vector2" ) local Vector2 = Vector2 or require( "vector2" )
local Vec3 = require( "vector3" ) local Vector3 = Vector3 or require( "vector3" )
Camera3D = {} Camera3D = {}
Camera3D.meta = { Camera3D.meta = {
@@ -62,15 +62,15 @@ function Camera3D:setProjection( projection )
end end
function Camera3D:getPosition() function Camera3D:getPosition()
return Vec3:newT( RL.GetCamera3DPosition( self.camera ) ) return Vector3:newT( RL.GetCamera3DPosition( self.camera ) )
end end
function Camera3D:getTarget() function Camera3D:getTarget()
return Vec3:newT( RL.GetCamera3DTarget( self.camera ) ) return Vector3:newT( RL.GetCamera3DTarget( self.camera ) )
end end
function Camera3D:getUp() function Camera3D:getUp()
return Vec3:newT( RL.GetCamera3DUp( self.camera ) ) return Vector3:newT( RL.GetCamera3DUp( self.camera ) )
end end
function Camera3D:getFoyv() function Camera3D:getFoyv()
@@ -83,12 +83,12 @@ end
--- Returns the cameras forward vector ( normalized ) --- Returns the cameras forward vector ( normalized )
function Camera3D:getForward() function Camera3D:getForward()
return Vec3:newT( RL.GetCamera3DForward( self.camera ) ) return Vector3:newT( RL.GetCamera3DForward( self.camera ) )
end end
--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector --- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
function Camera3D:getUpward() function Camera3D:getUpward()
return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) ) return Vector3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
end end
function Camera3D:update( delta ) function Camera3D:update( delta )
@@ -96,7 +96,7 @@ function Camera3D:update( delta )
if self.mode == self.MODES.FREE then if self.mode == self.MODES.FREE then
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
local mouseDelta = Vec2:newT( RL.GetMouseDelta() ) local mouseDelta = Vector2:newT( RL.GetMouseDelta() )
if RL.IsKeyDown( self.KEYS.PAN ) then if RL.IsKeyDown( self.KEYS.PAN ) then
mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta ) mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
@@ -119,13 +119,13 @@ function Camera3D:update( delta )
RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll ) RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
end end
elseif self.mode == self.MODES.FIRST_PERSON then elseif self.mode == self.MODES.FIRST_PERSON then
local mouseDelta = Vec2:newT( RL.GetMouseDelta() ) local mouseDelta = Vector2:newT( RL.GetMouseDelta() )
mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta ) mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
RL.Camera3DYaw( self.camera, -mouseDelta.x, false ) RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false ) RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) ) RL.SetMousePosition( Vector2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
local distance = self.KEYBOARD_MOVE_SPEED * delta local distance = self.KEYBOARD_MOVE_SPEED * delta
local forward = RL.GetCamera3DForward( self.camera )[2] local forward = RL.GetCamera3DForward( self.camera )[2]
@@ -162,9 +162,9 @@ end
function Camera3D:draw() function Camera3D:draw()
local targetPos = self:getTarget() local targetPos = self:getTarget()
RL.DrawLine3D( targetPos + Vec3:new( -0.5, 0, 0 ), targetPos + Vec3:new( 0.5, 0, 0 ), RL.GREEN ) RL.DrawLine3D( targetPos + Vector3:new( -0.5, 0, 0 ), targetPos + Vector3:new( 0.5, 0, 0 ), RL.GREEN )
RL.DrawLine3D( targetPos + Vec3:new( 0, -0.5, 0 ), targetPos + Vec3:new( 0, 0.5, 0 ), RL.BLUE ) RL.DrawLine3D( targetPos + Vector3:new( 0, -0.5, 0 ), targetPos + Vector3:new( 0, 0.5, 0 ), RL.BLUE )
RL.DrawLine3D( targetPos + Vec3:new( 0, 0, -0.5 ), targetPos + Vec3:new( 0, 0, 0.5 ), RL.RED ) RL.DrawLine3D( targetPos + Vector3:new( 0, 0, -0.5 ), targetPos + Vector3:new( 0, 0, 0.5 ), RL.RED )
end end
function Camera3D:getTargetDistance() function Camera3D:getTargetDistance()

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@@ -3,8 +3,8 @@ if table.unpack == nil then
table.unpack = unpack table.unpack = unpack
end end
local Vector3 = require( "vector3" ) local Vector3 = Vector3 or require( "vector3" )
local Matrix = require( "matrix" ) local Matrix = Matrix or require( "matrix" )
local Quaternion = {} local Quaternion = {}
local metatable = { local metatable = {

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@@ -1,9 +1,9 @@
-- Wrapper for raygui. -- Wrapper for raygui.
local Util = require( "utillib" ) local Util = Util or require( "utillib" )
local Rect = require( "rectangle" ) local Rectangle = Rectangle or require( "rectangle" )
local Vec2 = require( "vector2" ) local Vector2 = Vector2 or require( "vector2" )
local Color = require( "color" ) local Color = Color or require( "color" )
local function getItemCount( text ) local function getItemCount( text )
local count, rowItemCounts = 1, { 1 } local count, rowItemCounts = 1, { 1 }
@@ -259,7 +259,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callbacks, styles, tool
object.text = text object.text = text
object.content = content:clone() object.content = content:clone()
object.scroll = scroll:clone() object.scroll = scroll:clone()
object.view = Rect:new( 0, 0, 0, 0 ) object.view = Rectangle:new( 0, 0, 0, 0 )
object.callbacks = callbacks -- scroll, grab, drag. object.callbacks = callbacks -- scroll, grab, drag.
object.visible = true object.visible = true
@@ -507,8 +507,8 @@ function ToggleGroup:updateFocusBounds()
for y, rowItemCount in ipairs( rowItemCounts ) do for y, rowItemCount in ipairs( rowItemCounts ) do
for x = 1, rowItemCount do for x = 1, rowItemCount do
local pos = Vec2:new( x - 1, y - 1 ) local pos = Vector2:new( x - 1, y - 1 )
local focusBound = Rect:new( local focusBound = Rectangle:new(
self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ), self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ), self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.width, self.bounds.width,
@@ -581,10 +581,10 @@ function CheckBox:new( bounds, text, checked, callbacks, styles, tooltip )
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textBounds = Rect:new( 0, 0, 0, 0 ) object.textBounds = Rectangle:new( 0, 0, 0, 0 )
object.focusBounds = bounds:clone() object.focusBounds = bounds:clone()
object._focusBoundsOffset = Vec2:new( 0, 0 ) -- Used in set position. object._focusBoundsOffset = Vector2:new( 0, 0 ) -- Used in set position.
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -758,10 +758,10 @@ function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callbac
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textBounds = Rect:new( 0, 0, 0, 0 ) object.textBounds = Rectangle:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone() object.viewBounds = bounds:clone()
object._viewBoundsOffset = Vec2:new( 0, 0 ) object._viewBoundsOffset = Vector2:new( 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -829,10 +829,10 @@ function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callba
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textBounds = Rect:new( 0, 0, 0, 0 ) object.textBounds = Rectangle:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone() object.viewBounds = bounds:clone()
object._viewBoundsOffset = Vec2:new( 0, 0 ) object._viewBoundsOffset = Vector2:new( 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -949,11 +949,11 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textLeftBounds = Rect:new( 0, 0, 0, 0 ) object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
object.textRightBounds = Rect:new( 0, 0, 0, 0 ) object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone() object.viewBounds = bounds:clone()
object._viewBoundsOffset = Vec2:new( 0, 0 ) object._viewBoundsOffset = Vector2:new( 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -1013,11 +1013,11 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textLeftBounds = Rect:new( 0, 0, 0, 0 ) object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
object.textRightBounds = Rect:new( 0, 0, 0, 0 ) object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone() object.viewBounds = bounds:clone()
object._viewBoundsOffset = Vec2:new( 0, 0 ) object._viewBoundsOffset = Vector2:new( 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -1077,11 +1077,11 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.textLeftBounds = Rect:new( 0, 0, 0, 0 ) object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
object.textRightBounds = Rect:new( 0, 0, 0, 0 ) object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone() object.viewBounds = bounds:clone()
object._viewBoundsOffset = Vec2:new( 0, 0 ) object._viewBoundsOffset = Vector2:new( 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -1204,7 +1204,7 @@ function Grid:new( bounds, text, spacing, subdivs, callbacks, styles, tooltip )
object.subdivs = subdivs object.subdivs = subdivs
object.callbacks = callbacks -- cellChange. object.callbacks = callbacks -- cellChange.
object.mouseCell = Vec2:new( 0, 0 ) object.mouseCell = Vector2:new( 0, 0 )
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.styles = styles object.styles = styles
@@ -1455,7 +1455,7 @@ function ColorPicker:new( bounds, text, color, callbacks, styles, tooltip )
object.visible = true object.visible = true
object.disabled = false object.disabled = false
object.focusBounds = Rect:new( 0, 0, 0, 0 ) object.focusBounds = Rectangle:new( 0, 0, 0, 0 )
object.styles = styles object.styles = styles
object.tooltip = tooltip object.tooltip = tooltip
@@ -1470,7 +1470,7 @@ function ColorPicker:update()
end end
function ColorPicker:updateFocusBounds() function ColorPicker:updateFocusBounds()
local boundsHue = Rect:new( local boundsHue = Rectangle:new(
self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ), self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ),
self.bounds.y, self.bounds.y,
RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ), RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ),
@@ -1718,25 +1718,25 @@ function Raygui:new()
object.controls = {} object.controls = {}
object.focused = 0 object.focused = 0
object.dragging = nil object.dragging = nil
object.grabPos = Vec2:new( 0, 0 ) object.grabPos = Vector2:new( 0, 0 )
object.scrolling = false object.scrolling = false
object.textEdit = false object.textEdit = false
object.textEditControl = nil object.textEditControl = nil
object.defaultTexture = RL.GetTextureDefault() object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture. object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
object.defaultFont = RL.GuiGetFont() object.defaultFont = RL.GuiGetFont()
object.mouseOffset = Vec2:new( 0, 0 ) object.mouseOffset = Vector2:new( 0, 0 )
object.view = Rect:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn. object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
object.tooltip = { object.tooltip = {
text = nil, text = nil,
offset = Vec2:new( 12, 24 ), offset = Vector2:new( 12, 24 ),
delay = 0.5, delay = 0.5,
timer = 0.0, timer = 0.0,
focused = 0 focused = 0
} }
object._lastProperties = {} object._lastProperties = {}
object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds. object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
return object return object
end end
@@ -1784,7 +1784,7 @@ function Raygui:update()
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime() self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
else else
self.tooltip.text = control.tooltip self.tooltip.text = control.tooltip
self.tooltip.position = Vec2:newT( RL.GetMousePosition() ) + self.tooltip.offset self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
end end
end end
@@ -1802,12 +1802,12 @@ function Raygui:update()
end end
function Raygui:drag( control ) function Raygui:drag( control )
local mousePos = Vec2:tempT( RL.GetMousePosition() ) local mousePos = Vector2:tempT( RL.GetMousePosition() )
local mouseOver = RL.CheckCollisionPointRec( mousePos, control.bounds ) local mouseOver = RL.CheckCollisionPointRec( mousePos, control.bounds )
if not control.disabled and control.draggable and control ~= self.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) if not control.disabled and control.draggable and control ~= self.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT )
and mouseOver and mousePos.y - control.bounds.y <= self.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then and mouseOver and mousePos.y - control.bounds.y <= self.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then
self.grabPos = mousePos - Vec2:temp( control.bounds.x, control.bounds.y ) self.grabPos = mousePos - Vector2:temp( control.bounds.x, control.bounds.y )
if control.callbacks.grab ~= nil then if control.callbacks.grab ~= nil then
control.callbacks.grab( control ) control.callbacks.grab( control )
@@ -1843,17 +1843,17 @@ function Raygui:_addLastProperty( property )
end end
function Raygui:drawTooltip() function Raygui:drawTooltip()
local textSize = Vec2:tempT( RL.MeasureTextEx( local textSize = Vector2:tempT( RL.MeasureTextEx(
self.defaultFont, self.defaultFont,
self.tooltip.text, self.tooltip.text,
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ), RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING ) RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
) ) ) )
local tooltipRect = Rect:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y ) local tooltipRect = Rectangle:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
local view = self.view:clone() local view = self.view:clone()
-- If no view size, clamp to window size. -- If no view size, clamp to window size.
if view.width == 0 or view.height == 0 then if view.width == 0 or view.height == 0 then
local screenSize = Vec2:tempT( RL.GetScreenSize() ) local screenSize = Vector2:tempT( RL.GetScreenSize() )
view.width = screenSize.x view.width = screenSize.x
view.height = screenSize.y view.height = screenSize.y
end end

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@@ -3,7 +3,7 @@ if table.unpack == nil then
table.unpack = unpack table.unpack = unpack
end end
local Vector2 = require( "vector2" ) local Vector2 = Vector2 or require( "vector2" )
local Rectangle = {} local Rectangle = {}
local metatable = { local metatable = {

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@@ -3,7 +3,7 @@ if table.unpack == nil then
table.unpack = unpack table.unpack = unpack
end end
local Vector2 = require( "vector2" ) local Vector2 = Vector2 or require( "vector2" )
local Vector3 = {} local Vector3 = {}
local metatable = { local metatable = {

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@@ -193,6 +193,8 @@ int lcoreGetMouseDelta( lua_State* L );
int lcoreSetMousePosition( lua_State* L ); int lcoreSetMousePosition( lua_State* L );
int lcoreSetMouseOffset( lua_State* L ); int lcoreSetMouseOffset( lua_State* L );
int lcoreSetMouseScale( lua_State* L ); int lcoreSetMouseScale( lua_State* L );
int lcoreGetMouseOffset( lua_State* L );
int lcoreGetMouseScale( lua_State* L );
int lcoreGetMouseWheelMove( lua_State* L ); int lcoreGetMouseWheelMove( lua_State* L );
int lcoreGetMouseWheelMoveV( lua_State* L ); int lcoreGetMouseWheelMoveV( lua_State* L );
int lcoreSetMouseCursor( lua_State* L ); int lcoreSetMouseCursor( lua_State* L );

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@@ -10,6 +10,8 @@ typedef struct {
bool run; bool run;
bool gcUnload; bool gcUnload;
int lineSpacing; /* We need to store copy here since raylib has it in static. */ int lineSpacing; /* We need to store copy here since raylib has it in static. */
Vector2 mouseOffset;
Vector2 mouseScale;
lua_State* luaState; lua_State* luaState;
Vector2 resolution; Vector2 resolution;
int logLevelInvalid; int logLevelInvalid;

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@@ -2585,6 +2585,7 @@ int lcoreSetMouseOffset( lua_State* L ) {
Vector2 offset = uluaGetVector2( L, 1 ); Vector2 offset = uluaGetVector2( L, 1 );
SetMouseOffset( offset.x, offset.y ); SetMouseOffset( offset.x, offset.y );
state->mouseOffset = offset;
return 0; return 0;
} }
@@ -2598,10 +2599,37 @@ int lcoreSetMouseScale( lua_State* L ) {
Vector2 scale = uluaGetVector2( L, 1 ); Vector2 scale = uluaGetVector2( L, 1 );
SetMouseScale( scale.x, scale.y ); SetMouseScale( scale.x, scale.y );
state->mouseScale = scale;
return 0; return 0;
} }
/*
> offset = RL.GetMouseOffset()
Get mouse offset
- Success return Vector2
*/
int lcoreGetMouseOffset( lua_State* L ) {
uluaPushVector2( L, state->mouseOffset );
return 1;
}
/*
> scale = RL.GetMouseScale()
Get mouse scale
- Success return Vector2
*/
int lcoreGetMouseScale( lua_State* L ) {
uluaPushVector2( L, state->mouseScale );
return 1;
}
/* /*
> movement = RL.GetMouseWheelMove() > movement = RL.GetMouseWheelMove()

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@@ -1455,6 +1455,8 @@ void luaRegister() {
assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition ); assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset ); assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale ); assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
assingGlobalFunction( "GetMouseOffset", lcoreGetMouseOffset );
assingGlobalFunction( "GetMouseScale", lcoreGetMouseScale );
assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove ); assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
assingGlobalFunction( "GetMouseWheelMoveV", lcoreGetMouseWheelMoveV ); assingGlobalFunction( "GetMouseWheelMoveV", lcoreGetMouseWheelMoveV );
assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor ); assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );

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@@ -303,7 +303,7 @@ int lguiGuiGetIcons( lua_State* L ) {
}; };
memcpy( buffer.data, GuiGetIcons(), dataSize ); memcpy( buffer.data, GuiGetIcons(), dataSize );
uluaPushBuffer( L, buffer ); uluaPushBuffer( L, buffer );
return 1; return 1;
} }

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@@ -19,6 +19,8 @@ bool stateInit( int argn, const char** argc, const char* basePath ) {
state->logLevelInvalid = LOG_ERROR; state->logLevelInvalid = LOG_ERROR;
state->gcUnload = true; state->gcUnload = true;
state->lineSpacing = 15; state->lineSpacing = 15;
state->mouseOffset = (Vector2){ 0, 0 };
state->mouseScale = (Vector2){ 1, 1 };
InitWindow( state->resolution.x, state->resolution.y, "ReiLua" ); InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );