GetMouseOffset and GetMouseScale.
This commit is contained in:
16
API.md
16
API.md
@@ -5066,6 +5066,22 @@ Set mouse scaling
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---
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> offset = RL.GetMouseOffset()
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Get mouse offset
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- Success return Vector2
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---
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> scale = RL.GetMouseScale()
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Get mouse scale
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- Success return Vector2
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---
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> movement = RL.GetMouseWheelMove()
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Get mouse wheel movement for X or Y, whichever is larger
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@@ -31,6 +31,8 @@ List of some MISSING features that are planned to be included. For specific func
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* v0.8
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* Thorough search for any missing raylib functions that should get implemented.
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* v0.9
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* Move to raylib 5.5.
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## Usage
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@@ -2309,6 +2309,16 @@ function RL.SetMouseOffset( offset ) end
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---@return any RL.SetMouseScale
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function RL.SetMouseScale( scale ) end
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---Get mouse offset
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---- Success return Vector2
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---@return any offset
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function RL.GetMouseOffset() end
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---Get mouse scale
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---- Success return Vector2
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---@return any scale
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function RL.GetMouseScale() end
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---Get mouse wheel movement for X or Y, whichever is larger
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---- Success return float
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---@return any movement
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@@ -60,6 +60,7 @@ DETAILED CHANGES:
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- CHANGE: Naming of gui functions set2Top and set2Back to setToTop and setToBack.
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- FIXED: GuiGetIcons was returning just first int. Now returns a Buffer.
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- ADDED: GuiSetIcons.
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- ADDED: GetMouseOffset and GetMouseScale.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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@@ -3,7 +3,7 @@ if table.unpack == nil then
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table.unpack = unpack
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end
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local Vector3 = require( "vector3" )
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local Vector3 = Vector3 or require( "vector3" )
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local BoundingBox = {}
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local metatable = {
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@@ -1,5 +1,5 @@
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local Vec2 = require( "vector2" )
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local Vec3 = require( "vector3" )
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local Vector2 = Vector2 or require( "vector2" )
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local Vector3 = Vector3 or require( "vector3" )
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Camera3D = {}
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Camera3D.meta = {
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@@ -62,15 +62,15 @@ function Camera3D:setProjection( projection )
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end
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function Camera3D:getPosition()
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return Vec3:newT( RL.GetCamera3DPosition( self.camera ) )
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return Vector3:newT( RL.GetCamera3DPosition( self.camera ) )
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end
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function Camera3D:getTarget()
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return Vec3:newT( RL.GetCamera3DTarget( self.camera ) )
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return Vector3:newT( RL.GetCamera3DTarget( self.camera ) )
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end
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function Camera3D:getUp()
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return Vec3:newT( RL.GetCamera3DUp( self.camera ) )
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return Vector3:newT( RL.GetCamera3DUp( self.camera ) )
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end
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function Camera3D:getFoyv()
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@@ -83,12 +83,12 @@ end
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--- Returns the cameras forward vector ( normalized )
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function Camera3D:getForward()
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return Vec3:newT( RL.GetCamera3DForward( self.camera ) )
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return Vector3:newT( RL.GetCamera3DForward( self.camera ) )
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end
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--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
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function Camera3D:getUpward()
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return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
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return Vector3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
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end
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function Camera3D:update( delta )
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@@ -96,7 +96,7 @@ function Camera3D:update( delta )
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if self.mode == self.MODES.FREE then
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
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local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
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local mouseDelta = Vector2:newT( RL.GetMouseDelta() )
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if RL.IsKeyDown( self.KEYS.PAN ) then
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mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
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@@ -119,13 +119,13 @@ function Camera3D:update( delta )
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RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
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end
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elseif self.mode == self.MODES.FIRST_PERSON then
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local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
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local mouseDelta = Vector2:newT( RL.GetMouseDelta() )
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mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
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RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
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RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
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RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
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RL.SetMousePosition( Vector2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
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local distance = self.KEYBOARD_MOVE_SPEED * delta
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local forward = RL.GetCamera3DForward( self.camera )[2]
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@@ -162,9 +162,9 @@ end
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function Camera3D:draw()
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local targetPos = self:getTarget()
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RL.DrawLine3D( targetPos + Vec3:new( -0.5, 0, 0 ), targetPos + Vec3:new( 0.5, 0, 0 ), RL.GREEN )
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RL.DrawLine3D( targetPos + Vec3:new( 0, -0.5, 0 ), targetPos + Vec3:new( 0, 0.5, 0 ), RL.BLUE )
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RL.DrawLine3D( targetPos + Vec3:new( 0, 0, -0.5 ), targetPos + Vec3:new( 0, 0, 0.5 ), RL.RED )
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RL.DrawLine3D( targetPos + Vector3:new( -0.5, 0, 0 ), targetPos + Vector3:new( 0.5, 0, 0 ), RL.GREEN )
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RL.DrawLine3D( targetPos + Vector3:new( 0, -0.5, 0 ), targetPos + Vector3:new( 0, 0.5, 0 ), RL.BLUE )
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RL.DrawLine3D( targetPos + Vector3:new( 0, 0, -0.5 ), targetPos + Vector3:new( 0, 0, 0.5 ), RL.RED )
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end
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function Camera3D:getTargetDistance()
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@@ -3,8 +3,8 @@ if table.unpack == nil then
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table.unpack = unpack
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end
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local Vector3 = require( "vector3" )
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local Matrix = require( "matrix" )
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local Vector3 = Vector3 or require( "vector3" )
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local Matrix = Matrix or require( "matrix" )
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local Quaternion = {}
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local metatable = {
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@@ -1,9 +1,9 @@
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-- Wrapper for raygui.
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local Util = require( "utillib" )
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local Rect = require( "rectangle" )
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local Vec2 = require( "vector2" )
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local Color = require( "color" )
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local Util = Util or require( "utillib" )
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local Rectangle = Rectangle or require( "rectangle" )
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local Vector2 = Vector2 or require( "vector2" )
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local Color = Color or require( "color" )
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local function getItemCount( text )
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local count, rowItemCounts = 1, { 1 }
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@@ -259,7 +259,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callbacks, styles, tool
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object.text = text
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object.content = content:clone()
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object.scroll = scroll:clone()
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object.view = Rect:new( 0, 0, 0, 0 )
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object.view = Rectangle:new( 0, 0, 0, 0 )
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object.callbacks = callbacks -- scroll, grab, drag.
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object.visible = true
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@@ -507,8 +507,8 @@ function ToggleGroup:updateFocusBounds()
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for y, rowItemCount in ipairs( rowItemCounts ) do
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for x = 1, rowItemCount do
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local pos = Vec2:new( x - 1, y - 1 )
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local focusBound = Rect:new(
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local pos = Vector2:new( x - 1, y - 1 )
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local focusBound = Rectangle:new(
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self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
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self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
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self.bounds.width,
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@@ -581,10 +581,10 @@ function CheckBox:new( bounds, text, checked, callbacks, styles, tooltip )
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object.visible = true
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object.disabled = false
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object.textBounds = Rect:new( 0, 0, 0, 0 )
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object.textBounds = Rectangle:new( 0, 0, 0, 0 )
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object.focusBounds = bounds:clone()
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object._focusBoundsOffset = Vec2:new( 0, 0 ) -- Used in set position.
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object._focusBoundsOffset = Vector2:new( 0, 0 ) -- Used in set position.
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object.styles = styles
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object.tooltip = tooltip
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@@ -758,10 +758,10 @@ function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callbac
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object.visible = true
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object.disabled = false
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object.textBounds = Rect:new( 0, 0, 0, 0 )
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object.textBounds = Rectangle:new( 0, 0, 0, 0 )
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object.viewBounds = bounds:clone()
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object._viewBoundsOffset = Vec2:new( 0, 0 )
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object._viewBoundsOffset = Vector2:new( 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -829,10 +829,10 @@ function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callba
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object.visible = true
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object.disabled = false
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object.textBounds = Rect:new( 0, 0, 0, 0 )
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object.textBounds = Rectangle:new( 0, 0, 0, 0 )
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object.viewBounds = bounds:clone()
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object._viewBoundsOffset = Vec2:new( 0, 0 )
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object._viewBoundsOffset = Vector2:new( 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -949,11 +949,11 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
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object.visible = true
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object.disabled = false
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object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
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object.textRightBounds = Rect:new( 0, 0, 0, 0 )
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object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
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object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
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object.viewBounds = bounds:clone()
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object._viewBoundsOffset = Vec2:new( 0, 0 )
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object._viewBoundsOffset = Vector2:new( 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -1013,11 +1013,11 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
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object.visible = true
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object.disabled = false
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object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
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object.textRightBounds = Rect:new( 0, 0, 0, 0 )
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object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
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object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
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object.viewBounds = bounds:clone()
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object._viewBoundsOffset = Vec2:new( 0, 0 )
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object._viewBoundsOffset = Vector2:new( 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -1077,11 +1077,11 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
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object.visible = true
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object.disabled = false
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object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
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object.textRightBounds = Rect:new( 0, 0, 0, 0 )
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object.textLeftBounds = Rectangle:new( 0, 0, 0, 0 )
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object.textRightBounds = Rectangle:new( 0, 0, 0, 0 )
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object.viewBounds = bounds:clone()
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object._viewBoundsOffset = Vec2:new( 0, 0 )
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object._viewBoundsOffset = Vector2:new( 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -1204,7 +1204,7 @@ function Grid:new( bounds, text, spacing, subdivs, callbacks, styles, tooltip )
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object.subdivs = subdivs
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object.callbacks = callbacks -- cellChange.
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object.mouseCell = Vec2:new( 0, 0 )
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object.mouseCell = Vector2:new( 0, 0 )
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object.visible = true
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object.disabled = false
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object.styles = styles
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@@ -1455,7 +1455,7 @@ function ColorPicker:new( bounds, text, color, callbacks, styles, tooltip )
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object.visible = true
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object.disabled = false
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object.focusBounds = Rect:new( 0, 0, 0, 0 )
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object.focusBounds = Rectangle:new( 0, 0, 0, 0 )
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object.styles = styles
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object.tooltip = tooltip
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@@ -1470,7 +1470,7 @@ function ColorPicker:update()
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end
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function ColorPicker:updateFocusBounds()
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local boundsHue = Rect:new(
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local boundsHue = Rectangle:new(
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self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ),
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self.bounds.y,
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RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ),
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@@ -1718,25 +1718,25 @@ function Raygui:new()
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object.controls = {}
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object.focused = 0
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object.dragging = nil
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object.grabPos = Vec2:new( 0, 0 )
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object.grabPos = Vector2:new( 0, 0 )
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object.scrolling = false
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object.textEdit = false
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object.textEditControl = nil
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GuiGetFont()
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object.mouseOffset = Vec2:new( 0, 0 )
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object.view = Rect:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.mouseOffset = Vector2:new( 0, 0 )
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object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
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object.tooltip = {
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text = nil,
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offset = Vec2:new( 12, 24 ),
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offset = Vector2:new( 12, 24 ),
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delay = 0.5,
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timer = 0.0,
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focused = 0
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}
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object._lastProperties = {}
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object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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return object
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end
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@@ -1784,7 +1784,7 @@ function Raygui:update()
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self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
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else
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self.tooltip.text = control.tooltip
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self.tooltip.position = Vec2:newT( RL.GetMousePosition() ) + self.tooltip.offset
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self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
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end
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end
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@@ -1802,12 +1802,12 @@ function Raygui:update()
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end
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function Raygui:drag( control )
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local mousePos = Vec2:tempT( RL.GetMousePosition() )
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local mousePos = Vector2:tempT( RL.GetMousePosition() )
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local mouseOver = RL.CheckCollisionPointRec( mousePos, control.bounds )
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if not control.disabled and control.draggable and control ~= self.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT )
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and mouseOver and mousePos.y - control.bounds.y <= self.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then
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self.grabPos = mousePos - Vec2:temp( control.bounds.x, control.bounds.y )
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self.grabPos = mousePos - Vector2:temp( control.bounds.x, control.bounds.y )
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if control.callbacks.grab ~= nil then
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control.callbacks.grab( control )
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@@ -1843,17 +1843,17 @@ function Raygui:_addLastProperty( property )
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end
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function Raygui:drawTooltip()
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local textSize = Vec2:tempT( RL.MeasureTextEx(
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local textSize = Vector2:tempT( RL.MeasureTextEx(
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self.defaultFont,
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self.tooltip.text,
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RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
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RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
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) )
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local tooltipRect = Rect:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
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local tooltipRect = Rectangle:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
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local view = self.view:clone()
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-- If no view size, clamp to window size.
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if view.width == 0 or view.height == 0 then
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local screenSize = Vec2:tempT( RL.GetScreenSize() )
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local screenSize = Vector2:tempT( RL.GetScreenSize() )
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view.width = screenSize.x
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view.height = screenSize.y
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end
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@@ -3,7 +3,7 @@ if table.unpack == nil then
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table.unpack = unpack
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end
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local Vector2 = require( "vector2" )
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local Vector2 = Vector2 or require( "vector2" )
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local Rectangle = {}
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local metatable = {
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@@ -3,7 +3,7 @@ if table.unpack == nil then
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table.unpack = unpack
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end
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local Vector2 = require( "vector2" )
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local Vector2 = Vector2 or require( "vector2" )
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local Vector3 = {}
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local metatable = {
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@@ -193,6 +193,8 @@ int lcoreGetMouseDelta( lua_State* L );
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int lcoreSetMousePosition( lua_State* L );
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int lcoreSetMouseOffset( lua_State* L );
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int lcoreSetMouseScale( lua_State* L );
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int lcoreGetMouseOffset( lua_State* L );
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int lcoreGetMouseScale( lua_State* L );
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int lcoreGetMouseWheelMove( lua_State* L );
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int lcoreGetMouseWheelMoveV( lua_State* L );
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int lcoreSetMouseCursor( lua_State* L );
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@@ -10,6 +10,8 @@ typedef struct {
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bool run;
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bool gcUnload;
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int lineSpacing; /* We need to store copy here since raylib has it in static. */
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Vector2 mouseOffset;
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Vector2 mouseScale;
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lua_State* luaState;
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Vector2 resolution;
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int logLevelInvalid;
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28
src/core.c
28
src/core.c
@@ -2585,6 +2585,7 @@ int lcoreSetMouseOffset( lua_State* L ) {
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Vector2 offset = uluaGetVector2( L, 1 );
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SetMouseOffset( offset.x, offset.y );
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state->mouseOffset = offset;
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return 0;
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}
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@@ -2598,10 +2599,37 @@ int lcoreSetMouseScale( lua_State* L ) {
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Vector2 scale = uluaGetVector2( L, 1 );
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SetMouseScale( scale.x, scale.y );
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state->mouseScale = scale;
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return 0;
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}
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/*
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> offset = RL.GetMouseOffset()
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Get mouse offset
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- Success return Vector2
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*/
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int lcoreGetMouseOffset( lua_State* L ) {
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uluaPushVector2( L, state->mouseOffset );
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return 1;
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}
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/*
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> scale = RL.GetMouseScale()
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Get mouse scale
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- Success return Vector2
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*/
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int lcoreGetMouseScale( lua_State* L ) {
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uluaPushVector2( L, state->mouseScale );
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return 1;
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}
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/*
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> movement = RL.GetMouseWheelMove()
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@@ -1455,6 +1455,8 @@ void luaRegister() {
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assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
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assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
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assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
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assingGlobalFunction( "GetMouseOffset", lcoreGetMouseOffset );
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assingGlobalFunction( "GetMouseScale", lcoreGetMouseScale );
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assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
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assingGlobalFunction( "GetMouseWheelMoveV", lcoreGetMouseWheelMoveV );
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assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );
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@@ -19,6 +19,8 @@ bool stateInit( int argn, const char** argc, const char* basePath ) {
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state->logLevelInvalid = LOG_ERROR;
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state->gcUnload = true;
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state->lineSpacing = 15;
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state->mouseOffset = (Vector2){ 0, 0 };
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state->mouseScale = (Vector2){ 1, 1 };
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InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
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