EnableEventWaiting and DisableEventWaiting.
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82
API.md
82
API.md
@@ -3824,6 +3824,18 @@ Get clipboard text content
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---
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> RL.EnableEventWaiting()
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Enable waiting for events on EndDrawing(), no automatic event polling
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---
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> RL.DisableEventWaiting()
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Disable waiting for events on EndDrawing(), automatic events polling
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---
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## Core - Cursor-related functions
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---
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@@ -4134,14 +4146,6 @@ Set target FPS (maximum)
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---
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> FPS = RL.GetFPS()
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Get current FPS
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- Success return int
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---
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> delta = RL.GetFrameTime()
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Get time in seconds for last frame drawn (Delta time)
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@@ -4158,6 +4162,36 @@ Get elapsed time in seconds since InitWindow()
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---
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> FPS = RL.GetFPS()
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Get current FPS
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- Success return int
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---
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## Core - Custom frame control functions
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---
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> RL.SwapScreenBuffer()
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Swap back buffer with front buffer (screen drawing)
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---
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> RL.PollInputEvents()
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Register all input events
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---
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> RL.WaitTime( number seconds )
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Wait for some time (halt program execution)
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---
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## Core - Random values generation functions
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---
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@@ -6354,14 +6388,6 @@ Get Color structure from hexadecimal value
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---
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> color = RL.GetPixelColor( Texture texture, Vector2 position )
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Get pixel color from source texture
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- Success return Color
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---
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> size = RL.GetPixelDataSize( int width, int height, int format )
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Get pixel data size in bytes for certain format
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@@ -6756,6 +6782,22 @@ Encode one codepoint into UTF-8 byte array
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---
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> text = RL.TextSubtext( string text, int position, int length )
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Get a piece of a text string
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- Success return string
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---
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> text = RL.TextReplace( string text, string replace, string by )
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Replace text string
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- Success return string
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---
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> text = RL.TextInsert( string text, string insert, int position )
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Insert text in a specific position, moves all text forward
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@@ -6780,6 +6822,14 @@ Find first text occurrence within a string
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---
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> text = RL.TextToPascal( string text )
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Get Pascal case notation version of provided string
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- Success return string
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---
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## Models - Basic geometric 3D shapes drawing functions
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---
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