EnableEventWaiting and DisableEventWaiting.
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@@ -1441,6 +1441,14 @@ function RL.SetClipboardText( text ) end
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---@return any text
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function RL.GetClipboardText() end
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---Enable waiting for events on EndDrawing(), no automatic event polling
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---@return any RL.EnableEventWaiting
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function RL.EnableEventWaiting() end
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---Disable waiting for events on EndDrawing(), automatic events polling
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---@return any RL.DisableEventWaiting
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function RL.DisableEventWaiting() end
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-- Core - Cursor-related functions
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---Shows cursor
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@@ -1693,11 +1701,6 @@ function RL.GetScreenToWorld2D( position, camera ) end
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---@return any RL.SetTargetFPS
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function RL.SetTargetFPS( fps ) end
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---Get current FPS
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---- Success return int
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---@return any FPS
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function RL.GetFPS() end
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---Get time in seconds for last frame drawn (Delta time)
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---- Success return float
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---@return any delta
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@@ -1708,6 +1711,26 @@ function RL.GetFrameTime() end
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---@return any time
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function RL.GetTime() end
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---Get current FPS
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---- Success return int
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---@return any FPS
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function RL.GetFPS() end
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-- Core - Custom frame control functions
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---Swap back buffer with front buffer (screen drawing)
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---@return any RL.SwapScreenBuffer
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function RL.SwapScreenBuffer() end
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---Register all input events
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---@return any RL.PollInputEvents
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function RL.PollInputEvents() end
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---Wait for some time (halt program execution)
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---@param seconds any
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---@return any RL.WaitTime
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function RL.WaitTime( seconds ) end
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-- Core - Random values generation functions
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---Set the seed for the random number generator
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@@ -3707,13 +3730,6 @@ function RL.ColorAlphaBlend( dst, src, tint ) end
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---@return any color
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function RL.GetColor( hexValue ) end
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---Get pixel color from source texture
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---- Success return Color
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---@param texture any
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---@param position table
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---@return any color
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function RL.GetPixelColor( texture, position ) end
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---Get pixel data size in bytes for certain format
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---- Success return int
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---@param width integer
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@@ -4080,6 +4096,22 @@ function RL.CodepointToUTF8( codepoint ) end
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-- Text - Text strings management functions (no UTF-8 strings, only byte chars)
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---Get a piece of a text string
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---- Success return string
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---@param text string
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---@param position integer
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---@param length integer
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---@return any text
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function RL.TextSubtext( text, position, length ) end
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---Replace text string
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---- Success return string
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---@param text string
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---@param replace string
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---@param by string
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---@return any text
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function RL.TextReplace( text, replace, by ) end
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---Insert text in a specific position, moves all text forward
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---- Success return string
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---@param text string
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@@ -4102,6 +4134,12 @@ function RL.TextSplit( text, delimiter ) end
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---@return any index
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function RL.TextFindIndex( text, find ) end
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---Get Pascal case notation version of provided string
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---- Success return string
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---@param text string
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---@return any text
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function RL.TextToPascal( text ) end
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-- Models - Basic geometric 3D shapes drawing functions
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---Draw a line in 3D world space
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