EnableEventWaiting and DisableEventWaiting.
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@@ -6,7 +6,7 @@ local textureSize = { 256, 96 }
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local res = { 384, 216 }
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local winSize = RL.GetScreenSize()
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local winScale = 4
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local framebuffer = -1
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local framebuffer = nil
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local TILE_SIZE = 32
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local TILE_VERTEX_COLORS = { RL.WHITE, RL.WHITE, RL.WHITE, RL.WHITE }
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@@ -91,11 +91,9 @@ function RL.draw()
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RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
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pos = RL.GetCamera3DPosition( camera )
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-- RL.BeginTextureMode( framebuffer )
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RL.ClearBackground( { 100, 150, 150 } )
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RL.BeginMode3D( camera )
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-- Floor and ceiling.
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for x = 0, 3 do
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for y = 0, 10 do
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@@ -119,7 +117,4 @@ function RL.draw()
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drawSprites()
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RL.EndMode3D()
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-- RL.EndTextureMode()
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-- RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE )
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end
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