EnableEventWaiting and DisableEventWaiting.
This commit is contained in:
82
API.md
82
API.md
@@ -3824,6 +3824,18 @@ Get clipboard text content
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---
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> RL.EnableEventWaiting()
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Enable waiting for events on EndDrawing(), no automatic event polling
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---
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> RL.DisableEventWaiting()
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Disable waiting for events on EndDrawing(), automatic events polling
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---
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## Core - Cursor-related functions
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---
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@@ -4134,14 +4146,6 @@ Set target FPS (maximum)
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---
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> FPS = RL.GetFPS()
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Get current FPS
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- Success return int
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---
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> delta = RL.GetFrameTime()
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Get time in seconds for last frame drawn (Delta time)
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@@ -4158,6 +4162,36 @@ Get elapsed time in seconds since InitWindow()
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---
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> FPS = RL.GetFPS()
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Get current FPS
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- Success return int
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---
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## Core - Custom frame control functions
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---
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> RL.SwapScreenBuffer()
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Swap back buffer with front buffer (screen drawing)
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---
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> RL.PollInputEvents()
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Register all input events
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---
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> RL.WaitTime( number seconds )
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Wait for some time (halt program execution)
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---
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## Core - Random values generation functions
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---
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@@ -6354,14 +6388,6 @@ Get Color structure from hexadecimal value
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---
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> color = RL.GetPixelColor( Texture texture, Vector2 position )
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Get pixel color from source texture
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- Success return Color
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---
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> size = RL.GetPixelDataSize( int width, int height, int format )
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Get pixel data size in bytes for certain format
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@@ -6756,6 +6782,22 @@ Encode one codepoint into UTF-8 byte array
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---
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> text = RL.TextSubtext( string text, int position, int length )
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Get a piece of a text string
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- Success return string
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---
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> text = RL.TextReplace( string text, string replace, string by )
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Replace text string
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- Success return string
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---
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> text = RL.TextInsert( string text, string insert, int position )
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Insert text in a specific position, moves all text forward
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@@ -6780,6 +6822,14 @@ Find first text occurrence within a string
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---
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> text = RL.TextToPascal( string text )
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Get Pascal case notation version of provided string
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- Success return string
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---
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## Models - Basic geometric 3D shapes drawing functions
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---
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@@ -68,7 +68,6 @@ function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawText( text, textPos, textSize, textColor )
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end
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```
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Application folder structure should be...
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@@ -1441,6 +1441,14 @@ function RL.SetClipboardText( text ) end
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---@return any text
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function RL.GetClipboardText() end
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---Enable waiting for events on EndDrawing(), no automatic event polling
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---@return any RL.EnableEventWaiting
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function RL.EnableEventWaiting() end
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---Disable waiting for events on EndDrawing(), automatic events polling
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---@return any RL.DisableEventWaiting
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function RL.DisableEventWaiting() end
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-- Core - Cursor-related functions
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---Shows cursor
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@@ -1693,11 +1701,6 @@ function RL.GetScreenToWorld2D( position, camera ) end
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---@return any RL.SetTargetFPS
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function RL.SetTargetFPS( fps ) end
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---Get current FPS
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---- Success return int
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---@return any FPS
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function RL.GetFPS() end
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---Get time in seconds for last frame drawn (Delta time)
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---- Success return float
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---@return any delta
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@@ -1708,6 +1711,26 @@ function RL.GetFrameTime() end
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---@return any time
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function RL.GetTime() end
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---Get current FPS
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---- Success return int
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---@return any FPS
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function RL.GetFPS() end
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-- Core - Custom frame control functions
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---Swap back buffer with front buffer (screen drawing)
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---@return any RL.SwapScreenBuffer
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function RL.SwapScreenBuffer() end
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---Register all input events
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---@return any RL.PollInputEvents
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function RL.PollInputEvents() end
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---Wait for some time (halt program execution)
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---@param seconds any
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---@return any RL.WaitTime
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function RL.WaitTime( seconds ) end
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-- Core - Random values generation functions
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---Set the seed for the random number generator
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@@ -3707,13 +3730,6 @@ function RL.ColorAlphaBlend( dst, src, tint ) end
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---@return any color
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function RL.GetColor( hexValue ) end
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---Get pixel color from source texture
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---- Success return Color
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---@param texture any
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---@param position table
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---@return any color
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function RL.GetPixelColor( texture, position ) end
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---Get pixel data size in bytes for certain format
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---- Success return int
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---@param width integer
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@@ -4080,6 +4096,22 @@ function RL.CodepointToUTF8( codepoint ) end
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-- Text - Text strings management functions (no UTF-8 strings, only byte chars)
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---Get a piece of a text string
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---- Success return string
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---@param text string
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---@param position integer
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---@param length integer
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---@return any text
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function RL.TextSubtext( text, position, length ) end
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---Replace text string
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---- Success return string
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---@param text string
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---@param replace string
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---@param by string
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---@return any text
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function RL.TextReplace( text, replace, by ) end
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---Insert text in a specific position, moves all text forward
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---- Success return string
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---@param text string
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@@ -4102,6 +4134,12 @@ function RL.TextSplit( text, delimiter ) end
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---@return any index
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function RL.TextFindIndex( text, find ) end
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---Get Pascal case notation version of provided string
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---- Success return string
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---@param text string
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---@return any text
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function RL.TextToPascal( text ) end
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-- Models - Basic geometric 3D shapes drawing functions
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---Draw a line in 3D world space
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@@ -53,6 +53,7 @@ local raylib = {
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TextCopy = "Can be replaced by Lua equivalent",
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TextIsEqual = "Can be replaced by Lua equivalent",
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TextLength = "Can be replaced by Lua equivalent",
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TextFormat = "Can be replaced by Lua equivalent",
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TextJoin = "Can be replaced by Lua equivalent",
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TextAppend = "Can be replaced by Lua equivalent",
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TextToUpper = "Can be replaced by Lua equivalent",
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@@ -63,6 +64,8 @@ local raylib = {
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UploadMesh = "Handled internally",
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UpdateMeshBuffer = "Handled internally",
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UnloadWaveSamples = "Handled internally",
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GetPixelColor = "Not seen necessary",
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SetPixelColor = "Not seen necessary",
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},
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info = {
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GenMeshHemiSphere = "Will be added",
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@@ -30,6 +30,7 @@ DETAILED CHANGES:
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- ADDED: TextSubtext, TextReplace and TextToPascal.
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- ADDED: Custom frame control functions.
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- REMOVED: GetPixelColor. Deviates too much from raylib function.
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- ADDED: EnableEventWaiting and DisableEventWaiting.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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1
devnotes
1
devnotes
@@ -20,7 +20,6 @@ Backlog {
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* Platformer example physics update for true framerate independence.
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* Android support
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* Godot scene importer lib.
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* Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this.
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}
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Bugs {
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@@ -6,7 +6,7 @@ local textureSize = { 256, 96 }
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local res = { 384, 216 }
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local winSize = RL.GetScreenSize()
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local winScale = 4
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local framebuffer = -1
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local framebuffer = nil
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local TILE_SIZE = 32
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local TILE_VERTEX_COLORS = { RL.WHITE, RL.WHITE, RL.WHITE, RL.WHITE }
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@@ -91,11 +91,9 @@ function RL.draw()
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RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
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pos = RL.GetCamera3DPosition( camera )
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-- RL.BeginTextureMode( framebuffer )
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RL.ClearBackground( { 100, 150, 150 } )
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RL.BeginMode3D( camera )
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-- Floor and ceiling.
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for x = 0, 3 do
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for y = 0, 10 do
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@@ -119,7 +117,4 @@ function RL.draw()
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drawSprites()
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RL.EndMode3D()
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-- RL.EndTextureMode()
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-- RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE )
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end
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@@ -44,6 +44,8 @@ int lcoreGetWindowScaleDPI( lua_State* L );
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int lcoreGetMonitorName( lua_State* L );
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int lcoreSetClipboardText( lua_State* L );
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int lcoreGetClipboardText( lua_State* L );
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int lcoreEnableEventWaiting( lua_State* L );
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int lcoreDisableEventWaiting( lua_State* L );
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/* Cursor-related functions. */
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int lcoreShowCursor( lua_State* L );
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int lcoreHideCursor( lua_State* L );
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22
src/core.c
22
src/core.c
@@ -559,6 +559,28 @@ int lcoreGetClipboardText( lua_State* L ) {
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return 1;
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}
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/*
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> RL.EnableEventWaiting()
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Enable waiting for events on EndDrawing(), no automatic event polling
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*/
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int lcoreEnableEventWaiting( lua_State* L ) {
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EnableEventWaiting();
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return 0;
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}
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/*
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> RL.DisableEventWaiting()
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Disable waiting for events on EndDrawing(), automatic events polling
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*/
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int lcoreDisableEventWaiting( lua_State* L ) {
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DisableEventWaiting();
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return 0;
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}
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/*
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## Core - Cursor-related functions
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*/
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@@ -1238,6 +1238,8 @@ void luaRegister() {
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assingGlobalFunction( "GetMonitorName", lcoreGetMonitorName );
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assingGlobalFunction( "SetClipboardText", lcoreSetClipboardText );
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assingGlobalFunction( "GetClipboardText", lcoreGetClipboardText );
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assingGlobalFunction( "EnableEventWaiting", lcoreEnableEventWaiting );
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assingGlobalFunction( "DisableEventWaiting", lcoreDisableEventWaiting );
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/* Cursor-related functions. */
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assingGlobalFunction( "ShowCursor", lcoreShowCursor );
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assingGlobalFunction( "HideCursor", lcoreHideCursor );
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