New raylib 5.5 rlgl functions.
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@@ -12,6 +12,9 @@ int lrlglMultMatrixf( lua_State* L );
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int lrlglFrustum( lua_State* L );
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int lrlglOrtho( lua_State* L );
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int lrlglViewport( lua_State* L );
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int lrlglSetClipPlanes( lua_State* L );
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int lrlglGetCullDistanceNear( lua_State* L );
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int lrlglGetCullDistanceFar( lua_State* L );
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/* Vertex level operations */
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int lrlglBegin( lua_State* L );
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int lrlglEnd( lua_State* L );
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@@ -49,8 +52,10 @@ int lrlglDisableShader( lua_State* L );
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/* Framebuffer state. */
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int lrlglEnableFramebuffer( lua_State* L );
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int lrlglDisableFramebuffer( lua_State* L );
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int lrlglGetActiveFramebuffer( lua_State* L );
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int lrlglActiveDrawBuffers( lua_State* L );
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int lrlglBlitFramebuffer( lua_State* L );
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int lrlglBindFramebuffer( lua_State* L );
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/* General render state. */
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int lrlglEnableColorBlend( lua_State* L );
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int lrlglDisableColorBlend( lua_State* L );
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@@ -60,6 +65,7 @@ int lrlglEnableDepthMask( lua_State* L );
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int lrlglDisableDepthMask( lua_State* L );
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int lrlglEnableBackfaceCulling( lua_State* L );
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int lrlglDisableBackfaceCulling( lua_State* L );
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int lrlglColorMask( lua_State* L );
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int lrlglSetCullFace( lua_State* L );
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int lrlglEnableScissorTest( lua_State* L );
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int lrlglDisableScissorTest( lua_State* L );
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@@ -137,6 +143,7 @@ int lrlglGetLocationUniform( lua_State* L );
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int lrlglGetLocationAttrib( lua_State* L );
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int lrlglSetUniform( lua_State* L );
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int lrlglSetUniformMatrix( lua_State* L );
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int lrlglSetUniformMatrices( lua_State* L );
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int lrlglSetUniformSampler( lua_State* L );
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int lrlglSetShader( lua_State* L );
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/* Compute shader management */
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