Rest of rlgl and raymath functions.
This commit is contained in:
40
API.md
40
API.md
@@ -8261,6 +8261,22 @@ Normalize provided vector
|
||||
|
||||
---
|
||||
|
||||
> result = RL.Vector3Project( Vector3 v1, Vector3 v2 )
|
||||
|
||||
Calculate the projection of the vector v1 on to v2
|
||||
|
||||
- Success return Vector3
|
||||
|
||||
---
|
||||
|
||||
> result = RL.Vector3Reject( Vector3 v1, Vector3 v2 )
|
||||
|
||||
Calculate the rejection of the vector v1 on to v2
|
||||
|
||||
- Success return Vector3
|
||||
|
||||
---
|
||||
|
||||
> v1, v2 = RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
|
||||
|
||||
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
|
||||
@@ -9485,6 +9501,18 @@ Disable vertex attribute index
|
||||
|
||||
---
|
||||
|
||||
> RL.rlEnableStatePointer( int vertexAttribType, Buffer buffer )
|
||||
|
||||
Enable attribute state pointer
|
||||
|
||||
---
|
||||
|
||||
> RL.rlDisableStatePointer( int vertexAttribType )
|
||||
|
||||
Disable attribute state pointer
|
||||
|
||||
---
|
||||
|
||||
## RLGL - Textures state
|
||||
|
||||
---
|
||||
@@ -9569,6 +9597,12 @@ Activate multiple draw color buffers
|
||||
|
||||
---
|
||||
|
||||
> RL.rlBlitFramebuffer( Rectangle srcRect, Rectangle dstRect, int bufferMask )
|
||||
|
||||
Blit active framebuffer to main framebuffer
|
||||
|
||||
---
|
||||
|
||||
## RLGL - General render state
|
||||
|
||||
---
|
||||
@@ -9651,6 +9685,12 @@ Enable wire mode
|
||||
|
||||
---
|
||||
|
||||
> RL.rlEnablePointMode()
|
||||
|
||||
Enable point mode
|
||||
|
||||
---
|
||||
|
||||
> RL.rlDisableWireMode()
|
||||
|
||||
Disable wire mode
|
||||
|
||||
Reference in New Issue
Block a user