Rest of rlgl and raymath functions.
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@@ -31,6 +31,10 @@ int lrlglEnableVertexBufferElement( lua_State* L );
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int lrlglDisableVertexBufferElement( lua_State* L );
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int lrlglEnableVertexAttribute( lua_State* L );
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int lrlglDisableVertexAttribute( lua_State* L );
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#if defined( GRAPHICS_API_OPENGL_11 )
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int lrlglEnableStatePointer( lua_State* L );
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int lrlglDisableStatePointer( lua_State* L );
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#endif
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/* Textures state */
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int lrlglActiveTextureSlot( lua_State* L );
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int lrlglEnableTexture( lua_State* L );
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@@ -46,6 +50,7 @@ int lrlglDisableShader( lua_State* L );
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int lrlglEnableFramebuffer( lua_State* L );
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int lrlglDisableFramebuffer( lua_State* L );
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int lrlglActiveDrawBuffers( lua_State* L );
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int lrlglBlitFramebuffer( lua_State* L );
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/* General render state. */
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int lrlglEnableColorBlend( lua_State* L );
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int lrlglDisableColorBlend( lua_State* L );
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@@ -60,6 +65,7 @@ int lrlglEnableScissorTest( lua_State* L );
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int lrlglDisableScissorTest( lua_State* L );
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int lrlglScissor( lua_State* L );
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int lrlglEnableWireMode( lua_State* L );
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int lrlglEnablePointMode( lua_State* L );
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int lrlglDisableWireMode( lua_State* L );
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int lrlglSetLineWidth( lua_State* L );
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int lrlglGetLineWidth( lua_State* L );
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