Rest of rlgl and raymath functions.
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@@ -58,6 +58,8 @@ int lmathVector3Angle( lua_State* L );
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int lmathVector3Negate( lua_State* L );
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int lmathVector3Divide( lua_State* L );
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int lmathVector3Normalize( lua_State* L );
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int lmathVector3Project( lua_State* L );
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int lmathVector3Reject( lua_State* L );
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int lmathVector3OrthoNormalize( lua_State* L );
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int lmathVector3Transform( lua_State* L );
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int lmathVector3RotateByQuaternion( lua_State* L );
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