Basic sdl3 support.

This commit is contained in:
jussi
2025-03-12 23:26:01 +02:00
parent bfa73944f7
commit 63f3c1781c
10 changed files with 58 additions and 16 deletions

View File

@@ -16,7 +16,7 @@ option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off )
option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off )
option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off )
enum_option( PLATFORM "Desktop;Desktop_SDL;Web" "Platform to build for." )
enum_option( PLATFORM "Desktop;Desktop_SDL2;Desktop_SDL3;Web" "Platform to build for." )
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
@@ -30,8 +30,10 @@ add_executable( ${PROJECT_NAME} ${SOURCES} )
if( PLATFORM STREQUAL "Desktop" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" )
elseif( PLATFORM STREQUAL "Desktop_SDL" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" )
elseif( PLATFORM STREQUAL "Desktop_SDL2" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL2" )
elseif( PLATFORM STREQUAL "Desktop_SDL3" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL3" )
elseif( PLATFORM STREQUAL "Web" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WEB" )
endif()
@@ -86,11 +88,16 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS -rdynamic -fvisibility=hidden" )
endif()
if ( PLATFORM MATCHES "Desktop_SDL" )
if ( PLATFORM MATCHES "Desktop_SDL2" )
include( FindPkgConfig )
pkg_search_module( SDL2 REQUIRED sdl2 )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
elseif ( PLATFORM MATCHES "Desktop_SDL3" )
include( FindPkgConfig )
pkg_search_module( SDL3 REQUIRED sdl3 )
include_directories( ${SDL3_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL3_LIBRARIES} )
endif()
if( DRM ) # For Raspberry Pi.
@@ -104,7 +111,7 @@ else() # Desktop
elseif( APPLE )
set( CMAKE_C_COMPILER "clang" )
# //TODO Linking to sdl2.
# //TODO Linking to SDL.
target_link_libraries( ${PROJECT_NAME} "-framework IOKit" )
target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
@@ -114,11 +121,16 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS" )
endif()
if ( PLATFORM MATCHES "Desktop_SDL" )
if ( PLATFORM MATCHES "Desktop_SDL2" )
find_package( SDL2 REQUIRED )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
elseif ( PLATFORM MATCHES "Desktop_SDL3" )
find_package( SDL3 REQUIRED )
include_directories( ${SDL3_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL3MAIN_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} ${SDL3_LIBRARIES} )
endif()
# Remove this to get console. //TODO Could be build option.
set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" )