Basic sdl3 support.
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@@ -29,7 +29,7 @@ void stateContextInit() {
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state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->shapesTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );
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#ifdef PLATFORM_DESKTOP_SDL
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#ifdef PLATFORM_DESKTOP_SDL2
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state->SDL_eventQueue = malloc( PLATFORM_SDL_EVENT_QUEUE_LEN * sizeof( SDL_Event ) );
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state->SDL_eventQueueLen = 0;
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#endif
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