Build option for Lua events that is off by default.
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@@ -6,7 +6,7 @@ end
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local Vector3 = require( "vector3" )
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local Color = {}
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Color.meta = {
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local metatable = {
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__index = Color,
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__tostring = function( c )
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return "{"..math.floor( c.r )..", "..math.floor( c.g )..", "..math.floor( c.b )..", "..math.floor( c.a ).."}"
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@@ -57,7 +57,7 @@ function Color:new( r, g, b, a )
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a = 255
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end
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local object = setmetatable( {}, Color.meta )
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local object = setmetatable( {}, metatable )
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object.r = r
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object.g = g
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@@ -7,7 +7,7 @@ local Vector3 = require( "vector3" )
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local Matrix = require( "matrix" )
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local Quaternion = {}
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Quaternion.meta = {
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local metatable = {
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__index = Quaternion,
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__tostring = function( q )
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return "{"..tostring( q.x )..", "..tostring( q.y )..", "..tostring( q.z )..", "..tostring( q.w ).."}"
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@@ -45,7 +45,7 @@ function Quaternion:new( x, y, z, w )
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x, y, z, w = 0, 0, 0, 1 -- QuaternionIdentity.
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end
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local object = setmetatable( {}, Quaternion.meta )
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local object = setmetatable( {}, metatable )
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object.x = x
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object.y = y
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@@ -4,7 +4,7 @@ if table.unpack == nil then
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end
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local Rune = {}
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Rune.meta = {
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local metatable = {
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__index = Rune,
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__tostring = function( r )
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return r.string
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@@ -27,7 +27,7 @@ function Rune:new( string )
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string = ""
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end
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local object = setmetatable( {}, Rune.meta )
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local object = setmetatable( {}, metatable )
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object.string = string
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@@ -4,7 +4,7 @@ if table.unpack == nil then
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end
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local Vector2 = {}
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Vector2.meta = {
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local metatable = {
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__index = Vector2,
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__tostring = function( v )
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return "{"..tostring( v.x )..", "..tostring( v.y ).."}"
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@@ -48,7 +48,7 @@ function Vector2:new( x, y )
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x, y = 0, 0
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end
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local object = setmetatable( {}, Vector2.meta )
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local object = setmetatable( {}, metatable )
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object.x = x
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object.y = y
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@@ -6,7 +6,7 @@ end
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local Vector2 = require( "vector2" )
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local Vector3 = {}
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Vector3.meta = {
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local metatable = {
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__index = Vector3,
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__tostring = function( v )
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return "{"..tostring( v.x )..", "..tostring( v.y )..", "..tostring( v.z ).."}"
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@@ -50,7 +50,7 @@ function Vector3:new( x, y, z )
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x, y, z = 0, 0, 0
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end
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local object = setmetatable( {}, Vector3.meta )
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local object = setmetatable( {}, metatable )
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object.x = x
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object.y = y
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