Shaders management functions.
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@@ -104,6 +104,17 @@ int lrlglLoadFramebuffer( lua_State *L );
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int lrlglFramebufferAttach( lua_State *L );
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int lrlglFramebufferComplete( lua_State *L );
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int lrlglUnloadFramebuffer( lua_State *L );
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/* Shaders management */
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int lrlglLoadShaderCode( lua_State *L );
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int lrlglCompileShader( lua_State *L );
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int lrlglLoadShaderProgram( lua_State *L );
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int lrlglUnloadShaderProgram( lua_State *L );
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int lrlglGetLocationUniform( lua_State *L );
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int lrlglGetLocationAttrib( lua_State *L );
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int lrlglSetUniform( lua_State *L );
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int lrlglSetUniformMatrix( lua_State *L );
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int lrlglSetUniformSampler( lua_State *L );
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int lrlglSetShader( lua_State *L );
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/* Matrix state management */
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int lrlglGetMatrixModelview( lua_State *L );
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int lrlglGetMatrixProjection( lua_State *L );
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