rlgl Matrix state management.
This commit is contained in:
@@ -34,6 +34,7 @@ KEY CHANGES:
|
||||
- ADDED: rlgl Shader state.
|
||||
- ADDED: RL.event function with input events.
|
||||
- ADDED: Window events.
|
||||
- ADDED: rlgl Matrix state management.
|
||||
|
||||
Detailed changes:
|
||||
- FIXED: uluaGetRay was looking for integers instead of tables
|
||||
@@ -103,7 +104,7 @@ Detailed changes:
|
||||
- FIXED: isValidRenderTexture checks that it is TEXTURE_TYPE_RENDER_TEXTURE
|
||||
- FIXED: isValidTexture on CreateMaterial
|
||||
- CHANGED: Renamed start, end arguments to a, b to avoid using Lua keyword "end" in argument names
|
||||
- ADDED: Argumets stored in "RL.arg" array
|
||||
- ADDED: Arguments stored in "RL.arg" array
|
||||
|
||||
------------------------------------------------------------------------
|
||||
Release: ReiLua version 0.4.0 Using Raylib 4.2
|
||||
|
||||
Reference in New Issue
Block a user