rlgl Matrix state management.

This commit is contained in:
jussi
2023-10-22 22:13:27 +03:00
parent 95be0403e6
commit 6915f3e27c
7 changed files with 190 additions and 7 deletions

View File

@@ -34,6 +34,7 @@ KEY CHANGES:
- ADDED: rlgl Shader state.
- ADDED: RL.event function with input events.
- ADDED: Window events.
- ADDED: rlgl Matrix state management.
Detailed changes:
- FIXED: uluaGetRay was looking for integers instead of tables
@@ -103,7 +104,7 @@ Detailed changes:
- FIXED: isValidRenderTexture checks that it is TEXTURE_TYPE_RENDER_TEXTURE
- FIXED: isValidTexture on CreateMaterial
- CHANGED: Renamed start, end arguments to a, b to avoid using Lua keyword "end" in argument names
- ADDED: Argumets stored in "RL.arg" array
- ADDED: Arguments stored in "RL.arg" array
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2