rlgl Matrix state management.

This commit is contained in:
jussi
2023-10-22 22:13:27 +03:00
parent 95be0403e6
commit 6915f3e27c
7 changed files with 190 additions and 7 deletions

View File

@@ -95,4 +95,14 @@ int lrlglUnloadTexture( lua_State *L );
int lrlglLoadFramebuffer( lua_State *L );
int lrlglFramebufferAttach( lua_State *L );
int lrlglFramebufferComplete( lua_State *L );
int lrlglUnloadFramebuffer( lua_State *L );
int lrlglUnloadFramebuffer( lua_State *L );
/* Matrix state management */
int lrlglGetMatrixModelview( lua_State *L );
int lrlglGetMatrixProjection( lua_State *L );
int lrlglGetMatrixTransform( lua_State *L );
int lrlglGetMatrixProjectionStereo( lua_State *L );
int lrlglGetMatrixViewOffsetStereo( lua_State *L );
int lrlglSetMatrixProjection( lua_State *L );
int lrlglSetMatrixModelview( lua_State *L );
int lrlglSetMatrixProjectionStereo( lua_State *L );
int lrlglSetMatrixViewOffsetStereo( lua_State *L );