rlgl Matrix state management.
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@@ -95,4 +95,14 @@ int lrlglUnloadTexture( lua_State *L );
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int lrlglLoadFramebuffer( lua_State *L );
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int lrlglFramebufferAttach( lua_State *L );
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int lrlglFramebufferComplete( lua_State *L );
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int lrlglUnloadFramebuffer( lua_State *L );
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int lrlglUnloadFramebuffer( lua_State *L );
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/* Matrix state management */
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int lrlglGetMatrixModelview( lua_State *L );
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int lrlglGetMatrixProjection( lua_State *L );
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int lrlglGetMatrixTransform( lua_State *L );
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int lrlglGetMatrixProjectionStereo( lua_State *L );
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int lrlglGetMatrixViewOffsetStereo( lua_State *L );
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int lrlglSetMatrixProjection( lua_State *L );
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int lrlglSetMatrixModelview( lua_State *L );
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int lrlglSetMatrixProjectionStereo( lua_State *L );
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int lrlglSetMatrixViewOffsetStereo( lua_State *L );
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