rlgl Matrix state management.
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@@ -1957,6 +1957,16 @@ void luaRegister() {
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assingGlobalFunction( "rlFramebufferAttach", lrlglFramebufferAttach );
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assingGlobalFunction( "rlFramebufferComplete", lrlglFramebufferComplete );
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assingGlobalFunction( "rlUnloadFramebuffer", lrlglUnloadFramebuffer );
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/* Matrix state management. */
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assingGlobalFunction( "rlGetMatrixModelview", lrlglGetMatrixModelview );
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assingGlobalFunction( "rlGetMatrixProjection", lrlglGetMatrixProjection );
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assingGlobalFunction( "rlGetMatrixTransform", lrlglGetMatrixTransform );
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assingGlobalFunction( "rlGetMatrixProjectionStereo", lrlglGetMatrixProjectionStereo );
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assingGlobalFunction( "rlGetMatrixViewOffsetStereo", lrlglGetMatrixViewOffsetStereo );
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assingGlobalFunction( "rlSetMatrixProjection", lrlglSetMatrixProjection );
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assingGlobalFunction( "rlSetMatrixModelview", lrlglSetMatrixModelview );
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assingGlobalFunction( "rlSetMatrixProjectionStereo", lrlglSetMatrixProjectionStereo );
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assingGlobalFunction( "rlSetMatrixViewOffsetStereo", lrlglSetMatrixViewOffsetStereo );
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/* OpenGL */
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/* Framebuffer management. */
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