LoadShaderFromMemory fix.

This commit is contained in:
jussi
2023-04-10 16:05:45 +03:00
parent 1cbadf56f3
commit 6938cdbaed
9 changed files with 21 additions and 43 deletions

View File

@@ -23,7 +23,6 @@ function RL.init()
RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
RL.SetCameraMode( camera, RL.CAMERA_FREE )
local ts = PLANE_SIZE
local meshData = {
@@ -40,12 +39,6 @@ function RL.init()
}
mesh = RL.GenMeshCustom( meshData, true )
-- local meshEdit = {
-- vertices = { { 0, 1, 0 }, { 0, 0, PLANE_SIZE }, { PLANE_SIZE, 0, PLANE_SIZE },
-- { 0, 1, 0 }, { PLANE_SIZE, 0, PLANE_SIZE }, { PLANE_SIZE, 0, 0 } },
-- }
-- RL.UpdateMesh( mesh, meshEdit )
tileTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/tile.png" )
RL.GenTextureMipmaps( tileTexture )
RL.SetTextureFilter( tileTexture, RL.TEXTURE_FILTER_TRILINEAR )
@@ -85,8 +78,8 @@ end
function RL.draw()
RL.ClearBackground( { 25, 50, 50 } )
RL.UpdateCamera3D( camera )
RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
RL.BeginMode3D( camera )
RL.DrawMesh( mesh, material, matrix )
RL.EndMode3D()