LoadShaderFromMemory fix.
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@@ -23,7 +23,6 @@ function RL.init()
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RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetCameraMode( camera, RL.CAMERA_FREE )
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local ts = PLANE_SIZE
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local meshData = {
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@@ -40,12 +39,6 @@ function RL.init()
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}
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mesh = RL.GenMeshCustom( meshData, true )
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-- local meshEdit = {
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-- vertices = { { 0, 1, 0 }, { 0, 0, PLANE_SIZE }, { PLANE_SIZE, 0, PLANE_SIZE },
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-- { 0, 1, 0 }, { PLANE_SIZE, 0, PLANE_SIZE }, { PLANE_SIZE, 0, 0 } },
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-- }
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-- RL.UpdateMesh( mesh, meshEdit )
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tileTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/tile.png" )
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RL.GenTextureMipmaps( tileTexture )
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RL.SetTextureFilter( tileTexture, RL.TEXTURE_FILTER_TRILINEAR )
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@@ -85,8 +78,8 @@ end
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function RL.draw()
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RL.ClearBackground( { 25, 50, 50 } )
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RL.UpdateCamera3D( camera )
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RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
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RL.BeginMode3D( camera )
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RL.DrawMesh( mesh, material, matrix )
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RL.EndMode3D()
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