LoadShaderFromMemory fix.

This commit is contained in:
jussi
2023-04-10 16:05:45 +03:00
parent 1cbadf56f3
commit 6938cdbaed
9 changed files with 21 additions and 43 deletions

View File

@@ -1,6 +1,7 @@
local camera = -1
local sphereMesh = -1
local ray = { { 0.5, 0, 4 }, { 0.1, 0, -1 } }
local rayCol = {}
local function setupWindow()
local monitor = 0
@@ -14,7 +15,7 @@ local function setupWindow()
end
function ray_collision()
local rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() )
rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() )
if rayCol ~= nil and rayCol.hit then
print( "hit", rayCol.hit )
@@ -53,5 +54,7 @@ function RL.draw()
RL.DrawRay( ray, { 255, 100, 100 } )
RL.DrawMesh( sphereMesh, 0, RL.MatrixIdentity() )
RL.DrawSphereWires( rayCol.point, 0.05, 4, 8, RL.BLUE )
RL.DrawLine3D( rayCol.point, RL.Vector3Add( rayCol.point, rayCol.normal ), RL.GREEN )
RL.EndMode3D()
end