LoadShaderFromMemory fix.

This commit is contained in:
jussi
2023-04-10 16:05:45 +03:00
parent 1cbadf56f3
commit 6938cdbaed
9 changed files with 21 additions and 43 deletions

View File

@@ -248,7 +248,7 @@ int lcoreSetWindowMinSize( lua_State *L ) {
}
/*
> position = RL.GetMonitorPosition( )
> position = RL.GetMonitorPosition( int monitor )
Get specified monitor position
@@ -1022,18 +1022,17 @@ int lcoreLoadShaderFromMemory( lua_State *L ) {
lua_pushinteger( L, -1 );
return 1;
}
char *vs = NULL;
char *fs = NULL;
if ( lua_isstring( L, 1 ) ) {
size_t vsLen = lua_rawlen( L, 1 );
size_t vsLen = lua_rawlen( L, 1 ) + 1;
vs = malloc( vsLen * sizeof( char ) );
strcpy( vs, lua_tostring( L, 1 ) );
}
if ( lua_isstring( L, 2 ) ) {
size_t fsLen = lua_rawlen( L, 2 );
size_t fsLen = lua_rawlen( L, 2 ) + 1;
fs = malloc( fsLen * sizeof( char ) );
strcpy( fs, lua_tostring( L, 2 ) );

View File

@@ -2531,7 +2531,7 @@ int ltexturesColorAlphaBlend( lua_State *L ) {
}
/*
> Color = RL.GetColor( unsigned int hexValue )
> color = RL.GetColor( unsigned int hexValue )
Get Color structure from hexadecimal value
@@ -2552,7 +2552,7 @@ int ltexturesGetColor( lua_State *L ) {
}
/*
> Color = RL.GetPixelColor( Texture2D texture, Vector2 position )
> color = RL.GetPixelColor( Texture2D texture, Vector2 position )
Get pixel color from source texture