LoadShaderFromMemory fix.
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@@ -248,7 +248,7 @@ int lcoreSetWindowMinSize( lua_State *L ) {
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}
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/*
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> position = RL.GetMonitorPosition( )
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> position = RL.GetMonitorPosition( int monitor )
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Get specified monitor position
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@@ -1022,18 +1022,17 @@ int lcoreLoadShaderFromMemory( lua_State *L ) {
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lua_pushinteger( L, -1 );
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return 1;
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}
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char *vs = NULL;
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char *fs = NULL;
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if ( lua_isstring( L, 1 ) ) {
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size_t vsLen = lua_rawlen( L, 1 );
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size_t vsLen = lua_rawlen( L, 1 ) + 1;
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vs = malloc( vsLen * sizeof( char ) );
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strcpy( vs, lua_tostring( L, 1 ) );
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}
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if ( lua_isstring( L, 2 ) ) {
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size_t fsLen = lua_rawlen( L, 2 );
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size_t fsLen = lua_rawlen( L, 2 ) + 1;
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fs = malloc( fsLen * sizeof( char ) );
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strcpy( fs, lua_tostring( L, 2 ) );
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