LoadShaderFromMemory fix.
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@@ -2531,7 +2531,7 @@ int ltexturesColorAlphaBlend( lua_State *L ) {
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}
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/*
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> Color = RL.GetColor( unsigned int hexValue )
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> color = RL.GetColor( unsigned int hexValue )
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Get Color structure from hexadecimal value
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@@ -2552,7 +2552,7 @@ int ltexturesGetColor( lua_State *L ) {
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}
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/*
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> Color = RL.GetPixelColor( Texture2D texture, Vector2 position )
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> color = RL.GetPixelColor( Texture2D texture, Vector2 position )
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Get pixel color from source texture
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