LoadShaderFromMemory fix.

This commit is contained in:
jussi
2023-04-10 16:05:45 +03:00
parent 1cbadf56f3
commit 6938cdbaed
9 changed files with 21 additions and 43 deletions

View File

@@ -2531,7 +2531,7 @@ int ltexturesColorAlphaBlend( lua_State *L ) {
}
/*
> Color = RL.GetColor( unsigned int hexValue )
> color = RL.GetColor( unsigned int hexValue )
Get Color structure from hexadecimal value
@@ -2552,7 +2552,7 @@ int ltexturesGetColor( lua_State *L ) {
}
/*
> Color = RL.GetPixelColor( Texture2D texture, Vector2 position )
> color = RL.GetPixelColor( Texture2D texture, Vector2 position )
Get pixel color from source texture