SetImageData.
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@@ -1916,6 +1916,7 @@ void luaRegister() {
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assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
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assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
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/* Image configuration functions. */
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assingGlobalFunction( "SetImageData", ltexturesSetImageData );
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assingGlobalFunction( "GetImageData", ltexturesGetImageData );
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assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
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assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
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@@ -3,6 +3,7 @@
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#include "textures.h"
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#include "text.h"
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#include "lua_core.h"
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#include "rmath.h"
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/*
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## Textures - Image loading functions
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@@ -930,6 +931,23 @@ int ltexturesGetImageColor( lua_State* L ) {
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## Textures - Image configuration functions
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*/
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/*
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> RL.SetImageData( Image image, Buffer data )
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Set image data from Buffer
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*/
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int ltexturesSetImageData( lua_State* L ) {
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Image* image = uluaGetImage( L, 1 );
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Buffer* data = uluaGetBuffer( L, 2 );
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memcpy( image->data, data->data, imin(
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GetPixelDataSize( image->width, image->height, image->format ),
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data->size
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) );
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return 0;
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}
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/*
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> imageData = RL.GetImageData( Image image )
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@@ -1127,7 +1145,7 @@ int ltexturesImageDrawRectangleLines( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangle( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangle( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle within an image
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*/
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@@ -1144,7 +1162,7 @@ int ltexturesImageDrawTriangle( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleEx( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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> RL.ImageDrawTriangleEx( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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Draw triangle with interpolated colors within an image
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*/
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@@ -1163,7 +1181,7 @@ int ltexturesImageDrawTriangleEx( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleLines( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangleLines( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle outline within an image
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*/
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@@ -1180,7 +1198,7 @@ int ltexturesImageDrawTriangleLines( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleFan( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleFan( Image dst, Vector2{} points, Color color )
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Draw a triangle fan defined by points within an image (first vertex is the center)
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*/
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@@ -1197,7 +1215,7 @@ int ltexturesImageDrawTriangleFan( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleStrip( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleStrip( Image dst, Vector2{} points, Color color )
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Draw a triangle strip defined by points within an image
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*/
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