SetImageData.
This commit is contained in:
16
API.md
16
API.md
@@ -7398,6 +7398,12 @@ Get image pixel color at (x, y) position
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---
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> RL.SetImageData( Image image, Buffer data )
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Set image data from Buffer
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---
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> imageData = RL.GetImageData( Image image )
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Get image data as Buffer
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@@ -7482,31 +7488,31 @@ Draw rectangle lines within an image
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---
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> RL.ImageDrawTriangle( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangle( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle within an image
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---
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> RL.ImageDrawTriangleEx( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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> RL.ImageDrawTriangleEx( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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Draw triangle with interpolated colors within an image
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---
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> RL.ImageDrawTriangleLines( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangleLines( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle outline within an image
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---
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> RL.ImageDrawTriangleFan( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleFan( Image dst, Vector2{} points, Color color )
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Draw a triangle fan defined by points within an image (first vertex is the center)
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---
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> RL.ImageDrawTriangleStrip( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleStrip( Image dst, Vector2{} points, Color color )
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Draw a triangle strip defined by points within an image
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@@ -3914,6 +3914,12 @@ function RL.GetImageColor( image, pixelPos ) end
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-- Textures - Image configuration functions
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---Set image data from Buffer
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---@param image any
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---@param data any
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---@return any RL.SetImageData
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function RL.SetImageData( image, data ) end
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---Get image data as Buffer
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---- Success return Buffer
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---@param image any
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@@ -4002,16 +4008,16 @@ function RL.ImageDrawRectangle( dst, rec, color ) end
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function RL.ImageDrawRectangleLines( dst, rec, thick, color ) end
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---Draw triangle within an image
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---@param *dst any
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---@param dst any
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---@param v1 table
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---@param v2 table
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---@param v3 table
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---@param color table
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---@return any RL.ImageDrawTriangle
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function RL.ImageDrawTriangle( *dst, v1, v2, v3, color ) end
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function RL.ImageDrawTriangle( dst, v1, v2, v3, color ) end
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---Draw triangle with interpolated colors within an image
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---@param *dst any
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---@param dst any
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---@param v1 table
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---@param v2 table
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---@param v3 table
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@@ -4019,30 +4025,30 @@ function RL.ImageDrawTriangle( *dst, v1, v2, v3, color ) end
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---@param c2 table
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---@param c3 table
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---@return any RL.ImageDrawTriangleEx
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function RL.ImageDrawTriangleEx( *dst, v1, v2, v3, c1, c2, c3 ) end
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function RL.ImageDrawTriangleEx( dst, v1, v2, v3, c1, c2, c3 ) end
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---Draw triangle outline within an image
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---@param *dst any
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---@param dst any
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---@param v1 table
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---@param v2 table
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---@param v3 table
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---@param color table
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---@return any RL.ImageDrawTriangleLines
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function RL.ImageDrawTriangleLines( *dst, v1, v2, v3, color ) end
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function RL.ImageDrawTriangleLines( dst, v1, v2, v3, color ) end
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---Draw a triangle fan defined by points within an image (first vertex is the center)
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---@param *dst any
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---@param dst any
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---@param points table
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---@param color table
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---@return any RL.ImageDrawTriangleFan
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function RL.ImageDrawTriangleFan( *dst, points, color ) end
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function RL.ImageDrawTriangleFan( dst, points, color ) end
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---Draw a triangle strip defined by points within an image
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---@param *dst any
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---@param dst any
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---@param points table
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---@param color table
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---@return any RL.ImageDrawTriangleStrip
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function RL.ImageDrawTriangleStrip( *dst, points, color ) end
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function RL.ImageDrawTriangleStrip( dst, points, color ) end
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---Draw a source image within a destination image (Tint applied to source)
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---@param dst any
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@@ -45,6 +45,7 @@ DETAILED CHANGES:
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- ADDED: SDL3 Events.
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- ADDED: Fast tilemap example.
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- ADDED: RectPack using stbrp_pack_rects. Atlas packer tutorial.
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- ADDED: SetImageData.
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------------------------------------------------------------------------
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Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0
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1
devnotes
1
devnotes
@@ -1,4 +1,5 @@
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Current {
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* Check if DrawTextBoxedEx works correctly.
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}
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Backlog {
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@@ -60,6 +60,7 @@ int ltexturesLoadImagePalette( lua_State* L );
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int ltexturesGetImageAlphaBorder( lua_State* L );
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int ltexturesGetImageColor( lua_State* L );
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/* Image configuration functions. */
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int ltexturesSetImageData( lua_State* L );
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int ltexturesGetImageData( lua_State* L );
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int ltexturesGetImageSize( lua_State* L );
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int ltexturesGetImageMipmaps( lua_State* L );
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@@ -1916,6 +1916,7 @@ void luaRegister() {
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assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
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assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
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/* Image configuration functions. */
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assingGlobalFunction( "SetImageData", ltexturesSetImageData );
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assingGlobalFunction( "GetImageData", ltexturesGetImageData );
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assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
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assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
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@@ -3,6 +3,7 @@
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#include "textures.h"
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#include "text.h"
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#include "lua_core.h"
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#include "rmath.h"
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/*
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## Textures - Image loading functions
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@@ -930,6 +931,23 @@ int ltexturesGetImageColor( lua_State* L ) {
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## Textures - Image configuration functions
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*/
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/*
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> RL.SetImageData( Image image, Buffer data )
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Set image data from Buffer
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*/
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int ltexturesSetImageData( lua_State* L ) {
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Image* image = uluaGetImage( L, 1 );
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Buffer* data = uluaGetBuffer( L, 2 );
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memcpy( image->data, data->data, imin(
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GetPixelDataSize( image->width, image->height, image->format ),
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data->size
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) );
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return 0;
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}
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/*
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> imageData = RL.GetImageData( Image image )
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@@ -1127,7 +1145,7 @@ int ltexturesImageDrawRectangleLines( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangle( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangle( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle within an image
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*/
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@@ -1144,7 +1162,7 @@ int ltexturesImageDrawTriangle( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleEx( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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> RL.ImageDrawTriangleEx( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3 )
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Draw triangle with interpolated colors within an image
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*/
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@@ -1163,7 +1181,7 @@ int ltexturesImageDrawTriangleEx( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleLines( Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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> RL.ImageDrawTriangleLines( Image dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle outline within an image
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*/
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@@ -1180,7 +1198,7 @@ int ltexturesImageDrawTriangleLines( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleFan( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleFan( Image dst, Vector2{} points, Color color )
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Draw a triangle fan defined by points within an image (first vertex is the center)
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*/
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@@ -1197,7 +1215,7 @@ int ltexturesImageDrawTriangleFan( lua_State* L ) {
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}
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/*
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> RL.ImageDrawTriangleStrip( Image *dst, Vector2{} points, Color color )
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> RL.ImageDrawTriangleStrip( Image dst, Vector2{} points, Color color )
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Draw a triangle strip defined by points within an image
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*/
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