GetKeyName and GetKeyScancode.
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@@ -134,6 +134,8 @@ int lcoreIsKeyUp( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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int lcoreGetKeyName( lua_State *L );
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int lcoreGetKeyScancode( lua_State *L );
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/* Input-related Gamepad. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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