GetKeyName and GetKeyScancode.
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@@ -58,6 +58,7 @@ void defineGlobals() {
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assignGlobalInt( LOG_FATAL, "LOG_FATAL" );
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assignGlobalInt( LOG_NONE, "LOG_NONE" );
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/* KeyboardKey */
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assignGlobalInt( GLFW_KEY_UNKNOWN, "KEY_UNKNOWN" );
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assignGlobalInt( KEY_NULL, "KEY_NULL" );
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assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" );
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assignGlobalInt( KEY_COMMA, "KEY_COMMA" );
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@@ -798,6 +799,8 @@ void luaRegister() {
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lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
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lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
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lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
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lua_register( L, "RL_GetKeyName", lcoreGetKeyName );
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lua_register( L, "RL_GetKeyScancode", lcoreGetKeyScancode );
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/* Input-related Gamepad. */
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lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
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lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
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