GetKeyName and GetKeyScancode.
This commit is contained in:
32
API.md
32
API.md
@@ -87,6 +87,8 @@ LOG_NONE
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## Globals - KeyboardKey
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## Globals - KeyboardKey
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GLFW_KEY_UNKNOWN
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KEY_NULL
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KEY_NULL
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KEY_APOSTROPHE
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KEY_APOSTROPHE
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@@ -1699,6 +1701,36 @@ Set a custom key to exit program ( default is ESC )
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---
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---
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> keyName = RL_GetKeyName( int key, int scancode )
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This function returns the name of the specified printable key, encoded as UTF-8.
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This is typically the character that key would produce without any modifier keys,
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intended for displaying key bindings to the user. For dead keys, it is typically
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the diacritic it would add to a character.
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Do not use this function for text input. You will break text input for many
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languages even if it happens to work for yours.
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If the key is KEY_UNKNOWN, the scancode is used to identify the key,
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otherwise the scancode is ignored. If you specify a non-printable key,
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or KEY_UNKNOWN and a scancode that maps to a non-printable key,
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this function returns nil but does not emit an error.
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- Failure return -1
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- Success return string or nil
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---
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> scancode = RL_GetKeyScancode( int key )
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This function returns the platform-specific scancode of the specified key.
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If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
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- Failure return nil
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- Success return int
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---
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## Core - Input-related Gamepad
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## Core - Input-related Gamepad
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---
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---
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@@ -30,7 +30,7 @@ if( EMSCRIPTEN ) # Web
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else() # Desktop
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else() # Desktop
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if( SHARED )
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if( SHARED )
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message( Shared )
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message( Shared )
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find_package( raylib 4.0 REQUIRED ) # Requires at least version 4.0
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# find_package( raylib 4.0 REQUIRED ) # Requires at least version 4.0
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target_link_libraries( ${PROJECT_NAME} raylib )
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target_link_libraries( ${PROJECT_NAME} raylib )
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target_link_libraries( ${PROJECT_NAME} lua )
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target_link_libraries( ${PROJECT_NAME} lua )
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else()
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else()
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@@ -29,3 +29,5 @@ ADDED: RL_LoadFontEx.
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FIXED: RL_ImageAlphaClear expecting wrong arguments.
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FIXED: RL_ImageAlphaClear expecting wrong arguments.
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ADDED: BLEND_ALPHA_PREMULTIPLY.
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ADDED: BLEND_ALPHA_PREMULTIPLY.
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CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize.
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CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize.
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ADDED: RL_GetKeyName and RL_GetKeyScancode. GLFW Functions.
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ADDED: KEY_UNKNOWN.
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@@ -71,14 +71,14 @@ end
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function draw()
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function draw()
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RL_ClearBackground( RAYWHITE )
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RL_ClearBackground( RAYWHITE )
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for i = 1, #bunnies do
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for _, bunny in ipairs( bunnies ) do
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-- NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS),
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-- NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS),
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-- a draw call is launched and buffer starts being filled again;
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-- a draw call is launched and buffer starts being filled again;
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-- before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU...
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-- before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU...
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-- Process of sending data is costly and it could happen that GPU data has not been completely
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-- Process of sending data is costly and it could happen that GPU data has not been completely
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-- processed for drawing while new data is tried to be sent (updating current in-use buffers)
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-- processed for drawing while new data is tried to be sent (updating current in-use buffers)
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-- it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies
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-- it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies
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RL_DrawTexture( texBunny, { bunnies[i].position[1], bunnies[i].position[2] }, bunnies[i].color );
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RL_DrawTexture( texBunny, { bunny.position[1], bunny.position[2] }, bunny.color )
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end
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end
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RL_DrawRectangle( { 0, 0, screenWidth, 40 }, BLACK)
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RL_DrawRectangle( { 0, 0, screenWidth, 40 }, BLACK)
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@@ -134,6 +134,8 @@ int lcoreIsKeyUp( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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int lcoreGetKeyName( lua_State *L );
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int lcoreGetKeyScancode( lua_State *L );
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/* Input-related Gamepad. */
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/* Input-related Gamepad. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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6075
include/glfw3.h
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6075
include/glfw3.h
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File diff suppressed because it is too large
Load Diff
530
include/glfw3native.h
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530
include/glfw3native.h
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@@ -0,0 +1,530 @@
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/*************************************************************************
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* GLFW 3.4 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*! @file glfw3native.h
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* @brief The header of the native access functions.
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*
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* This is the header file of the native access functions. See @ref native for
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* more information.
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*/
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/*! @defgroup native Native access
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* @brief Functions related to accessing native handles.
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*
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* **By using the native access functions you assert that you know what you're
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* doing and how to fix problems caused by using them. If you don't, you
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* shouldn't be using them.**
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*
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* Before the inclusion of @ref glfw3native.h, you may define zero or more
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* window system API macro and zero or more context creation API macros.
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*
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* The chosen backends must match those the library was compiled for. Failure
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* to do this will cause a link-time error.
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*
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* The available window API macros are:
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* * `GLFW_EXPOSE_NATIVE_WIN32`
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* * `GLFW_EXPOSE_NATIVE_COCOA`
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* * `GLFW_EXPOSE_NATIVE_X11`
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* * `GLFW_EXPOSE_NATIVE_WAYLAND`
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*
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* The available context API macros are:
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* * `GLFW_EXPOSE_NATIVE_WGL`
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* * `GLFW_EXPOSE_NATIVE_NSGL`
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* * `GLFW_EXPOSE_NATIVE_GLX`
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* * `GLFW_EXPOSE_NATIVE_EGL`
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* * `GLFW_EXPOSE_NATIVE_OSMESA`
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*
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* These macros select which of the native access functions that are declared
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* and which platform-specific headers to include. It is then up your (by
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* definition platform-specific) code to handle which of these should be
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* defined.
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*/
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_KHR_debug callback)
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// but windows.h assumes no one will define APIENTRY before it does
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#if defined(GLFW_APIENTRY_DEFINED)
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#undef APIENTRY
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#undef GLFW_APIENTRY_DEFINED
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#endif
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// @raysan5: Actually, only HWND handler needs to be defined
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// Including windows.h could suppose symbols re-definition issues (i.e Rectangle type)
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//#include <windows.h>
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typedef void *PVOID;
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typedef PVOID HANDLE;
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typedef HANDLE HWND;
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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#include <wayland-client.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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|
#endif
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|
#if defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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|
#endif
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|
#if defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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|
#endif
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|
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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|
#include <GL/osmesa.h>
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|
#endif
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|
|
||||||
|
|
||||||
|
/*************************************************************************
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|
* Functions
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|
*************************************************************************/
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|
|
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|
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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|
/*! @brief Returns the adapter device name of the specified monitor.
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|
*
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|
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
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|
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
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|
* occurred.
|
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|
*
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|
* @thread_safety This function may be called from any thread. Access is not
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|
* synchronized.
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|
*
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|
* @since Added in version 3.1.
|
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|
*
|
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|
* @ingroup native
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|
*/
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|
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
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|
|
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|
/*! @brief Returns the display device name of the specified monitor.
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|
*
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|
* @return The UTF-8 encoded display device name (for example
|
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|
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
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|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.1.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
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|
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||||
|
|
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|
/*! @brief Returns the `HWND` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `HWND` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||||
|
/*! @brief Returns the `HGLRC` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||||
|
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||||
|
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.1.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the `NSWindow` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||||
|
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||||
|
/*! @brief Returns the `Display` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `Display` used by GLFW, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI Display* glfwGetX11Display(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.1.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.1.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the `Window` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `Window` of the specified window, or `None` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||||
|
|
||||||
|
/*! @brief Sets the current primary selection to the specified string.
|
||||||
|
*
|
||||||
|
* @param[in] string A UTF-8 encoded string.
|
||||||
|
*
|
||||||
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||||
|
* GLFW_PLATFORM_ERROR.
|
||||||
|
*
|
||||||
|
* @pointer_lifetime The specified string is copied before this function
|
||||||
|
* returns.
|
||||||
|
*
|
||||||
|
* @thread_safety This function must only be called from the main thread.
|
||||||
|
*
|
||||||
|
* @sa @ref clipboard
|
||||||
|
* @sa glfwGetX11SelectionString
|
||||||
|
* @sa glfwSetClipboardString
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI void glfwSetX11SelectionString(const char* string);
|
||||||
|
|
||||||
|
/*! @brief Returns the contents of the current primary selection as a string.
|
||||||
|
*
|
||||||
|
* If the selection is empty or if its contents cannot be converted, `NULL`
|
||||||
|
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||||
|
*
|
||||||
|
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
|
||||||
|
* if an [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||||
|
* GLFW_PLATFORM_ERROR.
|
||||||
|
*
|
||||||
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||||
|
* should not free it yourself. It is valid until the next call to @ref
|
||||||
|
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
|
||||||
|
* library is terminated.
|
||||||
|
*
|
||||||
|
* @thread_safety This function must only be called from the main thread.
|
||||||
|
*
|
||||||
|
* @sa @ref clipboard
|
||||||
|
* @sa glfwSetX11SelectionString
|
||||||
|
* @sa glfwGetClipboardString
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI const char* glfwGetX11SelectionString(void);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||||
|
/*! @brief Returns the `GLXContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||||
|
|
||||||
|
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||||
|
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||||
|
* an [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||||
|
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the `EGLContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||||
|
|
||||||
|
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
|
||||||
|
/*! @brief Retrieves the color buffer associated with the specified window.
|
||||||
|
*
|
||||||
|
* @param[in] window The window whose color buffer to retrieve.
|
||||||
|
* @param[out] width Where to store the width of the color buffer, or `NULL`.
|
||||||
|
* @param[out] height Where to store the height of the color buffer, or `NULL`.
|
||||||
|
* @param[out] format Where to store the OSMesa pixel format of the color
|
||||||
|
* buffer, or `NULL`.
|
||||||
|
* @param[out] buffer Where to store the address of the color buffer, or
|
||||||
|
* `NULL`.
|
||||||
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
|
||||||
|
|
||||||
|
/*! @brief Retrieves the depth buffer associated with the specified window.
|
||||||
|
*
|
||||||
|
* @param[in] window The window whose depth buffer to retrieve.
|
||||||
|
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
|
||||||
|
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
|
||||||
|
* @param[out] bytesPerValue Where to store the number of bytes per depth
|
||||||
|
* buffer element, or `NULL`.
|
||||||
|
* @param[out] buffer Where to store the address of the depth buffer, or
|
||||||
|
* `NULL`.
|
||||||
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
|
||||||
|
|
||||||
|
/*! @brief Returns the `OSMesaContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `OSMesaContext` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* _glfw3_native_h_ */
|
||||||
|
|
||||||
@@ -15,6 +15,8 @@
|
|||||||
#include "raygui.h"
|
#include "raygui.h"
|
||||||
#include "rlights.h"
|
#include "rlights.h"
|
||||||
#include "rlgl.h"
|
#include "rlgl.h"
|
||||||
|
#include "glfw3.h"
|
||||||
|
#include "glfw3native.h"
|
||||||
#include <lua.h>
|
#include <lua.h>
|
||||||
#include <lualib.h>
|
#include <lualib.h>
|
||||||
#include <lauxlib.h>
|
#include <lauxlib.h>
|
||||||
|
|||||||
63
src/core.c
63
src/core.c
@@ -1494,6 +1494,69 @@ int lcoreSetExitKey( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> keyName = RL_GetKeyName( int key, int scancode )
|
||||||
|
|
||||||
|
This function returns the name of the specified printable key, encoded as UTF-8.
|
||||||
|
This is typically the character that key would produce without any modifier keys,
|
||||||
|
intended for displaying key bindings to the user. For dead keys, it is typically
|
||||||
|
the diacritic it would add to a character.
|
||||||
|
|
||||||
|
Do not use this function for text input. You will break text input for many
|
||||||
|
languages even if it happens to work for yours.
|
||||||
|
|
||||||
|
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
||||||
|
otherwise the scancode is ignored. If you specify a non-printable key,
|
||||||
|
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
||||||
|
this function returns nil but does not emit an error.
|
||||||
|
|
||||||
|
- Failure return -1
|
||||||
|
- Success return string or nil
|
||||||
|
*/
|
||||||
|
int lcoreGetKeyName( lua_State *L ) {
|
||||||
|
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||||
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyName( int key, int scancode )" );
|
||||||
|
lua_pushinteger( L, -1 );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int scancode = lua_tointeger( L, -1 );
|
||||||
|
lua_pop( L, 1 );
|
||||||
|
int key = lua_tointeger( L, -1 );
|
||||||
|
|
||||||
|
const char *keyName = glfwGetKeyName( key, scancode );
|
||||||
|
|
||||||
|
if ( keyName != NULL ) {
|
||||||
|
lua_pushstring( L, keyName );
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pushnil( L );
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> scancode = RL_GetKeyScancode( int key )
|
||||||
|
|
||||||
|
This function returns the platform-specific scancode of the specified key.
|
||||||
|
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
|
||||||
|
|
||||||
|
- Failure return nil
|
||||||
|
- Success return int
|
||||||
|
*/
|
||||||
|
int lcoreGetKeyScancode( lua_State *L ) {
|
||||||
|
if ( !lua_isnumber( L, -1 ) ) {
|
||||||
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyScancode( int key )" );
|
||||||
|
lua_pushnil( L );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int scancode = glfwGetKeyScancode( lua_tointeger( L, -1 ) );
|
||||||
|
|
||||||
|
lua_pushinteger( L, scancode );
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Core - Input-related Gamepad
|
## Core - Input-related Gamepad
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -58,6 +58,7 @@ void defineGlobals() {
|
|||||||
assignGlobalInt( LOG_FATAL, "LOG_FATAL" );
|
assignGlobalInt( LOG_FATAL, "LOG_FATAL" );
|
||||||
assignGlobalInt( LOG_NONE, "LOG_NONE" );
|
assignGlobalInt( LOG_NONE, "LOG_NONE" );
|
||||||
/* KeyboardKey */
|
/* KeyboardKey */
|
||||||
|
assignGlobalInt( GLFW_KEY_UNKNOWN, "KEY_UNKNOWN" );
|
||||||
assignGlobalInt( KEY_NULL, "KEY_NULL" );
|
assignGlobalInt( KEY_NULL, "KEY_NULL" );
|
||||||
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" );
|
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" );
|
||||||
assignGlobalInt( KEY_COMMA, "KEY_COMMA" );
|
assignGlobalInt( KEY_COMMA, "KEY_COMMA" );
|
||||||
@@ -798,6 +799,8 @@ void luaRegister() {
|
|||||||
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
|
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
|
||||||
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
|
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
|
||||||
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
|
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
|
||||||
|
lua_register( L, "RL_GetKeyName", lcoreGetKeyName );
|
||||||
|
lua_register( L, "RL_GetKeyScancode", lcoreGetKeyScancode );
|
||||||
/* Input-related Gamepad. */
|
/* Input-related Gamepad. */
|
||||||
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
|
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
|
||||||
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
||||||
|
|||||||
@@ -112,6 +112,7 @@ int ltextLoadFontFromImage( lua_State *L ) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int firstChar = lua_tointeger( L, -1 );
|
int firstChar = lua_tointeger( L, -1 );
|
||||||
lua_pop( L, 1 );
|
lua_pop( L, 1 );
|
||||||
Color key = uluaGetColor( L );
|
Color key = uluaGetColor( L );
|
||||||
|
|||||||
Reference in New Issue
Block a user