Custom log function logLevel.
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2
API.md
2
API.md
@@ -25,7 +25,7 @@ You can still use RL_BeginDrawing() and RL_EndDrawing() manually from anywhere.
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---
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> function log( message )
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> function log( logLevel, message )
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This function can be used for custom log message handling.
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@@ -32,7 +32,7 @@ apiFile:write( "\n> function draw()\n\
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This function will be called every frame after process and it should have all rendering related functions.\
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Note: Engine will call Raylib functions 'BeginDrawing()' before this function call and 'EndDrawing()' after it.\
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You can still use RL_BeginDrawing() and RL_EndDrawing() manually from anywhere.\n\n---\n" )
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apiFile:write( "\n> function log( message )\n\
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apiFile:write( "\n> function log( logLevel, message )\n\
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This function can be used for custom log message handling.\n\n---\n" )
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-- Globals.
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@@ -80,6 +80,12 @@ local function createMap()
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tilemap.tiles[1][8] = 6
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end
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function log( logLevel, message )
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if logLevel == LOG_WARNING then
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error( "Terminated because of warning" )
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end
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end
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function init()
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local monitorPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
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local monitorSize = Vec2:new( RL_GetMonitorSize( monitor ) )
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@@ -476,13 +476,13 @@ void defineGlobals() {
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}
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// Custom logging funtion
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void LogCustom( int msgType, const char *text, va_list args ) {
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void LogCustom( int logLevel, const char *text, va_list args ) {
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char string[ STRING_LEN ] = {'\0'};
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char msg[ STRING_LEN ] = {'\0'};
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vsprintf( string, text, args );
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switch ( msgType ) {
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switch ( logLevel ) {
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case LOG_ALL: sprintf( msg, "ALL: %s", string ); break;
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case LOG_TRACE: sprintf( msg, "TRACE: %s", string ); break;
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case LOG_DEBUG: sprintf( msg, "DEBUG: %s", string ); break;
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@@ -499,14 +499,17 @@ void LogCustom( int msgType, const char *text, va_list args ) {
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lua_pushcfunction( L, luaTraceback );
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int tracebackidx = lua_gettop( L );
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lua_getglobal( L, "log" );
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if ( lua_isfunction( L, -1 ) ) {
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lua_pushinteger( L, logLevel );
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lua_pushstring( L, msg );
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if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
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TraceLog( LOG_WARNING, "Lua error: %s", lua_tostring( L, -1 ) );
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if ( lua_pcall( L, 2, 0, tracebackidx ) != 0 ) {
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TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
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state->run = false;
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lua_pop( L, -1 );
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return;
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}
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}
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@@ -575,7 +578,7 @@ bool luaCallMain() {
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/* Check errors in main.lua */
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if ( lua_tostring( state->luaState, -1 ) ) {
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TraceLog( LOG_WARNING, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
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TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
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}
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lua_pushcfunction( L, luaTraceback );
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@@ -585,12 +588,12 @@ bool luaCallMain() {
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if ( lua_isfunction( L, -1 ) ) {
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if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
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TraceLog( LOG_WARNING, "Lua error: %s", lua_tostring( L, -1 ) );
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TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
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return false;
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}
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}
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else {
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TraceLog( LOG_WARNING, "%s", "No Lua main found!" );
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TraceLog( LOG_ERROR, "%s", "No Lua main found!" );
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return false;
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}
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/* Apply custom callback here. */
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@@ -611,8 +614,9 @@ void luaCallProcess() {
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lua_pushnumber( L, GetFrameTime() );
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if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
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TraceLog( LOG_WARNING, "Lua error: %s", lua_tostring( L, -1 ) );
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TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
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state->run = false;
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lua_pop( L, -1 );
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return;
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}
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}
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@@ -635,8 +639,8 @@ void luaCallDraw() {
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BeginDrawing();
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if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
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TraceLog( LOG_WARNING, "Lua error: %s", lua_tostring( L, -1 ) );
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// state->run = false;
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TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
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state->run = false;
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return;
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}
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