BUFFER_UNSIGNED_LONG and BUFFER_LONG.
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28
API.md
28
API.md
@@ -129,9 +129,9 @@ textureData = {
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RenderTexture, fbo for texture rendering
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```
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renderTextureData = {
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id = unsigned int, --OpenGL texture id
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texture = Texture, --Texture base width
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depth = Texture, --Texture base height
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id = unsigned int, --OpenGL framebuffer object id
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texture = Texture, --Color buffer attachment texture
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depth = Texture, --Depth buffer attachment texture
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}
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```
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@@ -4478,31 +4478,43 @@ C type unsigned int
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---
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> BUFFER_CHAR = 3
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> BUFFER_UNSIGNED_LONG = 3
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C type unsigned long
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---
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> BUFFER_CHAR = 4
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C type char
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---
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> BUFFER_SHORT = 4
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> BUFFER_SHORT = 5
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C type short
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---
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> BUFFER_INT = 5
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> BUFFER_INT = 6
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C type int
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---
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> BUFFER_FLOAT = 6
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> BUFFER_LONG = 7
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C type long
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---
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> BUFFER_FLOAT = 8
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C type float
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---
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> BUFFER_DOUBLE = 7
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> BUFFER_DOUBLE = 9
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C type double
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