BUFFER_UNSIGNED_LONG and BUFFER_LONG.
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@@ -190,9 +190,9 @@ apiFile:write( "\n> RenderTexture = Userdata\n\
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RenderTexture, fbo for texture rendering\
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```\
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renderTextureData = {\
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id = unsigned int, --OpenGL texture id\
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texture = Texture, --Texture base width\
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depth = Texture, --Texture base height\
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id = unsigned int, --OpenGL framebuffer object id\
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texture = Texture, --Color buffer attachment texture\
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depth = Texture, --Depth buffer attachment texture\
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}\
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```\n\n---\n" )
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apiFile:write( "\n> Font = Userdata\n\
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