GetFontTexture.
This commit is contained in:
31
src/text.c
31
src/text.c
@@ -286,7 +286,7 @@ int ltextMeasureText( lua_State *L ) {
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/*
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font baseSize
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Get font base size ( default chars height )
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- Failure return false
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- Success return int
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@@ -311,7 +311,7 @@ int ltextGetFontBaseSize( lua_State *L ) {
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/*
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> glyphCount = RL.GetFontGlyphCount( Font font )
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Get font glyphCount
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Get font number of glyph characters
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- Failure return false
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- Success return int
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@@ -336,7 +336,7 @@ int ltextGetFontGlyphCount( lua_State *L ) {
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/*
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> glyphPadding = RL.GetFontGlyphPadding( Font font )
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Get font glyphPadding
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Get font padding around the glyph characters
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- Failure return false
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- Success return int
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@@ -357,3 +357,28 @@ int ltextGetFontGlyphPadding( lua_State *L ) {
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return 1;
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}
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/*
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> textureTable = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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- Failure return false
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- Success return table
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*/
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int ltextGetFontTexture( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontTexture( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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uluaPushTexture( L, state->fonts[ fontId ]->texture );
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return 1;
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}
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