GetFontTexture.
This commit is contained in:
17
API.md
17
API.md
@@ -3579,7 +3579,7 @@ Get texture mipmaps. Mipmap levels, 1 by default
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> format = RL.GetTextureFormat( Texture2D texture )
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Get texture mipmaps. Mipmap levels, 1 by default
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Get texture data format ( PixelFormat type )
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- Failure return false
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- Success return int
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@@ -3802,7 +3802,7 @@ Measure string size for Font
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font baseSize
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Get font base size ( default chars height )
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- Failure return false
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- Success return int
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@@ -3811,7 +3811,7 @@ Get font baseSize
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> glyphCount = RL.GetFontGlyphCount( Font font )
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Get font glyphCount
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Get font number of glyph characters
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- Failure return false
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- Success return int
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@@ -3820,13 +3820,22 @@ Get font glyphCount
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> glyphPadding = RL.GetFontGlyphPadding( Font font )
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Get font glyphPadding
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Get font padding around the glyph characters
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- Failure return false
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- Success return int
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---
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> textureTable = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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- Failure return false
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- Success return table
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---
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## Models - Basic
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---
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@@ -2975,7 +2975,7 @@ function RL.GetTextureSize( texture ) end
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---@return any mipmaps
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function RL.GetTextureMipmaps( texture ) end
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---Get texture mipmaps. Mipmap levels, 1 by default
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---Get texture data format ( PixelFormat type )
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---- Failure return false
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---- Success return int
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---@param texture any
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@@ -3174,27 +3174,34 @@ function RL.DrawTextPro( font, text, position, origin, rotation, fontSize, spaci
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---@return any size
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function RL.MeasureText( font, text, fontSize, spacing ) end
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---Get font baseSize
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---Get font base size ( default chars height )
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---- Failure return false
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---- Success return int
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---@param font any
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---@return any baseSize
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function RL.GetFontBaseSize( font ) end
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---Get font glyphCount
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---Get font number of glyph characters
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---- Failure return false
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---- Success return int
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---@param font any
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---@return any glyphCount
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function RL.GetFontGlyphCount( font ) end
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---Get font glyphPadding
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---Get font padding around the glyph characters
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---- Failure return false
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---- Success return int
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---@param font any
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---@return any glyphPadding
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function RL.GetFontGlyphPadding( font ) end
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---Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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---- Failure return false
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---- Success return table
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---@param font any
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---@return any textureTable
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function RL.GetFontTexture( font ) end
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-- Models - Basic
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---Draw a line in 3D world space
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@@ -98,6 +98,7 @@ Detailed changes:
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- ADDED: ImageDrawCircleLines
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- ADDED: ImageBlurGaussian
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- ADDED: Values for API.md
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- ADDED: GetFontTexture
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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3
devnotes
3
devnotes
@@ -10,11 +10,10 @@ Backlog {
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* New type validators.
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* Platformer example physics process for true framerate independence.
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* Extend color lib functionality.
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* Global descriptions for API.
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* Global variable descriptions for API.
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* IsWaveReady and other Is* ready functions.
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* Text
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* Ability to set font texture filtering.
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* Codepoints?
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* Audio
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* AudioStream.
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@@ -65,6 +65,7 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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void uluaPushTexture( lua_State *L, Texture texture );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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@@ -16,3 +16,4 @@ int ltextMeasureText( lua_State *L );
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int ltextGetFontBaseSize( lua_State *L );
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int ltextGetFontGlyphCount( lua_State *L );
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int ltextGetFontGlyphPadding( lua_State *L );
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int ltextGetFontTexture( lua_State *L );
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@@ -1612,6 +1612,7 @@ void luaRegister() {
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assingGlobalFunction( "GetFontBaseSize", ltextGetFontBaseSize );
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assingGlobalFunction( "GetFontGlyphCount", ltextGetFontGlyphCount );
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assingGlobalFunction( "GetFontGlyphPadding", ltextGetFontGlyphPadding );
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assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
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/* Audio. */
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/* Audio device management. */
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@@ -2959,6 +2960,20 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
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lua_rawseti( L, -2, 2 );
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}
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void uluaPushTexture( lua_State *L, Texture texture ) {
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lua_createtable( L, 5, 0 );
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lua_pushinteger( L, texture.id );
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lua_setfield( L, -2, "id" );
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lua_pushinteger( L, texture.width );
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lua_setfield( L, -2, "width" );
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lua_pushinteger( L, texture.height );
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lua_setfield( L, -2, "height" );
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lua_pushinteger( L, texture.mipmaps );
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lua_setfield( L, -2, "mipmaps" );
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lua_pushinteger( L, texture.format );
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lua_setfield( L, -2, "format" );
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}
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int uluaGetTableLen( lua_State *L ) {
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return uluaGetTableLenIndex( L, lua_gettop( L ) );
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}
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31
src/text.c
31
src/text.c
@@ -286,7 +286,7 @@ int ltextMeasureText( lua_State *L ) {
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/*
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font baseSize
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Get font base size ( default chars height )
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- Failure return false
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- Success return int
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@@ -311,7 +311,7 @@ int ltextGetFontBaseSize( lua_State *L ) {
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/*
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> glyphCount = RL.GetFontGlyphCount( Font font )
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Get font glyphCount
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Get font number of glyph characters
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- Failure return false
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- Success return int
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@@ -336,7 +336,7 @@ int ltextGetFontGlyphCount( lua_State *L ) {
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/*
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> glyphPadding = RL.GetFontGlyphPadding( Font font )
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Get font glyphPadding
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Get font padding around the glyph characters
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- Failure return false
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- Success return int
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@@ -357,3 +357,28 @@ int ltextGetFontGlyphPadding( lua_State *L ) {
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return 1;
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}
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/*
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> textureTable = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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- Failure return false
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- Success return table
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*/
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int ltextGetFontTexture( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontTexture( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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uluaPushTexture( L, state->fonts[ fontId ]->texture );
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return 1;
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}
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@@ -2209,7 +2209,7 @@ int ltexturesGetTextureMipmaps( lua_State *L ) {
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/*
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> format = RL.GetTextureFormat( Texture2D texture )
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Get texture mipmaps. Mipmap levels, 1 by default
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Get texture data format ( PixelFormat type )
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- Failure return false
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- Success return int
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