Added initial files.
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30
examples/image_draw/main.lua
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30
examples/image_draw/main.lua
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local monitor = 0
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local texture = -1
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local image = -1
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local catImage = -1
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function init()
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local mPos = RL_GetMonitorPosition( monitor )
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local mSize = RL_GetMonitorSize( monitor )
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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image = RL_GenImageColor( winSize[1], winSize[2], WHITE )
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catImage = RL_LoadImage( RL_GetBasePath().."../resources/images/cat.png" )
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RL_ImageClearBackground( image, { 150, 60, 100 } )
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RL_ImageDrawPixel( image, { 32, 32 }, WHITE )
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RL_ImageDrawLine( image, { 32, 45 }, { 100, 60 }, GREEN )
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RL_ImageDrawCircle( image, { 64, 32 }, 16, BLUE )
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RL_ImageDrawRectangle( image, { 120, 64, 32, 64 }, BLUE )
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RL_ImageDrawRectangleLines( image, { 160, 64, 32, 64 }, 2.0, BLUE )
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RL_ImageDraw( image, catImage, { 143, 25, 230, 250 }, { 200, 200, 230, 250 }, WHITE )
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RL_ImageDrawTextEx( image, 0, "Hello", { 300, 32 }, 48.0, 1.0, WHITE )
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texture = RL_LoadTextureFromImage( image )
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end
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function draw()
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RL_ClearBackground( { 100, 150, 100 } )
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RL_DrawTexture( texture, { 0, 0 }, WHITE )
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end
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