Added initial files.
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68
include/models.h
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68
include/models.h
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#pragma once
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/* Basic. */
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int lmodelsDrawLine3D( lua_State *L );
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int lmodelsDrawPoint3D( lua_State *L );
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int lmodelsDrawCircle3D( lua_State *L );
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int lmodelsDrawTriangle3D( lua_State *L );
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int lmodelsDrawCube( lua_State *L );
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int lmodelsDrawCubeWires( lua_State *L );
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int lmodelsDrawCubeTexture( lua_State *L );
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int lmodelsDrawSphere( lua_State *L );
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int lmodelsDrawSphereEx( lua_State *L );
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int lmodelsDrawSphereWires( lua_State *L );
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int lmodelsDrawCylinder( lua_State *L );
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int lmodelsDrawCylinderEx( lua_State *L );
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int lmodelsDrawCylinderWires( lua_State *L );
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int lmodelsDrawCylinderWiresEx( lua_State *L );
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int lmodelsDrawPlane( lua_State *L );
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int lmodelDrawQuad3DTexture( lua_State *L );
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int lmodelsDrawRay( lua_State *L );
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int lmodelsDrawGrid( lua_State *L );
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/* Mesh. */
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int lmodelsGenMeshPoly( lua_State *L );
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int lmodelsGenMeshPlane( lua_State *L );
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int lmodelsGenMeshCube( lua_State *L );
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int lmodelsGenMeshSphere( lua_State *L );
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int lmodelsGenMeshCylinder( lua_State *L );
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int lmodelsGenMeshCone( lua_State *L );
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int lmodelsGenMeshTorus( lua_State *L );
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int lmodelsGenMeshKnot( lua_State *L );
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int lmodelsGenMeshHeightmap( lua_State *L );
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int lmodelsGenMeshCustom( lua_State *L );
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int lmodelsUnloadMesh( lua_State *L );
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int lmodelsDrawMesh( lua_State *L );
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int lmodelsDrawMeshInstanced( lua_State *L );
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int lmodelsSetMeshColor( lua_State *L );
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/* Material. */
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int lmodelsLoadMaterialDefault( lua_State *L );
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int lmodelsCreateMaterial( lua_State *L );
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int lmodelsUnloadMaterial( lua_State *L );
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int lmodelsSetMaterialTexture( lua_State *L );
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int lmodelsSetMaterialColor( lua_State *L );
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int lmodelsSetMaterialValue( lua_State *L );
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/* Model. */
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int lmodelsLoadModel( lua_State *L );
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int lmodelsLoadModelFromMesh( lua_State *L );
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int lmodelsUnloadModel( lua_State *L );
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int lmodelsDrawModel( lua_State *L );
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int lmodelsDrawModelEx( lua_State *L );
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int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsDrawBillboard( lua_State *L );
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int lmodelsDrawBillboardRec( lua_State *L );
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/* Animations. */
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int lmodelsLoadModelAnimations( lua_State *L );
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int lmodelsUpdateModelAnimation( lua_State *L );
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int lmodelsGetModelAnimationBoneCount( lua_State *L );
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int lmodelsGetModelAnimationFrameCount( lua_State *L );
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/* Collision. */
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int lmodelsCheckCollisionSpheres( lua_State *L );
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int lmodelsCheckCollisionBoxes( lua_State *L );
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int lmodelsCheckCollisionBoxSphere( lua_State *L );
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int lmodelsGetRayCollisionSphere( lua_State *L );
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int lmodelsGetRayCollisionBox( lua_State *L );
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int lmodelsGetRayCollisionModel( lua_State *L );
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int lmodelsGetRayCollisionMesh( lua_State *L );
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int lmodelsGetRayCollisionTriangle( lua_State *L );
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int lmodelsGetRayCollisionQuad( lua_State *L );
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