Added initial files.

This commit is contained in:
jussi
2022-02-18 18:27:10 +02:00
parent 345cc1d5aa
commit 6e4fdd3b3a
53 changed files with 27310 additions and 0 deletions

272
src/audio.c Normal file
View File

@@ -0,0 +1,272 @@
#include "main.h"
#include "state.h"
#include "audio.h"
#include "lua_core.h"
static bool validSound( size_t id ) {
if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
TraceLog( LOG_WARNING, "%s %d", "Invalid sound", id );
return false;
}
else {
return true;
}
}
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
}
if ( state->soundCount == state->soundAlloc ) {
state->soundAlloc += ALLOC_PAGE_SIZE;
state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
state->sounds[i] = NULL;
}
}
}
/*
## Audio - Sounds
*/
/*
> sound = RL_LoadSound( string fileName )
Load sound from file
- Failure return -1
- Success return int
*/
int laudioLoadSound( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSound( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, -1 ) ) ) {
int i = 0;
for ( i = 0; i < state->soundCount; i++ ) {
if ( state->sounds[i] == NULL ) {
break;
}
}
state->sounds[i] = malloc( sizeof( Sound ) );
*state->sounds[i] = LoadSound( lua_tostring( L, -1 ) );
lua_pushinteger( L, i );
checkSoundRealloc( i );
}
return 1;
}
/*
> success = RL_PlaySoundMulti( Sound sound )
Play a sound ( Using multichannel buffer pool )
- Failure return false
- Success return true
*/
int laudioPlaySoundMulti( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySoundMulti( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
if ( !validSound( lua_tointeger( L, -1 ) ) ) {
lua_pushboolean( L, false );
return 1;
}
PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
- Failure return false
- Success return true
*/
int laudioSetSoundVolume( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundVolume( Sound sound, float volume )" );
lua_pushboolean( L, false );
return 1;
}
if ( !validSound( lua_tointeger( L, -2 ) ) ) {
lua_pushboolean( L, false );
return 1;
}
SetSoundVolume( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_SetSoundPitch( Sound sound, float pitch )
Set pitch for a sound ( 1.0 is base level )
- Failure return false
- Success return true
*/
int laudioSetSoundPitch( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundPitch( Sound sound, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
if ( !validSound( lua_tointeger( L, -2 ) ) ) {
lua_pushboolean( L, false );
return 1;
}
SetSoundPitch( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_UnloadSound( Sound sound )
Unload sound
- Failure return false
- Success return true
*/
int laudioUnloadSound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t id = lua_tointeger( L, -1 );
if ( !validSound( id ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadSound( *state->sounds[ id ] );
state->sounds[ id ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
## Audio - Music
*/
/*
> success = RL_LoadMusicStream( string fileName )
Load music stream from file
- Failure return false
- Success return true
*/
int laudioLoadMusicStream( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadMusicStream( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
if ( FileExists( lua_tostring( L, -1 ) ) ) {
state->music = LoadMusicStream( lua_tostring( L, -1 ) );
state->music.looping = false;
lua_pushboolean( L, true );
}
else {
lua_pushboolean( L, false );
}
return 1;
}
/*
> PlayMusicStream()
Start music playing
*/
int laudioPlayMusicStream( lua_State *L ) {
PlayMusicStream( state->music );
return 1;
}
/*
> StopMusicStream()
Stop music playing
*/
int laudioStopMusicStream( lua_State *L ) {
StopMusicStream( state->music );
return 1;
}
/*
> PauseMusicStream()
Pause music playing
*/
int laudioPauseMusicStream( lua_State *L ) {
PauseMusicStream( state->music );
return 1;
}
/*
> ResumeMusicStream()
Resume playing paused music
*/
int laudioResumeMusicStream( lua_State *L ) {
ResumeMusicStream( state->music );
return 1;
}
/*
> playing = PlayMusicStream()
Check if music is playing
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
return 1;
}
/*
> success = RL_SetMusicVolume( float volume )
Set volume for music ( 1.0 is max level )
- Failure return false
- Success return true
*/
int laudioSetMusicVolume( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicVolume( float volume )" );
lua_pushboolean( L, false );
return 1;
}
SetMusicVolume( state->music, lua_tonumber( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}

1908
src/core.c Normal file

File diff suppressed because it is too large Load Diff

1033
src/lua_core.c Normal file

File diff suppressed because it is too large Load Diff

37
src/main.c Normal file
View File

@@ -0,0 +1,37 @@
#include "main.h"
#include "state.h"
#include "lua_core.h"
int main( int argn, const char **argc ) {
char exePath[ STRING_LEN ] = { '\0' };
if ( 1 < argn ) {
if ( strcmp( argc[1], "--version" ) == 0 || strcmp( argc[1], "-v" ) == 0 ) {
printf( "ReiLua %d.%d\n", VERSION_MAJOR, VERSION_MINOR );
return 1;
}
else{
sprintf( exePath, "%s/%s", GetWorkingDirectory(), argc[1] );
}
}
else {
sprintf( exePath, "%s/", GetWorkingDirectory() );
}
stateInit( exePath );
while ( state->run ) {
if ( WindowShouldClose() ) {
state->run = false;
}
if ( IsAudioDeviceReady() ) {
UpdateMusicStream( state->music );
}
luaCallProcess();
luaCallDraw();
}
stateFree();
return 1;
}

2113
src/models.c Normal file

File diff suppressed because it is too large Load Diff

544
src/rgui.c Normal file
View File

@@ -0,0 +1,544 @@
#include "main.h"
#include "state.h"
#include "rgui.h"
#include "lua_core.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
/*
## Gui - Global
*/
/*
> RL_GuiEnable()
Enable gui controls ( Global state )
*/
int lguiGuiEnable( lua_State *L ) {
GuiEnable();
return 1;
}
/*
> RL_GuiDisable()
Disable gui controls ( Global state )
*/
int lguiGuiDisable( lua_State *L ) {
GuiDisable();
return 1;
}
/*
> RL_GuiLock()
Lock gui controls ( Global state )
*/
int lguiGuiLock( lua_State *L ) {
GuiLock();
return 1;
}
/*
> RL_GuiUnlock()
Unlock gui controls ( Global state )
*/
int lguiGuiUnlock( lua_State *L ) {
GuiUnlock();
return 1;
}
/*
## Gui - Font
*/
/*
> success = RL_GuiSetFont( Font font )
Set gui custom font ( Global state )
- Failure return false
- Success return true
*/
int lguiGuiSetFont( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetFont( Font font )" );
lua_pushboolean( L, false );
return 1;
}
GuiSetFont( *state->fonts[ lua_tointeger( L, -1 ) ] );
lua_pushboolean( L, true );
return 1;
}
/*
## Gui - Container
*/
/*
> state = RL_GuiWindowBox( Rectangle bounds, string title )
Window Box control, shows a window that can be closed
- Failure return nil
- Success return bool
*/
int lguiGuiWindowBox( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiWindowBox( Rectangle bounds, string title )" );
lua_pushnil( L );
return 1;
}
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiWindowBox( rect, text ) );
return 1;
}
/*
> success = RL_GuiPanel( Rectangle bounds )
Panel control, useful to group controls
- Failure return false
- Success return true
*/
int lguiGuiPanel( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiPanel( Rectangle bounds )" );
lua_pushboolean( L, false );
return 1;
}
Rectangle rect = uluaGetRectangle( L );
GuiPanel( rect );
lua_pushboolean( L, true );
return 1;
}
/*
> view, scroll = RL_GuiScrollPanel( Rectangle bounds, Rectangle content, Vector2 scroll )
Scroll Panel control
- Failure return false
- Success return Rectangle, Vector2
*/
int lguiGuiScrollPanel( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiScrollPanel( Rectangle bounds, Rectangle content, Vector2 scroll )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 scroll = uluaGetVector2( L );
lua_pop( L, 1 );
Rectangle content = uluaGetRectangle( L );
lua_pop( L, 1 );
Rectangle bounds = uluaGetRectangle( L );
uluaPushRectangle( L, GuiScrollPanel( bounds, content, &scroll ) );
uluaPushVector2( L, scroll );
return 2;
}
/*
## Gui - Basic
*/
/*
> success = RL_GuiLabel( Rectangle bounds, string text )
Label control, shows text
- Failure return false
- Success return true
*/
int lguiGuiLabel( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiLabel( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
GuiLabel( rect, text );
lua_pushboolean( L, true );
return 1;
}
/*
> clicked = RL_GuiButton( Rectangle bounds, string text )
Button control, returns true when clicked
- Failure return nil
- Success return boolean
*/
int lguiGuiButton( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiButton( Rectangle bounds, string text )" );
lua_pushnil( L );
return 1;
}
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiButton( rect, text ) );
return 1;
}
/*
> active = RL_GuiToggle( Rectangle bounds, string text, bool active )
Toggle Button control, returns true when active
- Failure return nil
- Success return boolean
*/
int lguiGuiToggle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiToggle( Rectangle bounds, string text, bool active )" );
lua_pushnil( L );
return 1;
}
bool checked = lua_toboolean( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiToggle( rect, text, checked ) );
return 1;
}
/*
> active = RL_GuiCheckBox( Rectangle bounds, string text, bool checked )
Check Box control, returns true when active
- Failure return nil
- Success return boolean
*/
int lguiGuiCheckBox( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiCheckBox( Rectangle bounds, string text, bool checked )" );
lua_pushnil( L );
return 1;
}
bool checked = lua_toboolean( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiCheckBox( rect, text, checked ) );
return 1;
}
/*
> pressed, text = RL_GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )
Text Box control, updates input text
- Failure return nil
- Success return boolean, string
*/
int lguiGuiTextBox( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )" );
lua_pushnil( L );
return 1;
}
bool editMode = lua_toboolean( L, -1 );
lua_pop( L, 1 );
int textSize = lua_tointeger( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiTextBox( rect, text, textSize, editMode ) );
lua_pushstring( L, text );
return 2;
}
/*
> pressed, text = RL_GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )
Text Box control with multiple lines
- Failure return nil
- Success return boolean, string
*/
int lguiGuiTextBoxMulti( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )" );
lua_pushnil( L );
return 1;
}
bool editMode = lua_toboolean( L, -1 );
lua_pop( L, 1 );
int textSize = lua_tointeger( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiTextBoxMulti( rect, text, textSize, editMode ) );
lua_pushstring( L, text );
return 2;
}
/*
> pressed, value = RL_GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
Spinner control, returns selected value
- Failure return nil
- Success return boolean, int
*/
int lguiGuiSpinner( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
lua_pushnil( L );
return 1;
}
bool editMode = lua_toboolean( L, -1 );
lua_pop( L, 1 );
int maxValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int minValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int value = lua_tointeger( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiSpinner( rect, text, &value, minValue, maxValue, editMode ) );
lua_pushinteger( L, value );
return 2;
}
/*
> pressed, value = RL_GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
Value Box control, updates input text with numbers
- Failure return nil
- Success return boolean, int
*/
int lguiGuiValueBox( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
lua_pushnil( L );
return 1;
}
bool editMode = lua_toboolean( L, -1 );
lua_pop( L, 1 );
int maxValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int minValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int value = lua_tointeger( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiValueBox( rect, text, &value, minValue, maxValue, editMode ) );
lua_pushinteger( L, value );
return 2;
}
/*
> value = RL_GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Slider control, returns selected value
- Failure return nil
- Success return float
*/
int lguiGuiSlider( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
float maxValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float minValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float value = lua_tonumber( L, -1 );
lua_pop( L, 1 );
char textRight[ STRING_LEN ] = { '\0' };
strcpy( textRight, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
char textLeft[ STRING_LEN ] = { '\0' };
strcpy( textLeft, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushnumber( L, GuiSlider( rect, textLeft, textRight, value, minValue, maxValue ) );
return 1;
}
/*
> value = RL_GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Slider Bar control, returns selected value
- Failure return nil
- Success return float
*/
int lguiGuiSliderBar( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
float maxValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float minValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float value = lua_tonumber( L, -1 );
lua_pop( L, 1 );
char textRight[ STRING_LEN ] = { '\0' };
strcpy( textRight, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
char textLeft[ STRING_LEN ] = { '\0' };
strcpy( textLeft, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushnumber( L, GuiSliderBar( rect, textLeft, textRight, value, minValue, maxValue ) );
return 1;
}
/*
> value = RL_GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Progress Bar control, shows current progress value
- Failure return nil
- Success return float
*/
int lguiGuiProgressBar( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
float maxValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float minValue = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float value = lua_tonumber( L, -1 );
lua_pop( L, 1 );
char textRight[ STRING_LEN ] = { '\0' };
strcpy( textRight, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
char textLeft[ STRING_LEN ] = { '\0' };
strcpy( textLeft, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushnumber( L, GuiProgressBar( rect, textLeft, textRight, value, minValue, maxValue ) );
return 1;
}
/*
> value = RL_GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )
Scroll Bar control
- Failure return nil
- Success return int
*/
int lguiGuiScrollBar( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )" );
lua_pushnil( L );
return 1;
}
int maxValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int minValue = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int value = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushinteger( L, GuiScrollBar( rect, value, minValue, maxValue ) );
return 1;
}
/*
> pressed, item = RL_GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )
Dropdown Box control, returns selected item
- Failure return nil
- Success return bool, int
*/
int lguiGuiDropdownBox( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )" );
lua_pushnil( L );
return 1;
}
bool editMode = lua_toboolean( L, -1 );
lua_pop( L, 1 );
int active = lua_tointeger( L, -1 );
lua_pop( L, 1 );
char text[ STRING_LEN ] = { '\0' };
strcpy( text, lua_tostring( L, -1 ) );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
lua_pushboolean( L, GuiDropdownBox( rect, text, &active, editMode ) );
lua_pushinteger( L, active );
return 2;
}

978
src/rmath.c Normal file
View File

@@ -0,0 +1,978 @@
#include "main.h"
#include "state.h"
#include "rmath.h"
#include "lua_core.h"
inline int imin( int a, int b ) {
return a < b ? a : b;
}
inline int imax( int a, int b ) {
return a > b ? a : b;
}
/*
## Math - Vector2
*/
/*
> result = RL_Vector2Add( Vector2 v1, Vector2 v2 )
Add two vectors (v1 + v2)
- Failure return false
- Success return Vector2
*/
int lmathVector2Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2Add( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 )
Subtract two vectors (v1 - v2)
- Failure return false
- Success return Vector2
*/
int lmathVector2Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2Subtract( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 )
Multiply vector by vector
- Failure return false
- Success return Vector2
*/
int lmathVector2Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2Multiply( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Length( vector2 vector )
Calculate vector length
- Failure return false
- Success return float
*/
int lmathVector2Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v = uluaGetVector2( L );
lua_pushnumber( L, Vector2Length( v ) );
return 1;
}
/*
> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )
Calculate two vectors dot product
- Failure return false
- Success return float
*/
int lmathVector2DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
lua_pushnumber( L, Vector2DotProduct( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 )
Calculate distance between two vectors
- Failure return false
- Success return float
*/
int lmathVector2Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
lua_pushnumber( L, Vector2Distance( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 )
Calculate angle from two vectors
- Failure return false
- Success return float
*/
int lmathVector2Angle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
lua_pushnumber( L, Vector2Angle( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Normalize( Vector2 v )
Normalize provided vector
- Failure return false
- Success return Vector2
*/
int lmathVector2Normalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v = Vector2Normalize( uluaGetVector2( L ) );
uluaPushVector2( L, v );
return 1;
}
/*
> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
Calculate linear interpolation between two vectors
- Failure return false
- Success return Vector2
*/
int lmathVector2Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
float amount = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2Lerp( v1, v2, amount ) );
return 1;
}
/*
> result = RL_Vector2Reflect( Vector2 v, Vector2 normal )
Calculate reflected vector to normal
- Failure return false
- Success return Vector2
*/
int lmathVector2Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2Reflect( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector2Rotate( Vector2 v, float angle )
Rotate vector by angle
- Failure return false
- Success return Vector2
*/
int lmathVector2Rotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" );
lua_pushboolean( L, false );
return 1;
}
float degs = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 v = uluaGetVector2( L );
uluaPushVector2( L, Vector2Rotate( v, degs ) );
return 1;
}
/*
> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
Move Vector towards target
- Failure return false
- Success return Vector2
*/
int lmathVector2MoveTowards( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
lua_pushboolean( L, false );
return 1;
}
float maxDistance = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
uluaPushVector2( L, Vector2MoveTowards( v1, v2, maxDistance ) );
return 1;
}
/*
## Math - Vector 3
*/
/*
> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
Add two vectors
- Failure return false
- Success return Vector3
*/
int lmathVector3Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3Add( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
Subtract two vectors
- Failure return false
- Success return Vector3
*/
int lmathVector3Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3Subtract( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
Multiply vector by vector
- Failure return false
- Success return Vector3
*/
int lmathVector3Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3Multiply( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors cross product
- Failure return false
- Success return Vector3
*/
int lmathVector3CrossProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3CrossProduct( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3Perpendicular( Vector3 v )
Calculate one vector perpendicular vector
- Failure return false
- Success return Vector3
*/
int lmathVector3Perpendicular( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
uluaPushVector3( L, Vector3Perpendicular( v ) );
return 1;
}
/*
> result = RL_Vector3Length( Vector3 v )
Calculate one vector perpendicular vector
- Failure return false
- Success return float
*/
int lmathVector3Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
lua_pushnumber( L, Vector3Length( v ) );
return 1;
}
/*
> result = RL_Vector3LengthSqr( Vector3 v )
Calculate vector square length
- Failure return false
- Success return float
*/
int lmathVector3LengthSqr( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
lua_pushnumber( L, Vector3LengthSqr( v ) );
return 1;
}
/*
> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors dot product
- Failure return false
- Success return float
*/
int lmathVector3DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
lua_pushnumber( L, Vector3DotProduct( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 )
Calculate distance between two vectors
- Failure return false
- Success return float
*/
int lmathVector3Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
lua_pushnumber( L, Vector3Distance( v1, v2 ) );
return 1;
}
/*
> result = RL_Vector3Normalize( Vector3 v )
Normalize provided vector
- Failure return false
- Success return Vector3
*/
int lmathVector3Normalize( lua_State *L ) {
/* Vector. */
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
uluaPushVector3( L, Vector3Normalize( v ) );
return 1;
}
/*
> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
Gram-Schmidt function implementation
- Failure return false
- Success return Vector3, Vector3
*/
int lmathVector3OrthoNormalize( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
Vector3OrthoNormalize( &v1, &v2 );
uluaPushVector3( L, v1 );
uluaPushVector3( L, v2 );
return 2;
}
/*
> result = RL_Vector3Transform( Vector3 v, Matrix mat )
Transforms a Vector3 by a given Matrix
- Failure return false
- Success return Vector3
*/
int lmathVector3Transform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v1 = uluaGetVector3( L );
lua_pop( L, 1 );
Matrix mat = uluaGetMatrix( L );
uluaPushVector3( L, Vector3Transform( v1, mat ) );
return 1;
}
/*
> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )
Transform a vector by quaternion rotation
- Failure return false
- Success return Vector3
*/
int lmathVector3RotateByQuaternion( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v1 = uluaGetVector3( L );
lua_pop( L, 1 );
Quaternion q = uluaGetQuaternion( L );
uluaPushVector3( L, Vector3RotateByQuaternion( v1, q ) );
return 1;
}
/*
> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
Calculate linear interpolation between two vectors
- Failure return false
- Success return Vector3
*/
int lmathVector3Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
float amount = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector3 v2 = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3Lerp( v1, v2, amount ) );
return 1;
}
/*
> result = RL_Vector3Reflect( Vector3 v, Vector3 normal )
Calculate reflected vector to normal
- Failure return false
- Success return Vector3
*/
int lmathVector3Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 normal = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 v1 = uluaGetVector3( L );
uluaPushVector3( L, Vector3Reflect( v1, normal ) );
return 1;
}
/*
## Math - Matrix
*/
/*
> result = RL_MatrixDeterminant( Matrix mat )
Compute matrix determinant
- Failure return false
- Success return float
*/
int lmathMatrixDeterminant( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat = uluaGetMatrix( L );
lua_pushnumber( L, MatrixDeterminant( mat ) );
return 1;
}
/*
> result = RL_MatrixTranspose( Matrix mat )
Transposes provided matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixTranspose( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixTranspose( mat ) );
return 1;
}
/*
> result = RL_MatrixInvert( Matrix mat )
Invert provided matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixInvert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixInvert( mat ) );
return 1;
}
/*
> result = RL_MatrixNormalize( Matrix mat )
Normalize provided matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixNormalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixNormalize( mat ) );
return 1;
}
/*
> result = MatrixIdentity()
Get identity matrix
- Success return Matrix
*/
int lmathMatrixIdentity( lua_State *L ) {
uluaPushMatrix( L, MatrixIdentity() );
return 1;
}
/*
> result = RL_MatrixAdd( Matrix left, Matrix right )
Add two matrices
- Failure return false
- Success return Matrix
*/
int lmathMatrixAdd( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat2 = uluaGetMatrix( L );
lua_pop( L, 1 );
Matrix mat1 = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixAdd( mat1, mat2 ) );
return 1;
}
/*
> result = RL_MatrixAdd( Matrix left, Matrix right )
Subtract two matrices (left - right)
- Failure return false
- Success return Matrix
*/
int lmathMatrixSubtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat2 = uluaGetMatrix( L );
lua_pop( L, 1 );
Matrix mat1 = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixSubtract( mat1, mat2 ) );
return 1;
}
/*
> result = RL_MatrixMultiply( Matrix left, Matrix right )
Get two matrix multiplication
- Failure return false
- Success return Matrix
*/
int lmathMatrixMultiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat2 = uluaGetMatrix( L );
lua_pop( L, 1 );
Matrix mat1 = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixMultiply( mat1, mat2 ) );
return 1;
}
/*
> result = RL_MatrixTranslate( Vector3 translate )
Get translation matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixTranslate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
uluaPushMatrix( L, MatrixTranslate( v.x, v.y, v.z ) );
return 1;
}
/*
> result = RL_MatrixRotate( Vector3 axis, float angle )
Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
- Failure return false
- Success return Matrix
*/
int lmathMatrixRotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
float angle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector3 axis = uluaGetVector3( L );
uluaPushMatrix( L, MatrixRotate( axis, angle ) );
return 1;
}
/*
> result = RL_MatrixScale( Vector3 scale )
Get scaling matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixScale( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 v = uluaGetVector3( L );
uluaPushMatrix( L, MatrixScale( v.x, v.y, v.z ) );
return 1;
}
/*
> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
Get perspective projection matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixFrustum( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
float far = lua_tonumber( L, -1 );
float near = lua_tonumber( L, -2 );
float top = lua_tonumber( L, -3 );
float bottom = lua_tonumber( L, -4 );
float right = lua_tonumber( L, -5 );
float left = lua_tonumber( L, -6 );
uluaPushMatrix( L, MatrixFrustum( left, right, bottom, top, near, far ) );
return 1;
}
/*
> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far )
Get perspective projection matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixPerspective( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
float far = lua_tonumber( L, -1 );
float near = lua_tonumber( L, -2 );
float aspect = lua_tonumber( L, -3 );
float fovy = lua_tonumber( L, -4 );
uluaPushMatrix( L, MatrixPerspective( fovy, aspect, near, far ) );
return 1;
}
/*
> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
Get orthographic projection matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixOrtho( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
float far = lua_tonumber( L, -1 );
float near = lua_tonumber( L, -2 );
float top = lua_tonumber( L, -3 );
float bottom = lua_tonumber( L, -4 );
float right = lua_tonumber( L, -5 );
float left = lua_tonumber( L, -6 );
uluaPushMatrix( L, MatrixOrtho( left, right, bottom, top, near, far ) );
return 1;
}
/*
> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
Get camera look-at matrix ( View matrix )
- Failure return false
- Success return Matrix
*/
int lmathMatrixLookAt( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 up = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 target = uluaGetVector3( L );
lua_pop( L, 1 );
Vector3 eye = uluaGetVector3( L );
uluaPushMatrix( L, MatrixLookAt( eye, target, up ) );
return 1;
}

457
src/shapes.c Normal file
View File

@@ -0,0 +1,457 @@
#include "main.h"
#include "shapes.h"
#include "lua_core.h"
/*
## Shapes - Drawing
*/
/*
> success = RL_DrawPixel( Vector2 pos, Color color )
Draw a pixel
- Failure return false
- Success return true
*/
int lshapesDrawPixel( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPixel( Vector2 pos, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 pos = uluaGetVector2( L );
DrawPixelV( pos, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )
Draw a line defining thickness
- Failure return false
- Success return true
*/
int lshapesDrawLine( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float thickness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 endPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos = uluaGetVector2( L );
DrawLineEx( startPos, endPos, thickness, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
- Failure return false
- Success return true
*/
int lshapesDrawCircle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircle( Vector2 center, float radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawCircleV( center, radius, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
- Failure return false
- Success return true
*/
int lshapesDrawCircleLines( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleLines( Vector2 center, float radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawCircleLines( center.x, center.y, radius, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
- Failure return false
- Success return true
*/
int lshapesDrawRectangle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Rectangle rect = { 0, 0, 0, 0 };
Color color = { 0, 0, 0, 0 };
color = uluaGetColor( L );
lua_pop( L, 1 );
rect = uluaGetRectangle( L );
DrawRectangleRec( rect, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )
Draw a color-filled rectangle with pro parameters
- Failure return false
- Success return true
*/
int lshapesDrawRectanglePro( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float rotation = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 origin = uluaGetVector2( L );
lua_pop( L, 1 );
Rectangle rec = uluaGetRectangle( L );
DrawRectanglePro( rec, origin, rotation, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
- Failure return false
- Success return true
*/
int lshapesDrawTriangle( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 v3 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
DrawTriangle( v1, v2, v3, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw triangle outline ( Vertex in counter-clockwise order! )
- Failure return false
- Success return true
*/
int lshapesDrawTriangleLines( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 v3 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 v1 = uluaGetVector2( L );
DrawTriangleLines( v1, v2, v3, color );
lua_pushboolean( L, true );
return 1;
}
/*
## Shapes - Collision
*/
/*
> collision = RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )
Check collision between two rectangles
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionRecs( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" );
lua_pushnil( L );
return 1;
}
Rectangle rect1 = uluaGetRectangle( L );
lua_pop( L, 1 );
Rectangle rect2 = uluaGetRectangle( L );
lua_pushboolean( L, CheckCollisionRecs( rect1, rect2 ) );
return 1;
}
/*
> collision = RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )
Check collision between two circles
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionCircles( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" );
lua_pushnil( L );
return 1;
}
float radius2 = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center2 = uluaGetVector2( L );
lua_pop( L, 1 );
float radius1 = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center1 = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionCircles( center1, radius1, center2, radius2 ) );
return 1;
}
/*
> collision = RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )
Check collision between circle and rectangle
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionCircleRec( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" );
lua_pushnil( L );
return 1;
}
Rectangle rec = uluaGetRectangle( L );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionCircleRec( center, radius, rec ) );
return 1;
}
/*
> collision = RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )
Check if point is inside rectangle
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionPointRec( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )" );
lua_pushnil( L );
return 1;
}
Rectangle rec = uluaGetRectangle( L );
lua_pop( L, 1 );
Vector2 point = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionPointRec( point, rec ) );
return 1;
}
/*
> collision = RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )
Check if point is inside circle
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionPointCircle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" );
lua_pushnil( L );
return 1;
}
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 point = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionPointCircle( point, center, radius ) );
return 1;
}
/*
> collision = RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )
Check if point is inside a triangle
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionPointTriangle( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" );
lua_pushnil( L );
return 1;
}
Vector2 p3 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 p2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 p1 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 point = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionPointTriangle( point, p1, p2, p3 ) );
return 1;
}
/*
> collision, position = RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )
Check the collision between two lines defined by two points each, returns collision point by reference
- Failure return nil
- Success return bool, Vector2
*/
int lshapesCheckCollisionLines( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" );
lua_pushnil( L );
return 1;
}
Vector2 endPos2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 endPos1 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos1 = uluaGetVector2( L );
Vector2 colPoint = { 0, 0 };
lua_pushboolean( L, CheckCollisionLines( startPos1, endPos1, startPos2, endPos2, &colPoint ) );
uluaPushVector2( L, colPoint );
return 2;
}
/*
> collision = RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )
Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
- Failure return nil
- Success return bool
*/
int lshapesCheckCollisionPointLine( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" );
lua_pushnil( L );
return 1;
}
int threshold = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 p2 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 p1 = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 point = uluaGetVector2( L );
lua_pushboolean( L, CheckCollisionPointLine( point, p1, p2, threshold ) );
return 1;
}
/*
> rectangle = RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )
Get collision rectangle for two rectangles collision
- Failure return nil
- Success return Rectangle
*/
int lshapesGetCollisionRec( lua_State *L ) {
/* Rectangle rec1, Rectangle rec2 */
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )" );
lua_pushnil( L );
return 1;
}
Rectangle rec2 = uluaGetRectangle( L );
lua_pop( L, 1 );
Rectangle rec1 = uluaGetRectangle( L );
uluaPushRectangle( L, GetCollisionRec( rec1, rec2 ) );
return 1;
}

194
src/state.c Normal file
View File

@@ -0,0 +1,194 @@
#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "textures.h"
State *state;
bool stateInit( const char *exePath ) {
state = malloc( sizeof( State ) );
state->exePath = malloc( STRING_LEN * sizeof( char ) );
strncpy( state->exePath, exePath, STRING_LEN - 1 );
state->hasWindow = true;
state->run = true;
state->resolution = (Vector2){ 1024, 720 };
state->luaState = NULL;
state->targetFPS = 60;
state->textureSource = TEXTURE_SOURCE_TEXTURE;
/* Images. */
state->imageAlloc = ALLOC_PAGE_SIZE;
state->imageCount = 0;
state->images = malloc( state->imageAlloc * sizeof( Image* ) );
/* Textures. */
state->textureAlloc = ALLOC_PAGE_SIZE;
state->textureCount = 0;
state->textures = malloc( state->textureAlloc * sizeof( Texture2D* ) );
/* RenderTextures. */
state->renderTextureAlloc = ALLOC_PAGE_SIZE;
state->renderTextureCount = 0;
state->renderTextures = malloc( state->renderTextureAlloc * sizeof( RenderTexture2D* ) );
/* Fonts. */
state->fontAlloc = ALLOC_PAGE_SIZE;
state->fontCount = 1;
state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
/* Sounds. */
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) );
/* Camera3D's. */
state->camera3DAlloc = ALLOC_PAGE_SIZE;
state->camera3DCount = 0;
state->camera3Ds = malloc( state->camera3DAlloc * sizeof( Camera3D* ) );
/* Meshes. */
state->meshAlloc = ALLOC_PAGE_SIZE;
state->meshCount = 0;
state->meshes = malloc( state->meshAlloc * sizeof( Mesh* ) );
/* Materials. */
state->materialAlloc = ALLOC_PAGE_SIZE;
state->materialCount = 1;
state->materials = malloc( state->materialAlloc * sizeof( Material* ) );
/* Models. */
state->modelAlloc = ALLOC_PAGE_SIZE;
state->modelCount = 0;
state->models = malloc( state->modelAlloc * sizeof( Model* ) );
/* ModelsAnimations. */
state->animationAlloc = ALLOC_PAGE_SIZE;
state->animationCount = 0;
state->animations = malloc( state->animationAlloc * sizeof( ModelAnimations* ) );
/* Shaders. */
state->shaderAlloc = ALLOC_PAGE_SIZE;
state->shaderCount = 0;
state->shaders = malloc( state->shaderAlloc * sizeof( Shader* ) );
for ( int i = 0; i < ALLOC_PAGE_SIZE; i++ ) {
state->images[i] = NULL;
state->textures[i] = NULL;
state->renderTextures[i] = NULL;
state->sounds[i] = NULL;
state->camera3Ds[i] = NULL;
state->meshes[i] = NULL;
state->models[i] = NULL;
state->animations[i] = NULL;
state->shaders[i] = NULL;
/* The ones we want to save the first. */
if ( 0 < i ) {
state->fonts[i] = NULL;
state->materials[i] = NULL;
}
}
InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
/* Has to be after InitWindod where opengl context is created. */
state->materials[0] = malloc( sizeof( Material ) );
*state->materials[0] = LoadMaterialDefault();
state->fonts[0] = malloc( sizeof( Font ) );
*state->fonts[0] = GetFontDefault();
if ( !IsWindowReady() ) {
state->hasWindow = false;
state->run = false;
}
else {
SetTargetFPS( state->targetFPS );
}
InitAudioDevice();
state->run = luaInit();
return state->run;
}
void stateFree() {
for ( int i = 0; i < state->imageCount; ++i ) {
if ( state->images[i] != NULL ) {
UnloadImage( *state->images[i] );
free( state->images[i] );
}
}
for ( int i = 0; i < state->textureCount; ++i ) {
if ( state->textures[i] != NULL ) {
UnloadTexture( *state->textures[i] );
free( state->textures[i] );
}
}
for ( int i = 0; i < state->renderTextureCount; ++i ) {
if ( state->renderTextures[i] != NULL ) {
UnloadRenderTexture( *state->renderTextures[i] );
free( state->renderTextures[i] );
}
}
for ( int i = 0; i < state->fontCount; ++i ) {
if ( state->fonts[i] != NULL ) {
UnloadFont( *state->fonts[i] );
free( state->fonts[i] );
}
}
for ( int i = 0; i < state->soundCount; ++i ) {
if ( state->sounds[i] != NULL ) {
UnloadSound( *state->sounds[i] );
free( state->sounds[i] );
}
}
for ( int i = 0; i < state->camera3DCount; ++i ) {
if ( state->camera3Ds[i] != NULL ) {
free( state->camera3Ds[i] );
}
}
for ( int i = 0; i < state->modelCount; ++i ) {
if ( state->models[i] != NULL ) {
// UnloadModel( *state->models[i] );
UnloadModelKeepMeshes( *state->models[i] );
free( state->models[i] );
}
}
for ( int i = 0; i < state->meshCount; ++i ) {
if ( state->meshes[i] != NULL ) {
UnloadMesh( *state->meshes[i] );
free( state->meshes[i] );
}
}
for ( int i = 0; i < state->materialCount; ++i ) {
if ( state->materials[i] != NULL ) {
UnloadMaterial( *state->materials[i] );
free( state->materials[i] );
}
}
for ( int i = 0; i < state->animationCount; ++i ) {
if ( state->animations[i] != NULL ) {
UnloadModelAnimations( state->animations[i]->animations, state->animations[i]->animCount );
free( state->animations[i] );
}
}
for ( int i = 0; i < state->shaderCount; ++i ) {
if ( state->shaders[i] != NULL ) {
UnloadShader( *state->shaders[i] );
free( state->shaders[i] );
}
}
if ( IsAudioDeviceReady() ) {
CloseAudioDevice();
UnloadMusicStream( state->music );
}
if ( state->hasWindow ) {
CloseWindow();
}
if ( state->luaState != NULL ) {
lua_close( state->luaState );
}
free( state->images );
free( state->textures );
free( state->renderTextures );
free( state->fonts );
free( state->sounds );
free( state->camera3Ds );
free( state->meshes );
free( state->materials );
free( state->models );
free( state->animations );
free( state->shaders );
free( state );
}

102
src/text.c Normal file
View File

@@ -0,0 +1,102 @@
#include "main.h"
#include "state.h"
#include "text.h"
#include "lua_core.h"
static void checkFontRealloc( int i ) {
if ( i == state->fontCount ) {
state->fontCount++;
}
if ( state->fontCount == state->fontAlloc ) {
state->fontAlloc += ALLOC_PAGE_SIZE;
state->fonts = realloc( state->fonts, state->fontAlloc * sizeof( Font* ) );
for ( i = state->fontCount; i < state->fontAlloc; i++ ) {
state->fonts[i] = NULL;
}
}
}
bool validFont( size_t id ) {
if ( id < 0 || state->fontCount < id || state->fonts[ id ] == NULL ) {
TraceLog( LOG_WARNING, "%s %d", "Invalid font", id );
return false;
}
else {
return true;
}
}
/*
## Text - Loading
*/
/*
> font = RL_LoadFont( string fileName )
Load font from file into GPU memory ( VRAM )
- Failure return -1
- Success return int
*/
int lmodelsLoadFont( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFont( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
int i = 0;
for ( i = 0; i < state->fontCount; i++ ) {
if ( state->fonts[i] == NULL ) {
break;
}
}
state->fonts[i] = malloc( sizeof( Font ) );
*state->fonts[i] = LoadFont( lua_tostring( L, -1 ) );
lua_pushinteger( L, i );
checkFontRealloc( i );
return 1;
}
/*
## Text - Draw
*/
/*
> success = RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text using font and additional parameters
- Failure return false
- Success return true
*/
int ltextDrawText( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isstring( L, -5 ) || !lua_istable( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float spacing = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float fontSize = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 position = uluaGetVector2( L );
lua_pop( L, 1 );
size_t fontId = lua_tointeger( L, -2 );
if ( !validFont( fontId ) ) {
lua_pushboolean( L, false );
return 1;
}
DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, fontSize, spacing, color );
lua_pushboolean( L, true );
return 1;
}

1057
src/textures.c Normal file

File diff suppressed because it is too large Load Diff