Added initial files.
This commit is contained in:
272
src/audio.c
Normal file
272
src/audio.c
Normal file
@@ -0,0 +1,272 @@
|
||||
#include "main.h"
|
||||
#include "state.h"
|
||||
#include "audio.h"
|
||||
#include "lua_core.h"
|
||||
|
||||
static bool validSound( size_t id ) {
|
||||
if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
|
||||
TraceLog( LOG_WARNING, "%s %d", "Invalid sound", id );
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static void checkSoundRealloc( int i ) {
|
||||
if ( i == state->soundCount ) {
|
||||
state->soundCount++;
|
||||
}
|
||||
|
||||
if ( state->soundCount == state->soundAlloc ) {
|
||||
state->soundAlloc += ALLOC_PAGE_SIZE;
|
||||
state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
|
||||
|
||||
for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
|
||||
state->sounds[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
## Audio - Sounds
|
||||
*/
|
||||
|
||||
/*
|
||||
> sound = RL_LoadSound( string fileName )
|
||||
|
||||
Load sound from file
|
||||
|
||||
- Failure return -1
|
||||
- Success return int
|
||||
*/
|
||||
int laudioLoadSound( lua_State *L ) {
|
||||
if ( !lua_isstring( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSound( string fileName )" );
|
||||
lua_pushinteger( L, -1 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ( FileExists( lua_tostring( L, -1 ) ) ) {
|
||||
int i = 0;
|
||||
|
||||
for ( i = 0; i < state->soundCount; i++ ) {
|
||||
if ( state->sounds[i] == NULL ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
state->sounds[i] = malloc( sizeof( Sound ) );
|
||||
*state->sounds[i] = LoadSound( lua_tostring( L, -1 ) );
|
||||
lua_pushinteger( L, i );
|
||||
checkSoundRealloc( i );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_PlaySoundMulti( Sound sound )
|
||||
|
||||
Play a sound ( Using multichannel buffer pool )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioPlaySoundMulti( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySoundMulti( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
if ( !validSound( lua_tointeger( L, -1 ) ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetSoundVolume( Sound sound, float volume )
|
||||
|
||||
Set volume for a sound ( 1.0 is max level )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioSetSoundVolume( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundVolume( Sound sound, float volume )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
if ( !validSound( lua_tointeger( L, -2 ) ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
SetSoundVolume( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetSoundPitch( Sound sound, float pitch )
|
||||
|
||||
Set pitch for a sound ( 1.0 is base level )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioSetSoundPitch( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundPitch( Sound sound, float pitch )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
if ( !validSound( lua_tointeger( L, -2 ) ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
SetSoundPitch( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_UnloadSound( Sound sound )
|
||||
|
||||
Unload sound
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioUnloadSound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t id = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( id ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
UnloadSound( *state->sounds[ id ] );
|
||||
state->sounds[ id ] = NULL;
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Audio - Music
|
||||
*/
|
||||
|
||||
/*
|
||||
> success = RL_LoadMusicStream( string fileName )
|
||||
|
||||
Load music stream from file
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioLoadMusicStream( lua_State *L ) {
|
||||
if ( !lua_isstring( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadMusicStream( string fileName )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
if ( FileExists( lua_tostring( L, -1 ) ) ) {
|
||||
state->music = LoadMusicStream( lua_tostring( L, -1 ) );
|
||||
state->music.looping = false;
|
||||
|
||||
lua_pushboolean( L, true );
|
||||
}
|
||||
else {
|
||||
lua_pushboolean( L, false );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> PlayMusicStream()
|
||||
|
||||
Start music playing
|
||||
*/
|
||||
int laudioPlayMusicStream( lua_State *L ) {
|
||||
PlayMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> StopMusicStream()
|
||||
|
||||
Stop music playing
|
||||
*/
|
||||
int laudioStopMusicStream( lua_State *L ) {
|
||||
StopMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> PauseMusicStream()
|
||||
|
||||
Pause music playing
|
||||
*/
|
||||
int laudioPauseMusicStream( lua_State *L ) {
|
||||
PauseMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> ResumeMusicStream()
|
||||
|
||||
Resume playing paused music
|
||||
*/
|
||||
int laudioResumeMusicStream( lua_State *L ) {
|
||||
ResumeMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> playing = PlayMusicStream()
|
||||
|
||||
Check if music is playing
|
||||
|
||||
- Success return bool
|
||||
*/
|
||||
int laudioIsMusicStreamPlaying( lua_State *L ) {
|
||||
lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetMusicVolume( float volume )
|
||||
|
||||
Set volume for music ( 1.0 is max level )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioSetMusicVolume( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicVolume( float volume )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
SetMusicVolume( state->music, lua_tonumber( L, -1 ) );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
Reference in New Issue
Block a user