Added initial files.
This commit is contained in:
978
src/rmath.c
Normal file
978
src/rmath.c
Normal file
@@ -0,0 +1,978 @@
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#include "main.h"
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#include "state.h"
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#include "rmath.h"
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#include "lua_core.h"
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inline int imin( int a, int b ) {
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return a < b ? a : b;
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}
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inline int imax( int a, int b ) {
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return a > b ? a : b;
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}
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/*
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## Math - Vector2
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*/
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/*
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> result = RL_Vector2Add( Vector2 v1, Vector2 v2 )
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Add two vectors (v1 + v2)
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Add( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Add( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 )
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Subtract two vectors (v1 - v2)
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Subtract( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Subtract( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 )
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Multiply vector by vector
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Multiply( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Multiply( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Length( vector2 vector )
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Calculate vector length
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- Failure return false
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- Success return float
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*/
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int lmathVector2Length( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v = uluaGetVector2( L );
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lua_pushnumber( L, Vector2Length( v ) );
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return 1;
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}
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/*
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> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )
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Calculate two vectors dot product
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- Failure return false
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- Success return float
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*/
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int lmathVector2DotProduct( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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lua_pushnumber( L, Vector2DotProduct( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 )
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Calculate distance between two vectors
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- Failure return false
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- Success return float
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*/
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int lmathVector2Distance( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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lua_pushnumber( L, Vector2Distance( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 )
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Calculate angle from two vectors
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- Failure return false
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- Success return float
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*/
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int lmathVector2Angle( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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lua_pushnumber( L, Vector2Angle( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Normalize( Vector2 v )
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Normalize provided vector
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Normalize( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v = Vector2Normalize( uluaGetVector2( L ) );
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uluaPushVector2( L, v );
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return 1;
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}
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/*
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> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
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Calculate linear interpolation between two vectors
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Lerp( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float amount = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Lerp( v1, v2, amount ) );
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return 1;
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}
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/*
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> result = RL_Vector2Reflect( Vector2 v, Vector2 normal )
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Calculate reflected vector to normal
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Reflect( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Reflect( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector2Rotate( Vector2 v, float angle )
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Rotate vector by angle
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2Rotate( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float degs = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 v = uluaGetVector2( L );
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uluaPushVector2( L, Vector2Rotate( v, degs ) );
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return 1;
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}
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/*
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> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
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Move Vector towards target
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- Failure return false
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- Success return Vector2
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*/
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int lmathVector2MoveTowards( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float maxDistance = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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uluaPushVector2( L, Vector2MoveTowards( v1, v2, maxDistance ) );
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return 1;
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}
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/*
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## Math - Vector 3
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*/
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/*
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> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
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Add two vectors
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- Failure return false
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- Success return Vector3
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*/
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int lmathVector3Add( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 v2 = uluaGetVector3( L );
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lua_pop( L, 1 );
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Vector3 v1 = uluaGetVector3( L );
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uluaPushVector3( L, Vector3Add( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
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Subtract two vectors
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- Failure return false
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- Success return Vector3
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*/
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int lmathVector3Subtract( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 v2 = uluaGetVector3( L );
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lua_pop( L, 1 );
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Vector3 v1 = uluaGetVector3( L );
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uluaPushVector3( L, Vector3Subtract( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
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Multiply vector by vector
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- Failure return false
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- Success return Vector3
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*/
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int lmathVector3Multiply( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 v2 = uluaGetVector3( L );
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lua_pop( L, 1 );
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Vector3 v1 = uluaGetVector3( L );
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uluaPushVector3( L, Vector3Multiply( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
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Calculate two vectors cross product
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- Failure return false
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- Success return Vector3
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*/
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int lmathVector3CrossProduct( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 v2 = uluaGetVector3( L );
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lua_pop( L, 1 );
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Vector3 v1 = uluaGetVector3( L );
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uluaPushVector3( L, Vector3CrossProduct( v1, v2 ) );
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return 1;
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}
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/*
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> result = RL_Vector3Perpendicular( Vector3 v )
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Calculate one vector perpendicular vector
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||||
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- Failure return false
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||||
- Success return Vector3
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*/
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||||
int lmathVector3Perpendicular( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" );
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lua_pushboolean( L, false );
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return 1;
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||||
}
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Vector3 v = uluaGetVector3( L );
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uluaPushVector3( L, Vector3Perpendicular( v ) );
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return 1;
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}
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/*
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> result = RL_Vector3Length( Vector3 v )
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Calculate one vector perpendicular vector
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||||
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||||
- Failure return false
|
||||
- Success return float
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||||
*/
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||||
int lmathVector3Length( lua_State *L ) {
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||||
if ( !lua_istable( L, -1 ) ) {
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||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" );
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||||
lua_pushboolean( L, false );
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||||
return 1;
|
||||
}
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||||
Vector3 v = uluaGetVector3( L );
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||||
|
||||
lua_pushnumber( L, Vector3Length( v ) );
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||||
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||||
return 1;
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||||
}
|
||||
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||||
/*
|
||||
> result = RL_Vector3LengthSqr( Vector3 v )
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||||
|
||||
Calculate vector square length
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int lmathVector3LengthSqr( lua_State *L ) {
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||||
if ( !lua_istable( L, -1 ) ) {
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||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" );
|
||||
lua_pushboolean( L, false );
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||||
return 1;
|
||||
}
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||||
Vector3 v = uluaGetVector3( L );
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||||
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||||
lua_pushnumber( L, Vector3LengthSqr( v ) );
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||||
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||||
return 1;
|
||||
}
|
||||
|
||||
/*
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||||
> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )
|
||||
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||||
Calculate two vectors dot product
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
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||||
int lmathVector3DotProduct( lua_State *L ) {
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||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v2 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
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||||
Vector3 v1 = uluaGetVector3( L );
|
||||
|
||||
lua_pushnumber( L, Vector3DotProduct( v1, v2 ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 )
|
||||
|
||||
Calculate distance between two vectors
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int lmathVector3Distance( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v2 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
|
||||
lua_pushnumber( L, Vector3Distance( v1, v2 ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3Normalize( Vector3 v )
|
||||
|
||||
Normalize provided vector
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3
|
||||
*/
|
||||
int lmathVector3Normalize( lua_State *L ) {
|
||||
/* Vector. */
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v = uluaGetVector3( L );
|
||||
|
||||
uluaPushVector3( L, Vector3Normalize( v ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
|
||||
|
||||
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
|
||||
Gram-Schmidt function implementation
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3, Vector3
|
||||
*/
|
||||
int lmathVector3OrthoNormalize( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v2 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
|
||||
Vector3OrthoNormalize( &v1, &v2 );
|
||||
|
||||
uluaPushVector3( L, v1 );
|
||||
uluaPushVector3( L, v2 );
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3Transform( Vector3 v, Matrix mat )
|
||||
|
||||
Transforms a Vector3 by a given Matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3
|
||||
*/
|
||||
int lmathVector3Transform( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Matrix mat = uluaGetMatrix( L );
|
||||
|
||||
uluaPushVector3( L, Vector3Transform( v1, mat ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )
|
||||
|
||||
Transform a vector by quaternion rotation
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3
|
||||
*/
|
||||
int lmathVector3RotateByQuaternion( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Quaternion q = uluaGetQuaternion( L );
|
||||
|
||||
uluaPushVector3( L, Vector3RotateByQuaternion( v1, q ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
|
||||
|
||||
Calculate linear interpolation between two vectors
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3
|
||||
*/
|
||||
int lmathVector3Lerp( lua_State *L ) {
|
||||
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float amount = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 v2 = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
|
||||
uluaPushVector3( L, Vector3Lerp( v1, v2, amount ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_Vector3Reflect( Vector3 v, Vector3 normal )
|
||||
|
||||
Calculate reflected vector to normal
|
||||
|
||||
- Failure return false
|
||||
- Success return Vector3
|
||||
*/
|
||||
int lmathVector3Reflect( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 normal = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 v1 = uluaGetVector3( L );
|
||||
|
||||
uluaPushVector3( L, Vector3Reflect( v1, normal ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Math - Matrix
|
||||
*/
|
||||
|
||||
/*
|
||||
> result = RL_MatrixDeterminant( Matrix mat )
|
||||
|
||||
Compute matrix determinant
|
||||
|
||||
- Failure return false
|
||||
- Success return float
|
||||
*/
|
||||
int lmathMatrixDeterminant( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat = uluaGetMatrix( L );
|
||||
|
||||
lua_pushnumber( L, MatrixDeterminant( mat ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixTranspose( Matrix mat )
|
||||
|
||||
Transposes provided matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixTranspose( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixTranspose( mat ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixInvert( Matrix mat )
|
||||
|
||||
Invert provided matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixInvert( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixInvert( mat ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixNormalize( Matrix mat )
|
||||
|
||||
Normalize provided matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixNormalize( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixNormalize( mat ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = MatrixIdentity()
|
||||
|
||||
Get identity matrix
|
||||
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixIdentity( lua_State *L ) {
|
||||
uluaPushMatrix( L, MatrixIdentity() );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixAdd( Matrix left, Matrix right )
|
||||
|
||||
Add two matrices
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixAdd( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat2 = uluaGetMatrix( L );
|
||||
lua_pop( L, 1 );
|
||||
Matrix mat1 = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixAdd( mat1, mat2 ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixAdd( Matrix left, Matrix right )
|
||||
|
||||
Subtract two matrices (left - right)
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixSubtract( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat2 = uluaGetMatrix( L );
|
||||
lua_pop( L, 1 );
|
||||
Matrix mat1 = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixSubtract( mat1, mat2 ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixMultiply( Matrix left, Matrix right )
|
||||
|
||||
Get two matrix multiplication
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixMultiply( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Matrix mat2 = uluaGetMatrix( L );
|
||||
lua_pop( L, 1 );
|
||||
Matrix mat1 = uluaGetMatrix( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixMultiply( mat1, mat2 ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixTranslate( Vector3 translate )
|
||||
|
||||
Get translation matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixTranslate( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v = uluaGetVector3( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixTranslate( v.x, v.y, v.z ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixRotate( Vector3 axis, float angle )
|
||||
|
||||
Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixRotate( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float angle = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 axis = uluaGetVector3( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixRotate( axis, angle ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixScale( Vector3 scale )
|
||||
|
||||
Get scaling matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixScale( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 v = uluaGetVector3( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixScale( v.x, v.y, v.z ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
|
||||
|
||||
Get perspective projection matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixFrustum( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|
||||
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float far = lua_tonumber( L, -1 );
|
||||
float near = lua_tonumber( L, -2 );
|
||||
float top = lua_tonumber( L, -3 );
|
||||
float bottom = lua_tonumber( L, -4 );
|
||||
float right = lua_tonumber( L, -5 );
|
||||
float left = lua_tonumber( L, -6 );
|
||||
|
||||
uluaPushMatrix( L, MatrixFrustum( left, right, bottom, top, near, far ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far )
|
||||
|
||||
Get perspective projection matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixPerspective( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float far = lua_tonumber( L, -1 );
|
||||
float near = lua_tonumber( L, -2 );
|
||||
float aspect = lua_tonumber( L, -3 );
|
||||
float fovy = lua_tonumber( L, -4 );
|
||||
|
||||
uluaPushMatrix( L, MatrixPerspective( fovy, aspect, near, far ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
|
||||
|
||||
Get orthographic projection matrix
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixOrtho( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|
||||
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float far = lua_tonumber( L, -1 );
|
||||
float near = lua_tonumber( L, -2 );
|
||||
float top = lua_tonumber( L, -3 );
|
||||
float bottom = lua_tonumber( L, -4 );
|
||||
float right = lua_tonumber( L, -5 );
|
||||
float left = lua_tonumber( L, -6 );
|
||||
|
||||
uluaPushMatrix( L, MatrixOrtho( left, right, bottom, top, near, far ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
|
||||
|
||||
Get camera look-at matrix ( View matrix )
|
||||
|
||||
- Failure return false
|
||||
- Success return Matrix
|
||||
*/
|
||||
int lmathMatrixLookAt( lua_State *L ) {
|
||||
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector3 up = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 target = uluaGetVector3( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector3 eye = uluaGetVector3( L );
|
||||
|
||||
uluaPushMatrix( L, MatrixLookAt( eye, target, up ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
Reference in New Issue
Block a user