Added initial files.
This commit is contained in:
457
src/shapes.c
Normal file
457
src/shapes.c
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@@ -0,0 +1,457 @@
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#include "main.h"
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#include "shapes.h"
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#include "lua_core.h"
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/*
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## Shapes - Drawing
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*/
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/*
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> success = RL_DrawPixel( Vector2 pos, Color color )
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Draw a pixel
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- Failure return false
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- Success return true
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*/
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int lshapesDrawPixel( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPixel( Vector2 pos, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 pos = uluaGetVector2( L );
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DrawPixelV( pos, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )
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Draw a line defining thickness
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- Failure return false
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- Success return true
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*/
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int lshapesDrawLine( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float thickness = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 endPos = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 startPos = uluaGetVector2( L );
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DrawLineEx( startPos, endPos, thickness, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawCircle( Vector2 center, float radius, Color color )
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Draw a color-filled circle
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- Failure return false
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- Success return true
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*/
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int lshapesDrawCircle( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircle( Vector2 center, float radius, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float radius = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center = uluaGetVector2( L );
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DrawCircleV( center, radius, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
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Draw circle outline
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- Failure return false
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- Success return true
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*/
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int lshapesDrawCircleLines( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleLines( Vector2 center, float radius, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float radius = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center = uluaGetVector2( L );
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DrawCircleLines( center.x, center.y, radius, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawRectangle( Rectangle rec, Color color )
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Draw a color-filled rectangle
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- Failure return false
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- Success return true
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*/
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int lshapesDrawRectangle( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Rectangle rect = { 0, 0, 0, 0 };
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Color color = { 0, 0, 0, 0 };
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color = uluaGetColor( L );
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lua_pop( L, 1 );
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rect = uluaGetRectangle( L );
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DrawRectangleRec( rect, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )
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Draw a color-filled rectangle with pro parameters
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- Failure return false
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- Success return true
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*/
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int lshapesDrawRectanglePro( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float rotation = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 origin = uluaGetVector2( L );
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lua_pop( L, 1 );
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Rectangle rec = uluaGetRectangle( L );
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DrawRectanglePro( rec, origin, rotation, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw a color-filled triangle ( Vertex in counter-clockwise order! )
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- Failure return false
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- Success return true
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*/
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int lshapesDrawTriangle( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 v3 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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DrawTriangle( v1, v2, v3, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
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Draw triangle outline ( Vertex in counter-clockwise order! )
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- Failure return false
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- Success return true
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*/
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int lshapesDrawTriangleLines( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector2 v3 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 v1 = uluaGetVector2( L );
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DrawTriangleLines( v1, v2, v3, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## Shapes - Collision
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*/
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/*
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> collision = RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )
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Check collision between two rectangles
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionRecs( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" );
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lua_pushnil( L );
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return 1;
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}
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Rectangle rect1 = uluaGetRectangle( L );
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lua_pop( L, 1 );
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Rectangle rect2 = uluaGetRectangle( L );
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lua_pushboolean( L, CheckCollisionRecs( rect1, rect2 ) );
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return 1;
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}
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/*
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> collision = RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )
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Check collision between two circles
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionCircles( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" );
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lua_pushnil( L );
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return 1;
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}
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float radius2 = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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float radius1 = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center1 = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionCircles( center1, radius1, center2, radius2 ) );
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return 1;
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}
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/*
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> collision = RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )
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Check collision between circle and rectangle
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionCircleRec( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" );
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lua_pushnil( L );
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return 1;
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}
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Rectangle rec = uluaGetRectangle( L );
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lua_pop( L, 1 );
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float radius = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionCircleRec( center, radius, rec ) );
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return 1;
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}
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/*
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> collision = RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )
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Check if point is inside rectangle
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionPointRec( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )" );
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lua_pushnil( L );
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return 1;
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}
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Rectangle rec = uluaGetRectangle( L );
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lua_pop( L, 1 );
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Vector2 point = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionPointRec( point, rec ) );
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return 1;
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}
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/*
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> collision = RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )
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Check if point is inside circle
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionPointCircle( lua_State *L ) {
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if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" );
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lua_pushnil( L );
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return 1;
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}
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float radius = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 center = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 point = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionPointCircle( point, center, radius ) );
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return 1;
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}
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/*
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> collision = RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )
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Check if point is inside a triangle
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionPointTriangle( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" );
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lua_pushnil( L );
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return 1;
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}
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Vector2 p3 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 p2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 p1 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 point = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionPointTriangle( point, p1, p2, p3 ) );
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return 1;
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}
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/*
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> collision, position = RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )
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Check the collision between two lines defined by two points each, returns collision point by reference
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- Failure return nil
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- Success return bool, Vector2
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*/
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int lshapesCheckCollisionLines( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" );
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lua_pushnil( L );
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return 1;
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}
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Vector2 endPos2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 startPos2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 endPos1 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 startPos1 = uluaGetVector2( L );
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Vector2 colPoint = { 0, 0 };
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lua_pushboolean( L, CheckCollisionLines( startPos1, endPos1, startPos2, endPos2, &colPoint ) );
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uluaPushVector2( L, colPoint );
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return 2;
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}
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/*
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> collision = RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )
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Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
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- Failure return nil
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- Success return bool
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*/
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int lshapesCheckCollisionPointLine( lua_State *L ) {
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if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" );
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lua_pushnil( L );
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return 1;
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}
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int threshold = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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Vector2 p2 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 p1 = uluaGetVector2( L );
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lua_pop( L, 1 );
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Vector2 point = uluaGetVector2( L );
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lua_pushboolean( L, CheckCollisionPointLine( point, p1, p2, threshold ) );
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return 1;
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}
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/*
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> rectangle = RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )
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Get collision rectangle for two rectangles collision
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- Failure return nil
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- Success return Rectangle
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*/
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int lshapesGetCollisionRec( lua_State *L ) {
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/* Rectangle rec1, Rectangle rec2 */
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if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )" );
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lua_pushnil( L );
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return 1;
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}
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Rectangle rec2 = uluaGetRectangle( L );
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lua_pop( L, 1 );
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Rectangle rec1 = uluaGetRectangle( L );
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uluaPushRectangle( L, GetCollisionRec( rec1, rec2 ) );
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return 1;
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}
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Reference in New Issue
Block a user