Added initial files.
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102
src/text.c
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102
src/text.c
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#include "main.h"
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#include "state.h"
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#include "text.h"
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#include "lua_core.h"
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static void checkFontRealloc( int i ) {
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if ( i == state->fontCount ) {
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state->fontCount++;
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}
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if ( state->fontCount == state->fontAlloc ) {
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state->fontAlloc += ALLOC_PAGE_SIZE;
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state->fonts = realloc( state->fonts, state->fontAlloc * sizeof( Font* ) );
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for ( i = state->fontCount; i < state->fontAlloc; i++ ) {
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state->fonts[i] = NULL;
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}
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}
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}
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bool validFont( size_t id ) {
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if ( id < 0 || state->fontCount < id || state->fonts[ id ] == NULL ) {
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TraceLog( LOG_WARNING, "%s %d", "Invalid font", id );
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return false;
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}
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else {
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return true;
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}
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}
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/*
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## Text - Loading
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*/
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/*
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> font = RL_LoadFont( string fileName )
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Load font from file into GPU memory ( VRAM )
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- Failure return -1
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- Success return int
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*/
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int lmodelsLoadFont( lua_State *L ) {
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if ( !lua_isstring( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFont( string fileName )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int i = 0;
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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*state->fonts[i] = LoadFont( lua_tostring( L, -1 ) );
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lua_pushinteger( L, i );
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checkFontRealloc( i );
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return 1;
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}
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/*
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## Text - Draw
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*/
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/*
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> success = RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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Draw text using font and additional parameters
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- Failure return false
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- Success return true
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*/
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int ltextDrawText( lua_State *L ) {
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if ( !lua_isnumber( L, -6 ) || !lua_isstring( L, -5 ) || !lua_istable( L, -4 )
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|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float spacing = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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float fontSize = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 position = uluaGetVector2( L );
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lua_pop( L, 1 );
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size_t fontId = lua_tointeger( L, -2 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, fontSize, spacing, color );
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lua_pushboolean( L, true );
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return 1;
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}
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