Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
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165
API.md
165
API.md
@@ -215,10 +215,20 @@ BoundingBox
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---
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> GlyphInfo = { value = int, offsetX = int, offsetY = int, advanceX = int, image = Image }
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> GlyphInfo = Userdata
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GlyphInfo, font characters glyphs info
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```
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glyphInfoData = {
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value = int, --Character value (Unicode)
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offsetX = int, --Character offset X when drawing
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offsetY = int, --Character offset Y when drawing
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advanceX = int, --Character advance position X
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image = Image, --Character image data
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}
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```
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---
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> BoneInfo = { name = string[32], parent = int }
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@@ -6313,6 +6323,22 @@ Load font from Image (XNA style)
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---
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> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints )
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Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: FileData type should be unsigned char
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- Success return Font
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---
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> font = RL.LoadFontFromData( Font{} fontData )
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Load Font from data
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- Success return Font
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---
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> isReady = RL.IsFontReady( Font font )
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Check if a font is ready
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@@ -6321,12 +6347,36 @@ Check if a font is ready
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---
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> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type )
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Load font data for further use. NOTE: FileData type should be unsigned char
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- Success return GlyphInfo{}
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---
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> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod )
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Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline
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- Success Image, Rectangle{}
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---
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> RL.UnloadFont( Font font )
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Unload font from GPU memory (VRAM)
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---
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> RL.ExportFontAsCode( Font font, string fileName )
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Export font as code file, returns true on success
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- Success return bool
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---
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## Text - Text drawing functions
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---
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@@ -6411,13 +6461,21 @@ Get glyph index position in font for a codepoint (unicode character), fallback t
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> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
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Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.
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Return Image as lightuserdata
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Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
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- Success return GlyphInfo
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---
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> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index )
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Get glyph font info data by index
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- Failure return nil
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- Success return GlyphInfo
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---
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> rect = RL.GetGlyphAtlasRec( Font font, int codepoint )
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Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
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@@ -6426,6 +6484,15 @@ Get glyph rectangle in font atlas for a codepoint (unicode character), fallback
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---
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> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index )
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Get glyph rectangle in font atlas by index
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- Failure return nil
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- Success return Rectangle
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---
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font base size (default chars height)
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@@ -6458,6 +6525,80 @@ Get font texture atlas containing the glyphs. Return as lightuserdata
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---
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## Text - GlyphInfo management functions
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---
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> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData )
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Load GlyphInfo from data
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- Success return GlyphInfo
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---
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> RL.UnloadGlyphInfo( GlyphInfo glyphInfo )
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Unload glyphInfo image from CPU memory (RAM)
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---
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> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value )
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Set glyphInfo character value (Unicode)
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---
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> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset )
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Set glyphInfo character offset when drawing
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---
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> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX )
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Set glyphInfo character advance position X
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---
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> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image )
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Set glyphInfo character image data
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---
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> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo )
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Get glyphInfo character value (Unicode)
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- Success return int
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---
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> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo )
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Get glyphInfo character offset when drawing
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- Success return Vector2
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---
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> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo )
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Get glyphInfo character advance position X
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- Success return int
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---
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> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo )
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Get glyphInfo character image data. Return as lightuserdata
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- Success return Image
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---
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## Models - Basic geometric 3D shapes drawing functions
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---
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@@ -6794,7 +6935,7 @@ Draw a billboard texture defined by source and rotation
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> RL.UpdateMesh( Mesh mesh, Mesh{} meshData )
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Update mesh vertex data in GPU.
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Note! Mainly intented to be used with custom meshes.
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NOTE: Mainly intented to be used with custom meshes.
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---
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@@ -7022,7 +7163,7 @@ Set material generic parameters (if required)
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> texture = RL.GetMaterialTexture( Material material, int mapType )
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Get texture from material map type. Returns -1 if no texture
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Get texture from material map type. Return as lightuserdata
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- Success return Texture
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@@ -7046,9 +7187,9 @@ Get color from material map type
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> shader = RL.GetMaterialShader( Material material )
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Get material shader
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Get material shader. Return as lightuserdata
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- Success return Shader. Return as lightuserdata
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- Success return Shader
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---
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@@ -9017,7 +9158,7 @@ Get light color
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Get light enabled
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- Success return boolean
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- Success return bool
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---
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@@ -9629,7 +9770,7 @@ Unload vertex buffer (VBO)
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> RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer )
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Set vertex attribute. Note! Pointer should be given in size of bytes
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Set vertex attribute. NOTE: Pointer should be given in size of bytes
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---
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@@ -10358,20 +10499,20 @@ Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
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> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
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Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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---
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> GLFWpentabletcursorEvent = { int type, int identifier }
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Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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---
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> GLFWpentabletproximityEvent = { int type, int proxState }
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Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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---
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