Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
This commit is contained in:
@@ -103,21 +103,21 @@ function RL.init()
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createShadowMesh()
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addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 )
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addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 )
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addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 )
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addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 )
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addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 )
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addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 )
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-- addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 )
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-- addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 )
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-- addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 )
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-- addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 )
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-- addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 )
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-- addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 )
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-- Stress test
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-- for i = 1, 300 do
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-- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ),
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-- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ),
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-- 128
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-- )
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-- end
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for i = 1, 300 do
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addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ),
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Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ),
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128
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)
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end
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-- Camera for shadow rendering.
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camera = RL.CreateCamera3D()
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@@ -19,6 +19,7 @@ function RL.init()
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL.SetTextLineSpacing( 26 )
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camera = Cam3D:new()
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89
examples/raygui_custom/main.lua
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89
examples/raygui_custom/main.lua
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@@ -0,0 +1,89 @@
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package.path = package.path..";"..RL.GetBasePath().."?.lua"
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Rect = require( "rectangle" )
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Vec2 = require( "vector2" )
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Color = require( "color" )
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Rect = require( "rectangle" )
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Raygui = require( "raygui" )
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Gui = Raygui:new()
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SpriteButton = require( "spriteButton" )
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SpriteButton:register( Gui )
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local buttonTexture = nil
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local resolution = Vec2:new( 640, 480 )
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local winSize = Vec2:new()
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local framebuffer = nil
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local function addButton( bounds, text, callback )
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local button = Gui:SpriteButton(
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bounds,
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text,
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buttonTexture,
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{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
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{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
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callback
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)
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button.styles = {
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{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
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{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
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}
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end
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function RL.init()
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local monitor = 0
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local winScale = 2
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winSize = resolution:scale( winScale )
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framebuffer = RL.LoadRenderTexture( resolution )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( resolution:scale( winScale ) )
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RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL.SetMouseScale( { 1/winScale, 1/winScale } )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
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local buttonSize = Vec2:new( 216, 32 )
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local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y )
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local gap = buttonSize.y + 2
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addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
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bounds.y = bounds.y + gap
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addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
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bounds.y = bounds.y + gap
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addButton( bounds, "Options", function() print( "Options!" ) end )
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bounds.y = bounds.y + gap
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addButton( bounds, "Quit", function() RL.CloseWindow() end )
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end
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function RL.process( delta )
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Gui:process()
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end
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function RL.draw()
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RL.ClearBackground( RL.BLACK )
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RL.BeginTextureMode( framebuffer )
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RL.ClearBackground( { 50, 20, 75 } )
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Gui:draw()
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RL.EndTextureMode()
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RL.DrawTexturePro(
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RL.GetRenderTextureTexture( framebuffer ),
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{ 0, 0, resolution.x, -resolution.y },
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{ 0, 0, winSize.x, winSize.y },
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{ 0, 0 },
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0.0,
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RL.WHITE
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)
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end
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54
examples/raygui_custom/spriteButton.lua
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54
examples/raygui_custom/spriteButton.lua
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@@ -0,0 +1,54 @@
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--- Button control
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local SpriteButton = {}
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SpriteButton.__index = SpriteButton
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
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local object = setmetatable( {}, self )
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object._parent = nil
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object.bounds = bounds:clone()
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object.text = text
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object.buttonTexture = texture
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object.nPatchNormal = nPatchNormal
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object.nPatchPressed = nPatchPressed
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object.callback = callback
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object.visible = true
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object.disabled = false
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return object
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end
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function SpriteButton:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function SpriteButton:draw()
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() then
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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else
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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end
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 then
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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function SpriteButton:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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function SpriteButton:register( gui )
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function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
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return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
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end
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end
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return SpriteButton
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@@ -9,6 +9,7 @@ ui_bgr.png Jussi Viitala CC0
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gradient.png Jussi Viitala CC0
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light.png Jussi Viitala CC0
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nPatch.png Jussi Viitala CC0
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button.png Jussi Viitala CC0
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check-mark.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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plain-circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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BIN
examples/resources/images/button.png
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BIN
examples/resources/images/button.png
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
@@ -32,9 +32,6 @@ Rectangle.meta = {
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__unm = function( r )
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return Rectangle:new( -r.x, -r.y, -r.width, -r.height )
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end,
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__idiv = function( r, v )
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return Rectangle:new( r.x // v, r.y // v, r.width // v, r.height // v )
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end,
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__len = function()
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return 4
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end,
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@@ -9,7 +9,7 @@ end
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function RL.process( delta )
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if RL.IsKeyPressed( RL.KEY_ENTER ) then
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local textSize = RL.MeasureText( 0, text, 20, 2 )
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local textSize = RL.MeasureText( RL.GetFontDefault(), text, 20, 2 )
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local winSize = RL.GetScreenSize()
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textColor = RL.BLUE
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