Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
This commit is contained in:
@@ -45,7 +45,6 @@ Matrix uluaGetMatrix( lua_State *L, int index );
|
||||
BoundingBox uluaGetBoundingBox( lua_State *L, int index );
|
||||
Ray uluaGetRay( lua_State *L, int index );
|
||||
NPatchInfo uluaGetNPatchInfo( lua_State *L, int index );
|
||||
GlyphInfo uluaGetGlyphInfo( lua_State *L, int index );
|
||||
BoneInfo uluaGetBoneInfo( lua_State *L, int index );
|
||||
Transform uluaGetTransform( lua_State *L, int index );
|
||||
Buffer* uluaGetBuffer( lua_State *L, int index );
|
||||
@@ -57,6 +56,7 @@ Mesh* uluaGetMesh( lua_State *L, int index );
|
||||
Camera2D* uluaGetCamera2D( lua_State *L, int index );
|
||||
Camera3D* uluaGetCamera3D( lua_State *L, int index );
|
||||
Font* uluaGetFont( lua_State *L, int index );
|
||||
GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index );
|
||||
Wave* uluaGetWave( lua_State *L, int index );
|
||||
Sound* uluaGetSound( lua_State *L, int index );
|
||||
Music* uluaGetMusic( lua_State *L, int index );
|
||||
@@ -76,7 +76,6 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
|
||||
void uluaPushRay( lua_State *L, Ray ray );
|
||||
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
|
||||
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
|
||||
void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image );
|
||||
void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo );
|
||||
void uluaPushTransform( lua_State *L, Transform transform );
|
||||
void uluaPushBuffer( lua_State *L, Buffer buffer );
|
||||
@@ -87,6 +86,7 @@ void uluaPushCamera2D( lua_State *L, Camera2D camera );
|
||||
void uluaPushCamera3D( lua_State *L, Camera3D camera );
|
||||
void uluaPushShader( lua_State *L, Shader shader );
|
||||
void uluaPushFont( lua_State *L, Font font );
|
||||
void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph );
|
||||
void uluaPushWave( lua_State *L, Wave wave );
|
||||
void uluaPushSound( lua_State *L, Sound sound );
|
||||
void uluaPushMusic( lua_State *L, Music music );
|
||||
|
||||
Reference in New Issue
Block a user