Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
This commit is contained in:
@@ -179,7 +179,7 @@ int llightsGetLightColor( lua_State *L ) {
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Get light enabled
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- Success return boolean
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- Success return bool
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*/
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int llightsIsLightEnabled( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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120
src/lua_core.c
120
src/lua_core.c
@@ -156,6 +156,25 @@ static void defineFont() {
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lua_setfield( L, -2, "__gc" );
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}
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/* GlyphInfo. */
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static int gcGlyphInfo( lua_State *L ) {
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if ( state->gcUnload ) {
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GlyphInfo *glyph = luaL_checkudata( L, 1, "GlyphInfo" );
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unloadGlyphInfo( glyph );
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}
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return 0;
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}
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static void defineGlyphInfo() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "GlyphInfo" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcGlyphInfo );
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lua_setfield( L, -2, "__gc" );
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}
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/* Wave. */
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static int gcWave( lua_State *L ) {
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if ( state->gcUnload ) {
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@@ -357,7 +376,7 @@ static void defineGlobals() {
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lua_setglobal( L, "RL" );
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lua_getglobal( L, "RL" );
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/* Note! Docgen relyes on this line format. */
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/* Note! Docgen rely on this line format. */
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/*DOC_DEFINES_START*/
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/* System/Window config flags */
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assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
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@@ -1004,6 +1023,7 @@ bool luaInit( int argn, const char **argc ) {
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defineCamera3D();
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defineShader();
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defineFont();
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defineGlyphInfo();
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defineWave();
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defineSound();
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defineMusic();
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@@ -1697,8 +1717,13 @@ void luaRegister() {
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assingGlobalFunction( "LoadFont", ltextLoadFont );
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assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
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assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
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assingGlobalFunction( "LoadFontFromMemory", ltextLoadFontFromMemory );
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assingGlobalFunction( "LoadFontFromData", ltextLoadFontFromData );
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assingGlobalFunction( "IsFontReady", ltextIsFontReady );
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assingGlobalFunction( "LoadFontData", ltextLoadFontData );
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assingGlobalFunction( "GenImageFontAtlas", ltextGenImageFontAtlas );
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assingGlobalFunction( "UnloadFont", ltextUnloadFont );
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assingGlobalFunction( "ExportFontAsCode", ltextExportFontAsCode );
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/* Text drawing functions. */
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assingGlobalFunction( "DrawFPS", ltextDrawFPS );
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assingGlobalFunction( "DrawText", ltextDrawText );
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@@ -1713,11 +1738,24 @@ void luaRegister() {
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assingGlobalFunction( "MeasureText", ltextMeasureText );
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assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
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assingGlobalFunction( "GetGlyphInfo", ltextGetGlyphInfo );
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assingGlobalFunction( "GetGlyphInfoByIndex", ltextGetGlyphInfoByIndex );
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assingGlobalFunction( "GetGlyphAtlasRec", ltextGetGlyphAtlasRec );
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assingGlobalFunction( "GetGlyphAtlasRecByIndex", ltextGetGlyphAtlasRecByIndex );
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assingGlobalFunction( "GetFontBaseSize", ltextGetFontBaseSize );
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assingGlobalFunction( "GetFontGlyphCount", ltextGetFontGlyphCount );
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assingGlobalFunction( "GetFontGlyphPadding", ltextGetFontGlyphPadding );
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assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
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/* GlyphInfo management functions. */
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assingGlobalFunction( "LoadGlyphInfo", ltextLoadGlyphInfo );
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assingGlobalFunction( "UnloadGlyphInfo", ltextUnloadGlyphInfo );
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assingGlobalFunction( "SetGlyphInfoValue", ltextSetGlyphInfoValue );
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assingGlobalFunction( "SetGlyphInfoOffset", ltextSetGlyphInfoOffset );
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assingGlobalFunction( "SetGlyphInfoAdvanceX", ltextSetGlyphInfoAdvanceX );
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assingGlobalFunction( "SetGlyphInfoImage", ltextSetGlyphInfoImage );
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assingGlobalFunction( "GetGlyphInfoValue", ltextGetGlyphInfoValue );
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assingGlobalFunction( "GetGlyphInfoOffset", ltextGetGlyphInfoOffset );
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assingGlobalFunction( "GetGlyphInfoAdvanceX", ltextGetGlyphInfoAdvanceX );
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assingGlobalFunction( "GetGlyphInfoImage", ltextGetGlyphInfoImage );
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/* Audio. */
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/* Audio device management functions. */
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@@ -2623,59 +2661,6 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) {
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return npatch;
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}
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GlyphInfo uluaGetGlyphInfo( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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GlyphInfo glyph = { 0 };
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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/* Do not check type since there should be table and ints. */
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if ( lua_isnumber( L, -2 ) ) {
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switch ( i ) {
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case 0:
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glyph.value = lua_tointeger( L, -1 );
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break;
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case 1:
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glyph.offsetX = lua_tointeger( L, -1 );
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break;
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case 2:
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glyph.offsetY = lua_tointeger( L, -1 );
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break;
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case 3:
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glyph.advanceX = lua_tointeger( L, -1 );
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break;
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case 4:
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glyph.image = *uluaGetImage( L, lua_gettop( L ) );
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break;
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default:
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break;
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}
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}
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else if ( lua_isstring( L, -2 ) ) {
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if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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glyph.value = lua_tointeger( L, -1 );
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}
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else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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glyph.offsetX = lua_tointeger( L, -1 );
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}
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else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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glyph.offsetY = lua_tointeger( L, -1 );
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}
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else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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glyph.advanceX = lua_tointeger( L, -1 );
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}
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else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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glyph.image = *uluaGetImage( L, lua_gettop( L ) );
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}
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}
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i++;
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lua_pop( L, 1 );
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}
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return glyph;
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}
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BoneInfo uluaGetBoneInfo( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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BoneInfo bone = { 0 };
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@@ -2819,6 +2804,13 @@ Font* uluaGetFont( lua_State *L, int index ) {
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return luaL_checkudata( L, index, "Font" );
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}
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GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index ) {
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if ( lua_islightuserdata( L, index ) ) {
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return (GlyphInfo*)lua_touserdata( L, index );
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}
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return luaL_checkudata( L, index, "GlyphInfo" );
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}
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Wave* uluaGetWave( lua_State *L, int index ) {
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if ( lua_islightuserdata( L, index ) ) {
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return (Wave*)lua_touserdata( L, index );
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@@ -3047,20 +3039,6 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
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lua_rawseti( L, -2, 2 );
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}
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void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) {
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lua_createtable( L, 5, 0 );
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lua_pushinteger( L, glyphInfo.value );
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lua_setfield( L, -2, "value" );
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lua_pushinteger( L, glyphInfo.offsetX );
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lua_setfield( L, -2, "offsetX" );
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lua_pushinteger( L, glyphInfo.offsetY );
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lua_setfield( L, -2, "offsetY" );
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lua_pushinteger( L, glyphInfo.advanceX );
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lua_setfield( L, -2, "advanceX" );
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lua_pushlightuserdata( L, image );
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lua_setfield( L, -2, "image" );
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}
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void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ) {
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lua_createtable( L, 2, 0 );
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lua_pushstring( L, boneInfo.name );
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@@ -3130,6 +3108,12 @@ void uluaPushFont( lua_State *L, Font font ) {
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luaL_setmetatable( L, "Font" );
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}
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void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph ) {
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GlyphInfo *glyphP = lua_newuserdata( L, sizeof( GlyphInfo ) );
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*glyphP = glyph;
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luaL_setmetatable( L, "GlyphInfo" );
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}
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void uluaPushWave( lua_State *L, Wave wave ) {
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Wave *waveP = lua_newuserdata( L, sizeof( Wave ) );
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*waveP = wave;
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10
src/models.c
10
src/models.c
@@ -981,7 +981,7 @@ int lmodelsDrawBillboardPro( lua_State *L ) {
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> RL.UpdateMesh( Mesh mesh, Mesh{} meshData )
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Update mesh vertex data in GPU.
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Note! Mainly intented to be used with custom meshes.
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NOTE: Mainly intented to be used with custom meshes.
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*/
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int lmodelsUpdateMesh( lua_State *L ) {
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Mesh *mesh = uluaGetMesh( L, 1 );
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@@ -1820,7 +1820,7 @@ int lmodelsSetMaterialParams( lua_State *L ) {
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/*
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> texture = RL.GetMaterialTexture( Material material, int mapType )
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Get texture from material map type. Returns -1 if no texture
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Get texture from material map type. Return as lightuserdata
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- Success return Texture
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*/
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@@ -1828,7 +1828,7 @@ int lmodelsGetMaterialTexture( lua_State *L ) {
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Material *material = uluaGetMaterial( L, 1 );
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int mapType = luaL_checkinteger( L, 2 );
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uluaPushTexture( L, material->maps[ mapType ].texture );
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lua_pushlightuserdata( L, &material->maps[ mapType ].texture );
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return 1;
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}
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@@ -1868,9 +1868,9 @@ int lmodelsGetMaterialValue( lua_State *L ) {
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/*
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> shader = RL.GetMaterialShader( Material material )
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Get material shader
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Get material shader. Return as lightuserdata
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- Success return Shader. Return as lightuserdata
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- Success return Shader
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*/
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int lmodelsGetMaterialShader( lua_State *L ) {
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Material *material = uluaGetMaterial( L, 1 );
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@@ -517,7 +517,7 @@ static void joystickEvent( int jid, int event ) {
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> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
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Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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*/
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static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
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lua_State *L = state->luaState;
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@@ -559,7 +559,7 @@ static void penTabletDataEvent( double x, double y, double z, double pressure, d
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> GLFWpentabletcursorEvent = { int type, int identifier }
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Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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*/
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static void penTabletCursorEvent( unsigned int identifier ) {
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lua_State *L = state->luaState;
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@@ -589,7 +589,7 @@ static void penTabletCursorEvent( unsigned int identifier ) {
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> GLFWpentabletproximityEvent = { int type, int proxState }
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Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
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NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
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*/
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static void penTabletProximityEvent( int proxState ) {
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lua_State *L = state->luaState;
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@@ -1163,7 +1163,7 @@ int lrlglUnloadVertexBuffer( lua_State *L ) {
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/*
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> RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer )
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Set vertex attribute. Note! Pointer should be given in size of bytes
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Set vertex attribute. NOTE: Pointer should be given in size of bytes
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*/
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int lrlglSetVertexAttribute( lua_State *L ) {
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int index = luaL_checkinteger( L, 1 );
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433
src/text.c
433
src/text.c
@@ -4,6 +4,10 @@
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#include "textures.h"
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#include "lua_core.h"
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void unloadGlyphInfo( GlyphInfo *glyph ) {
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UnloadImage( glyph->image );
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}
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// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
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// Draw text using font inside rectangle limits
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@@ -157,6 +161,18 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
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return mouseChar;
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}
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static inline void getCodepoints( lua_State *L, int codepoints[], int index ) {
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int t = index;
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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codepoints[i] = lua_tointeger( L, -1 );
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i++;
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lua_pop( L, 1 );
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}
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}
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/*
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## Text - Font loading/unloading functions
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*/
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@@ -210,16 +226,7 @@ int ltextLoadFontEx( lua_State *L ) {
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int codepointCount = uluaGetTableLen( L, 3 );
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int codepoints[ codepointCount ];
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int t = 3;
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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codepoints[i] = lua_tointeger( L, -1 );
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i++;
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lua_pop( L, 1 );
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}
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getCodepoints( L, codepoints, 3 );
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uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) );
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return 1;
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@@ -251,6 +258,94 @@ int ltextLoadFontFromImage( lua_State *L ) {
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return 1;
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}
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/*
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> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints )
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Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char
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- Success return Font
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*/
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int ltextLoadFontFromMemory( lua_State *L ) {
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const char *fileType = luaL_checkstring( L, 1 );
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Buffer *fileData = uluaGetBuffer( L, 2 );
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int fontSize = luaL_checkinteger( L, 3 );
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if ( lua_istable( L, 4 ) ) {
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int codepointCount = uluaGetTableLen( L, 4 );
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int codepoints[ codepointCount ];
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getCodepoints( L, codepoints, 4 );
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uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) );
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return 1;
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}
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/* If no codepoints provided. */
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uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) );
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return 1;
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}
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/*
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> font = RL.LoadFontFromData( Font{} fontData )
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Load Font from data
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- Success return Font
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*/
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int ltextLoadFontFromData( lua_State *L ) {
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luaL_checktype( L, 1, LUA_TTABLE );
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Font font = { 0 };
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int t = 1;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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if ( strcmp( "baseSize", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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font.baseSize = luaL_checkinteger( L, -1 );
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}
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else if ( strcmp( "glyphCount", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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font.glyphCount = luaL_checkinteger( L, -1 );
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}
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else if ( strcmp( "glyphPadding", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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font.glyphPadding = luaL_checkinteger( L, -1 );
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}
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else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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font.texture = *uluaGetTexture( L, lua_gettop( L ) );
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}
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else if ( strcmp( "recs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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int recCount = uluaGetTableLen( L, lua_gettop( L ) );
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font.recs = malloc( recCount * sizeof( Rectangle ) );
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int t2 = lua_gettop( L );
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t2 ) != 0 ) {
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font.recs[i] = uluaGetRectangle( L, lua_gettop( L ) );
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i++;
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lua_pop( L, 1 );
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}
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}
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else if ( strcmp( "glyphs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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int glyphCount = uluaGetTableLen( L, lua_gettop( L ) );
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font.glyphs = malloc( glyphCount * sizeof( GlyphInfo ) );
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int t2 = lua_gettop( L );
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t2 ) != 0 ) {
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font.glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
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i++;
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||||
lua_pop( L, 1 );
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||||
}
|
||||
}
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||||
lua_pop( L, 1 );
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||||
}
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||||
uluaPushFont( L, font );
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||||
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return 1;
|
||||
}
|
||||
|
||||
/*
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||||
> isReady = RL.IsFontReady( Font font )
|
||||
|
||||
@@ -266,6 +361,84 @@ int ltextIsFontReady( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type )
|
||||
|
||||
Load font data for further use. NOTE: fileData type should be unsigned char
|
||||
|
||||
- Success return GlyphInfo{}
|
||||
*/
|
||||
int ltextLoadFontData( lua_State *L ) {
|
||||
Buffer *fileData = uluaGetBuffer( L, 1 );
|
||||
int fontSize = luaL_checkinteger( L, 2 );
|
||||
int type = luaL_checkinteger( L, 4 );
|
||||
int codepointCount = 95; // In case no chars count provided, default to 95.
|
||||
|
||||
if ( lua_istable( L, 3 ) ) {
|
||||
codepointCount = uluaGetTableLen( L, 3 );
|
||||
int codepoints[ codepointCount ];
|
||||
|
||||
getCodepoints( L, codepoints, 3 );
|
||||
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, codepoints, codepointCount, type );
|
||||
lua_createtable( L, codepointCount, 0 );
|
||||
|
||||
for ( int i = 0; i < codepointCount; i++ ) {
|
||||
uluaPushGlyphInfo( L, glyphs[i] );
|
||||
lua_rawseti( L, -2, i + 1 );
|
||||
}
|
||||
UnloadFontData( glyphs, codepointCount );
|
||||
|
||||
return 1;
|
||||
}
|
||||
/* If no codepoints provided. */
|
||||
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, NULL, 0, type );
|
||||
lua_createtable( L, codepointCount, 0 );
|
||||
|
||||
for ( int i = 0; i < codepointCount; i++ ) {
|
||||
uluaPushGlyphInfo( L, glyphs[i] );
|
||||
lua_rawseti( L, -2, i + 1 );
|
||||
}
|
||||
UnloadFontData( glyphs, codepointCount );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod )
|
||||
|
||||
Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline
|
||||
|
||||
- Success Image, Rectangle{}
|
||||
*/
|
||||
int ltextGenImageFontAtlas( lua_State *L ) {
|
||||
int fontSize = luaL_checkinteger( L, 2 );
|
||||
int padding = luaL_checkinteger( L, 3 );
|
||||
int packMethod = luaL_checkinteger( L, 4 );
|
||||
|
||||
int glyphCount = uluaGetTableLen( L, 1 );
|
||||
GlyphInfo glyphs[ glyphCount ];
|
||||
Rectangle *glyphRecs;
|
||||
|
||||
int t = 1;
|
||||
int i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
uluaPushImage( L, GenImageFontAtlas( glyphs, &glyphRecs, glyphCount, fontSize, padding, packMethod ) );
|
||||
lua_createtable( L, glyphCount, 0 );
|
||||
|
||||
for ( i = 0; i < glyphCount; i++ ) {
|
||||
uluaPushRectangle( L, glyphRecs[i] );
|
||||
lua_rawseti( L, -2, i + 1 );
|
||||
}
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.UnloadFont( Font font )
|
||||
|
||||
@@ -279,6 +452,22 @@ int ltextUnloadFont( lua_State *L ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.ExportFontAsCode( Font font, string fileName )
|
||||
|
||||
Export font as code file, returns true on success
|
||||
|
||||
- Success return bool
|
||||
*/
|
||||
int ltextExportFontAsCode( lua_State *L ) {
|
||||
Font *font = uluaGetFont( L, 1 );
|
||||
const char *fileName = luaL_checkstring( L, 2 );
|
||||
|
||||
lua_pushboolean( L, ExportFontAsCode( *font, fileName ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Text - Text drawing functions
|
||||
*/
|
||||
@@ -509,8 +698,7 @@ int ltextGetGlyphIndex( lua_State *L ) {
|
||||
/*
|
||||
> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
|
||||
|
||||
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.
|
||||
Return Image as lightuserdata
|
||||
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
||||
- Success return GlyphInfo
|
||||
*/
|
||||
@@ -519,7 +707,30 @@ int ltextGetGlyphInfo( lua_State *L ) {
|
||||
int codepoint = luaL_checkinteger( L, 2 );
|
||||
|
||||
int id = GetGlyphIndex( *font, codepoint );
|
||||
uluaPushGlyphInfo( L, font->glyphs[id], &font->glyphs[id].image );
|
||||
uluaPushGlyphInfo( L, font->glyphs[id] );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index )
|
||||
|
||||
Get glyph font info data by index
|
||||
|
||||
- Failure return nil
|
||||
- Success return GlyphInfo
|
||||
*/
|
||||
int ltextGetGlyphInfoByIndex( lua_State *L ) {
|
||||
Font *font = uluaGetFont( L, 1 );
|
||||
int index = luaL_checkinteger( L, 2 );
|
||||
|
||||
if ( 0 <= index && index < font->glyphCount ) {
|
||||
uluaPushGlyphInfo( L, font->glyphs[ index ] );
|
||||
}
|
||||
else {
|
||||
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
|
||||
lua_pushnil( L );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -540,6 +751,29 @@ int ltextGetGlyphAtlasRec( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index )
|
||||
|
||||
Get glyph rectangle in font atlas by index
|
||||
|
||||
- Failure return nil
|
||||
- Success return Rectangle
|
||||
*/
|
||||
int ltextGetGlyphAtlasRecByIndex( lua_State *L ) {
|
||||
Font *font = uluaGetFont( L, 1 );
|
||||
int index = luaL_checkinteger( L, 2 );
|
||||
|
||||
if ( 0 <= index && index < font->glyphCount ) {
|
||||
uluaPushRectangle( L, font->recs[ index ] );
|
||||
}
|
||||
else {
|
||||
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
|
||||
lua_pushnil( L );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> baseSize = RL.GetFontBaseSize( Font font )
|
||||
|
||||
@@ -595,8 +829,179 @@ Get font texture atlas containing the glyphs. Return as lightuserdata
|
||||
int ltextGetFontTexture( lua_State *L ) {
|
||||
Font *font = uluaGetFont( L, 1 );
|
||||
|
||||
// uluaPushTexture( L, font->texture );
|
||||
lua_pushlightuserdata( L, &font->texture );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Text - GlyphInfo management functions
|
||||
*/
|
||||
|
||||
/*
|
||||
> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData )
|
||||
|
||||
Load GlyphInfo from data
|
||||
|
||||
- Success return GlyphInfo
|
||||
*/
|
||||
int ltextLoadGlyphInfo( lua_State *L ) {
|
||||
luaL_checktype( L, 1, LUA_TTABLE );
|
||||
|
||||
GlyphInfo glyph = { 0 };
|
||||
|
||||
int t = 1;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
glyph.value = (unsigned int)luaL_checkinteger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
glyph.offsetX = luaL_checkinteger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
glyph.offsetY = luaL_checkinteger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
glyph.advanceX = luaL_checkinteger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
glyph.image = *uluaGetImage( L, lua_gettop( L ) );
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
uluaPushGlyphInfo( L, glyph );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.UnloadGlyphInfo( GlyphInfo glyphInfo )
|
||||
|
||||
Unload glyphInfo image from CPU memory (RAM)
|
||||
*/
|
||||
int ltextUnloadGlyphInfo( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
|
||||
unloadGlyphInfo( glyph );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value )
|
||||
|
||||
Set glyphInfo character value (Unicode)
|
||||
*/
|
||||
int ltextSetGlyphInfoValue( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
int value = luaL_checkinteger( L, 2 );
|
||||
|
||||
glyph->value = value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset )
|
||||
|
||||
Set glyphInfo character offset when drawing
|
||||
*/
|
||||
int ltextSetGlyphInfoOffset( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
Vector2 offset = uluaGetVector2( L, 2 );
|
||||
|
||||
glyph->offsetX = (int)offset.x;
|
||||
glyph->offsetY = (int)offset.y;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX )
|
||||
|
||||
Set glyphInfo character advance position X
|
||||
*/
|
||||
int ltextSetGlyphInfoAdvanceX( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
int advanceX = luaL_checkinteger( L, 2 );
|
||||
|
||||
glyph->advanceX = advanceX;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image )
|
||||
|
||||
Set glyphInfo character image data
|
||||
*/
|
||||
int ltextSetGlyphInfoImage( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
Image image = *uluaGetImage( L, 2 );
|
||||
|
||||
glyph->image = image;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo )
|
||||
|
||||
Get glyphInfo character value (Unicode)
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int ltextGetGlyphInfoValue( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
|
||||
lua_pushinteger( L, glyph->value );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo )
|
||||
|
||||
Get glyphInfo character offset when drawing
|
||||
|
||||
- Success return Vector2
|
||||
*/
|
||||
int ltextGetGlyphInfoOffset( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
|
||||
uluaPushVector2( L, (Vector2){ glyph->offsetX, glyph->offsetY } );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo )
|
||||
|
||||
Get glyphInfo character advance position X
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int ltextGetGlyphInfoAdvanceX( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
|
||||
lua_pushinteger( L, glyph->advanceX );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo )
|
||||
|
||||
Get glyphInfo character image data. Return as lightuserdata
|
||||
|
||||
- Success return Image
|
||||
*/
|
||||
int ltextGetGlyphInfoImage( lua_State *L ) {
|
||||
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
|
||||
|
||||
lua_pushlightuserdata( L, &glyph->image );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1134,9 +1134,9 @@ int ltexturesLoadTextureFromData( lua_State *L ) {
|
||||
Texture texture = { 0 };
|
||||
|
||||
int t = 1;
|
||||
lua_pushnil( L );
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.id = (unsigned int)luaL_checkinteger( L, -1 );
|
||||
}
|
||||
@@ -1152,8 +1152,8 @@ int ltexturesLoadTextureFromData( lua_State *L ) {
|
||||
else if ( strcmp( "format", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.format = luaL_checkinteger( L, -1 );
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
uluaPushTexture( L, texture );
|
||||
|
||||
return 1;
|
||||
|
||||
Reference in New Issue
Block a user