Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.

This commit is contained in:
jussi
2024-01-03 18:23:19 +02:00
parent 192d471fb3
commit 70a2bcba18
22 changed files with 957 additions and 139 deletions

View File

@@ -179,7 +179,7 @@ int llightsGetLightColor( lua_State *L ) {
Get light enabled
- Success return boolean
- Success return bool
*/
int llightsIsLightEnabled( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );

View File

@@ -156,6 +156,25 @@ static void defineFont() {
lua_setfield( L, -2, "__gc" );
}
/* GlyphInfo. */
static int gcGlyphInfo( lua_State *L ) {
if ( state->gcUnload ) {
GlyphInfo *glyph = luaL_checkudata( L, 1, "GlyphInfo" );
unloadGlyphInfo( glyph );
}
return 0;
}
static void defineGlyphInfo() {
lua_State *L = state->luaState;
luaL_newmetatable( L, "GlyphInfo" );
lua_pushvalue( L, -1 );
lua_setfield( L, -2, "__index" );
lua_pushcfunction( L, gcGlyphInfo );
lua_setfield( L, -2, "__gc" );
}
/* Wave. */
static int gcWave( lua_State *L ) {
if ( state->gcUnload ) {
@@ -357,7 +376,7 @@ static void defineGlobals() {
lua_setglobal( L, "RL" );
lua_getglobal( L, "RL" );
/* Note! Docgen relyes on this line format. */
/* Note! Docgen rely on this line format. */
/*DOC_DEFINES_START*/
/* System/Window config flags */
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
@@ -1004,6 +1023,7 @@ bool luaInit( int argn, const char **argc ) {
defineCamera3D();
defineShader();
defineFont();
defineGlyphInfo();
defineWave();
defineSound();
defineMusic();
@@ -1697,8 +1717,13 @@ void luaRegister() {
assingGlobalFunction( "LoadFont", ltextLoadFont );
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
assingGlobalFunction( "LoadFontFromMemory", ltextLoadFontFromMemory );
assingGlobalFunction( "LoadFontFromData", ltextLoadFontFromData );
assingGlobalFunction( "IsFontReady", ltextIsFontReady );
assingGlobalFunction( "LoadFontData", ltextLoadFontData );
assingGlobalFunction( "GenImageFontAtlas", ltextGenImageFontAtlas );
assingGlobalFunction( "UnloadFont", ltextUnloadFont );
assingGlobalFunction( "ExportFontAsCode", ltextExportFontAsCode );
/* Text drawing functions. */
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
assingGlobalFunction( "DrawText", ltextDrawText );
@@ -1713,11 +1738,24 @@ void luaRegister() {
assingGlobalFunction( "MeasureText", ltextMeasureText );
assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
assingGlobalFunction( "GetGlyphInfo", ltextGetGlyphInfo );
assingGlobalFunction( "GetGlyphInfoByIndex", ltextGetGlyphInfoByIndex );
assingGlobalFunction( "GetGlyphAtlasRec", ltextGetGlyphAtlasRec );
assingGlobalFunction( "GetGlyphAtlasRecByIndex", ltextGetGlyphAtlasRecByIndex );
assingGlobalFunction( "GetFontBaseSize", ltextGetFontBaseSize );
assingGlobalFunction( "GetFontGlyphCount", ltextGetFontGlyphCount );
assingGlobalFunction( "GetFontGlyphPadding", ltextGetFontGlyphPadding );
assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
/* GlyphInfo management functions. */
assingGlobalFunction( "LoadGlyphInfo", ltextLoadGlyphInfo );
assingGlobalFunction( "UnloadGlyphInfo", ltextUnloadGlyphInfo );
assingGlobalFunction( "SetGlyphInfoValue", ltextSetGlyphInfoValue );
assingGlobalFunction( "SetGlyphInfoOffset", ltextSetGlyphInfoOffset );
assingGlobalFunction( "SetGlyphInfoAdvanceX", ltextSetGlyphInfoAdvanceX );
assingGlobalFunction( "SetGlyphInfoImage", ltextSetGlyphInfoImage );
assingGlobalFunction( "GetGlyphInfoValue", ltextGetGlyphInfoValue );
assingGlobalFunction( "GetGlyphInfoOffset", ltextGetGlyphInfoOffset );
assingGlobalFunction( "GetGlyphInfoAdvanceX", ltextGetGlyphInfoAdvanceX );
assingGlobalFunction( "GetGlyphInfoImage", ltextGetGlyphInfoImage );
/* Audio. */
/* Audio device management functions. */
@@ -2623,59 +2661,6 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) {
return npatch;
}
GlyphInfo uluaGetGlyphInfo( lua_State *L, int index ) {
luaL_checktype( L, index, LUA_TTABLE );
GlyphInfo glyph = { 0 };
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
/* Do not check type since there should be table and ints. */
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
glyph.value = lua_tointeger( L, -1 );
break;
case 1:
glyph.offsetX = lua_tointeger( L, -1 );
break;
case 2:
glyph.offsetY = lua_tointeger( L, -1 );
break;
case 3:
glyph.advanceX = lua_tointeger( L, -1 );
break;
case 4:
glyph.image = *uluaGetImage( L, lua_gettop( L ) );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.value = lua_tointeger( L, -1 );
}
else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetX = lua_tointeger( L, -1 );
}
else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetY = lua_tointeger( L, -1 );
}
else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.advanceX = lua_tointeger( L, -1 );
}
else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.image = *uluaGetImage( L, lua_gettop( L ) );
}
}
i++;
lua_pop( L, 1 );
}
return glyph;
}
BoneInfo uluaGetBoneInfo( lua_State *L, int index ) {
luaL_checktype( L, index, LUA_TTABLE );
BoneInfo bone = { 0 };
@@ -2819,6 +2804,13 @@ Font* uluaGetFont( lua_State *L, int index ) {
return luaL_checkudata( L, index, "Font" );
}
GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index ) {
if ( lua_islightuserdata( L, index ) ) {
return (GlyphInfo*)lua_touserdata( L, index );
}
return luaL_checkudata( L, index, "GlyphInfo" );
}
Wave* uluaGetWave( lua_State *L, int index ) {
if ( lua_islightuserdata( L, index ) ) {
return (Wave*)lua_touserdata( L, index );
@@ -3047,20 +3039,6 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
lua_rawseti( L, -2, 2 );
}
void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) {
lua_createtable( L, 5, 0 );
lua_pushinteger( L, glyphInfo.value );
lua_setfield( L, -2, "value" );
lua_pushinteger( L, glyphInfo.offsetX );
lua_setfield( L, -2, "offsetX" );
lua_pushinteger( L, glyphInfo.offsetY );
lua_setfield( L, -2, "offsetY" );
lua_pushinteger( L, glyphInfo.advanceX );
lua_setfield( L, -2, "advanceX" );
lua_pushlightuserdata( L, image );
lua_setfield( L, -2, "image" );
}
void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ) {
lua_createtable( L, 2, 0 );
lua_pushstring( L, boneInfo.name );
@@ -3130,6 +3108,12 @@ void uluaPushFont( lua_State *L, Font font ) {
luaL_setmetatable( L, "Font" );
}
void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph ) {
GlyphInfo *glyphP = lua_newuserdata( L, sizeof( GlyphInfo ) );
*glyphP = glyph;
luaL_setmetatable( L, "GlyphInfo" );
}
void uluaPushWave( lua_State *L, Wave wave ) {
Wave *waveP = lua_newuserdata( L, sizeof( Wave ) );
*waveP = wave;

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@@ -981,7 +981,7 @@ int lmodelsDrawBillboardPro( lua_State *L ) {
> RL.UpdateMesh( Mesh mesh, Mesh{} meshData )
Update mesh vertex data in GPU.
Note! Mainly intented to be used with custom meshes.
NOTE: Mainly intented to be used with custom meshes.
*/
int lmodelsUpdateMesh( lua_State *L ) {
Mesh *mesh = uluaGetMesh( L, 1 );
@@ -1820,7 +1820,7 @@ int lmodelsSetMaterialParams( lua_State *L ) {
/*
> texture = RL.GetMaterialTexture( Material material, int mapType )
Get texture from material map type. Returns -1 if no texture
Get texture from material map type. Return as lightuserdata
- Success return Texture
*/
@@ -1828,7 +1828,7 @@ int lmodelsGetMaterialTexture( lua_State *L ) {
Material *material = uluaGetMaterial( L, 1 );
int mapType = luaL_checkinteger( L, 2 );
uluaPushTexture( L, material->maps[ mapType ].texture );
lua_pushlightuserdata( L, &material->maps[ mapType ].texture );
return 1;
}
@@ -1868,9 +1868,9 @@ int lmodelsGetMaterialValue( lua_State *L ) {
/*
> shader = RL.GetMaterialShader( Material material )
Get material shader
Get material shader. Return as lightuserdata
- Success return Shader. Return as lightuserdata
- Success return Shader
*/
int lmodelsGetMaterialShader( lua_State *L ) {
Material *material = uluaGetMaterial( L, 1 );

View File

@@ -517,7 +517,7 @@ static void joystickEvent( int jid, int event ) {
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }
Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
lua_State *L = state->luaState;
@@ -559,7 +559,7 @@ static void penTabletDataEvent( double x, double y, double z, double pressure, d
> GLFWpentabletcursorEvent = { int type, int identifier }
Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
static void penTabletCursorEvent( unsigned int identifier ) {
lua_State *L = state->luaState;
@@ -589,7 +589,7 @@ static void penTabletCursorEvent( unsigned int identifier ) {
> GLFWpentabletproximityEvent = { int type, int proxState }
Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
static void penTabletProximityEvent( int proxState ) {
lua_State *L = state->luaState;

View File

@@ -1163,7 +1163,7 @@ int lrlglUnloadVertexBuffer( lua_State *L ) {
/*
> RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer )
Set vertex attribute. Note! Pointer should be given in size of bytes
Set vertex attribute. NOTE: Pointer should be given in size of bytes
*/
int lrlglSetVertexAttribute( lua_State *L ) {
int index = luaL_checkinteger( L, 1 );

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@@ -4,6 +4,10 @@
#include "textures.h"
#include "lua_core.h"
void unloadGlyphInfo( GlyphInfo *glyph ) {
UnloadImage( glyph->image );
}
// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
// Draw text using font inside rectangle limits
@@ -157,6 +161,18 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
return mouseChar;
}
static inline void getCodepoints( lua_State *L, int codepoints[], int index ) {
int t = index;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
codepoints[i] = lua_tointeger( L, -1 );
i++;
lua_pop( L, 1 );
}
}
/*
## Text - Font loading/unloading functions
*/
@@ -210,16 +226,7 @@ int ltextLoadFontEx( lua_State *L ) {
int codepointCount = uluaGetTableLen( L, 3 );
int codepoints[ codepointCount ];
int t = 3;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
codepoints[i] = lua_tointeger( L, -1 );
i++;
lua_pop( L, 1 );
}
getCodepoints( L, codepoints, 3 );
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) );
return 1;
@@ -251,6 +258,94 @@ int ltextLoadFontFromImage( lua_State *L ) {
return 1;
}
/*
> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints )
Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char
- Success return Font
*/
int ltextLoadFontFromMemory( lua_State *L ) {
const char *fileType = luaL_checkstring( L, 1 );
Buffer *fileData = uluaGetBuffer( L, 2 );
int fontSize = luaL_checkinteger( L, 3 );
if ( lua_istable( L, 4 ) ) {
int codepointCount = uluaGetTableLen( L, 4 );
int codepoints[ codepointCount ];
getCodepoints( L, codepoints, 4 );
uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) );
return 1;
}
/* If no codepoints provided. */
uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) );
return 1;
}
/*
> font = RL.LoadFontFromData( Font{} fontData )
Load Font from data
- Success return Font
*/
int ltextLoadFontFromData( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
Font font = { 0 };
int t = 1;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( strcmp( "baseSize", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.baseSize = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "glyphCount", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.glyphCount = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "glyphPadding", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.glyphPadding = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.texture = *uluaGetTexture( L, lua_gettop( L ) );
}
else if ( strcmp( "recs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
int recCount = uluaGetTableLen( L, lua_gettop( L ) );
font.recs = malloc( recCount * sizeof( Rectangle ) );
int t2 = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
font.recs[i] = uluaGetRectangle( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
}
else if ( strcmp( "glyphs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
int glyphCount = uluaGetTableLen( L, lua_gettop( L ) );
font.glyphs = malloc( glyphCount * sizeof( GlyphInfo ) );
int t2 = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
font.glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
}
lua_pop( L, 1 );
}
uluaPushFont( L, font );
return 1;
}
/*
> isReady = RL.IsFontReady( Font font )
@@ -266,6 +361,84 @@ int ltextIsFontReady( lua_State *L ) {
return 1;
}
/*
> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type )
Load font data for further use. NOTE: fileData type should be unsigned char
- Success return GlyphInfo{}
*/
int ltextLoadFontData( lua_State *L ) {
Buffer *fileData = uluaGetBuffer( L, 1 );
int fontSize = luaL_checkinteger( L, 2 );
int type = luaL_checkinteger( L, 4 );
int codepointCount = 95; // In case no chars count provided, default to 95.
if ( lua_istable( L, 3 ) ) {
codepointCount = uluaGetTableLen( L, 3 );
int codepoints[ codepointCount ];
getCodepoints( L, codepoints, 3 );
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, codepoints, codepointCount, type );
lua_createtable( L, codepointCount, 0 );
for ( int i = 0; i < codepointCount; i++ ) {
uluaPushGlyphInfo( L, glyphs[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadFontData( glyphs, codepointCount );
return 1;
}
/* If no codepoints provided. */
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, NULL, 0, type );
lua_createtable( L, codepointCount, 0 );
for ( int i = 0; i < codepointCount; i++ ) {
uluaPushGlyphInfo( L, glyphs[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadFontData( glyphs, codepointCount );
return 1;
}
/*
> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod )
Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline
- Success Image, Rectangle{}
*/
int ltextGenImageFontAtlas( lua_State *L ) {
int fontSize = luaL_checkinteger( L, 2 );
int padding = luaL_checkinteger( L, 3 );
int packMethod = luaL_checkinteger( L, 4 );
int glyphCount = uluaGetTableLen( L, 1 );
GlyphInfo glyphs[ glyphCount ];
Rectangle *glyphRecs;
int t = 1;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
uluaPushImage( L, GenImageFontAtlas( glyphs, &glyphRecs, glyphCount, fontSize, padding, packMethod ) );
lua_createtable( L, glyphCount, 0 );
for ( i = 0; i < glyphCount; i++ ) {
uluaPushRectangle( L, glyphRecs[i] );
lua_rawseti( L, -2, i + 1 );
}
return 2;
}
/*
> RL.UnloadFont( Font font )
@@ -279,6 +452,22 @@ int ltextUnloadFont( lua_State *L ) {
return 0;
}
/*
> RL.ExportFontAsCode( Font font, string fileName )
Export font as code file, returns true on success
- Success return bool
*/
int ltextExportFontAsCode( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
const char *fileName = luaL_checkstring( L, 2 );
lua_pushboolean( L, ExportFontAsCode( *font, fileName ) );
return 1;
}
/*
## Text - Text drawing functions
*/
@@ -509,8 +698,7 @@ int ltextGetGlyphIndex( lua_State *L ) {
/*
> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.
Return Image as lightuserdata
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
- Success return GlyphInfo
*/
@@ -519,7 +707,30 @@ int ltextGetGlyphInfo( lua_State *L ) {
int codepoint = luaL_checkinteger( L, 2 );
int id = GetGlyphIndex( *font, codepoint );
uluaPushGlyphInfo( L, font->glyphs[id], &font->glyphs[id].image );
uluaPushGlyphInfo( L, font->glyphs[id] );
return 1;
}
/*
> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index )
Get glyph font info data by index
- Failure return nil
- Success return GlyphInfo
*/
int ltextGetGlyphInfoByIndex( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int index = luaL_checkinteger( L, 2 );
if ( 0 <= index && index < font->glyphCount ) {
uluaPushGlyphInfo( L, font->glyphs[ index ] );
}
else {
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
lua_pushnil( L );
}
return 1;
}
@@ -540,6 +751,29 @@ int ltextGetGlyphAtlasRec( lua_State *L ) {
return 1;
}
/*
> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index )
Get glyph rectangle in font atlas by index
- Failure return nil
- Success return Rectangle
*/
int ltextGetGlyphAtlasRecByIndex( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int index = luaL_checkinteger( L, 2 );
if ( 0 <= index && index < font->glyphCount ) {
uluaPushRectangle( L, font->recs[ index ] );
}
else {
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
lua_pushnil( L );
}
return 1;
}
/*
> baseSize = RL.GetFontBaseSize( Font font )
@@ -595,8 +829,179 @@ Get font texture atlas containing the glyphs. Return as lightuserdata
int ltextGetFontTexture( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
// uluaPushTexture( L, font->texture );
lua_pushlightuserdata( L, &font->texture );
return 1;
}
/*
## Text - GlyphInfo management functions
*/
/*
> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData )
Load GlyphInfo from data
- Success return GlyphInfo
*/
int ltextLoadGlyphInfo( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
GlyphInfo glyph = { 0 };
int t = 1;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.value = (unsigned int)luaL_checkinteger( L, -1 );
}
else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetX = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetY = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.advanceX = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.image = *uluaGetImage( L, lua_gettop( L ) );
}
lua_pop( L, 1 );
}
uluaPushGlyphInfo( L, glyph );
return 1;
}
/*
> RL.UnloadGlyphInfo( GlyphInfo glyphInfo )
Unload glyphInfo image from CPU memory (RAM)
*/
int ltextUnloadGlyphInfo( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
unloadGlyphInfo( glyph );
return 0;
}
/*
> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value )
Set glyphInfo character value (Unicode)
*/
int ltextSetGlyphInfoValue( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
int value = luaL_checkinteger( L, 2 );
glyph->value = value;
return 0;
}
/*
> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset )
Set glyphInfo character offset when drawing
*/
int ltextSetGlyphInfoOffset( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
Vector2 offset = uluaGetVector2( L, 2 );
glyph->offsetX = (int)offset.x;
glyph->offsetY = (int)offset.y;
return 0;
}
/*
> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX )
Set glyphInfo character advance position X
*/
int ltextSetGlyphInfoAdvanceX( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
int advanceX = luaL_checkinteger( L, 2 );
glyph->advanceX = advanceX;
return 0;
}
/*
> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image )
Set glyphInfo character image data
*/
int ltextSetGlyphInfoImage( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
Image image = *uluaGetImage( L, 2 );
glyph->image = image;
return 0;
}
/*
> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo )
Get glyphInfo character value (Unicode)
- Success return int
*/
int ltextGetGlyphInfoValue( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushinteger( L, glyph->value );
return 1;
}
/*
> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo )
Get glyphInfo character offset when drawing
- Success return Vector2
*/
int ltextGetGlyphInfoOffset( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
uluaPushVector2( L, (Vector2){ glyph->offsetX, glyph->offsetY } );
return 1;
}
/*
> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo )
Get glyphInfo character advance position X
- Success return int
*/
int ltextGetGlyphInfoAdvanceX( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushinteger( L, glyph->advanceX );
return 1;
}
/*
> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo )
Get glyphInfo character image data. Return as lightuserdata
- Success return Image
*/
int ltextGetGlyphInfoImage( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushlightuserdata( L, &glyph->image );
return 1;
}

View File

@@ -1134,9 +1134,9 @@ int ltexturesLoadTextureFromData( lua_State *L ) {
Texture texture = { 0 };
int t = 1;
lua_pushnil( L );
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
while ( lua_next( L, t ) != 0 ) {
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.id = (unsigned int)luaL_checkinteger( L, -1 );
}
@@ -1152,8 +1152,8 @@ int ltexturesLoadTextureFromData( lua_State *L ) {
else if ( strcmp( "format", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.format = luaL_checkinteger( L, -1 );
}
lua_pop( L, 1 );
}
lua_pop( L, 1 );
}
uluaPushTexture( L, texture );
return 1;