Object libraries like Vector2 optimizations.
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@@ -61,15 +61,15 @@ function Camera3D:setProjection( projection )
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end
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function Camera3D:getPosition()
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return Vec3:new( RL.GetCamera3DPosition( self.camera ) )
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return Vec3:newT( RL.GetCamera3DPosition( self.camera ) )
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end
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function Camera3D:getTarget()
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return Vec3:new( RL.GetCamera3DTarget( self.camera ) )
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return Vec3:newT( RL.GetCamera3DTarget( self.camera ) )
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end
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function Camera3D:getUp()
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return Vec3:new( RL.GetCamera3DUp( self.camera ) )
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return Vec3:newT( RL.GetCamera3DUp( self.camera ) )
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end
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function Camera3D:getFoyv()
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@@ -82,18 +82,18 @@ end
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--- Returns the cameras forward vector ( normalized )
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function Camera3D:getForward()
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return Vec3:new( RL.GetCamera3DForward( self.camera ) )
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return Vec3:newT( RL.GetCamera3DForward( self.camera ) )
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end
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--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
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function Camera3D:getUpward()
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return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
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return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
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end
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function Camera3D:update( delta )
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if self.mode == self.MODES.FREE then
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
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local mouseDelta = Vec2:new( RL.GetMouseDelta() )
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local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
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if RL.IsKeyDown( self.KEYS.PAN ) then
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mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
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@@ -116,13 +116,13 @@ function Camera3D:update( delta )
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RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
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end
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elseif self.mode == self.MODES.FIRST_PERSON then
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local mouseDelta = Vec2:new( RL.GetMouseDelta() )
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local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
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mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
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RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
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RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
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RL.SetMousePosition( Vec2:new( RL.GetScreenSize() ):scale( 0.5 ) )
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RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
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local distance = self.KEYBOARD_MOVE_SPEED * delta
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